The Solution: “Unity2Canvas”
The Unity2Canvas Technology Suite, built on the Unity Game Engine, solves this limitation. That is, Unity authored content can now be exported to a mobile browser and desktop browser simultaneously! Since Unity2Canvas is NOT WebGL technology, Unity2Canvas can run not only on a mobile browser, but also on a wider range of desktop browsers (e.g., IE 9) than WebGL currently does.
The Unity2Canvas Technology Suite includes a cross platform and feature-rich HTML5 Engine that delivers the full 2D functionality of the Unity Engine (e.g., particle system, animations, asset bundles, c# scripting, UnityEngine UI, DLLs, et al.) in addition to the Unity2Canvas Exporter. To be clear, the Unity2Canvas HTML5 Engine has the exact same API as the Unity Engine.
The Unity2Canvas Technology Suite is the missing link to making Unity a cross platform solution for gambling; and a realistic option as a SUBSTITUTE FOR FLASH! With Unity2Canvas, you get the artist and developer friendly rapid game development pipeline that Unity provides with the ability to now reach a heretofore unattainable target for Unity: mobile browsers. More importantly for Flash Developers, once your game runs on a mobile browser, the game runs smoothly on older and more modern desktop browser.