Unity2Canvas
  • AOT (0, 1)
    • MonoPInvokeCallbackAttribute
  • JetBrains.Annotations (0, 20)
    • AssertionMethodAttribute
    • BaseTypeRequiredAttribute
    • CanBeNullAttribute
    • CannotApplyEqualityOperatorAttribute
    • ContractAnnotationAttribute
    • ImplicitUseKindFlags
    • ImplicitUseTargetFlags
    • InstantHandleAttribute
    • InvokerParameterNameAttribute
    • LinqTunnelAttribute
    • LocalizationRequiredAttribute
    • MeansImplicitUseAttribute
    • NoEnumerationAttribute
    • NotifyPropertyChangedInvocatorAttribute
    • NotNullAttribute
    • PathReferenceAttribute
    • PublicAPIAttribute
    • PureAttribute
    • StringFormatMethodAttribute
    • UsedImplicitlyAttribute
  • UnityEditorInternal (0, 9)
    • AnimatorController
    • AnimatorControllerLayer
    • AnimatorControllerParameter
    • AnimatorControllerParameterType
    • AnimatorLayerBlendingMode
    • BlendTree
    • State
    • StateMachine
    • Transition
  • UnityEngine (303, 318)
    • AddComponentMenu (2, 4)
      • .ctor(String menuName)
      • .ctor(String menuName, Int32 order)
      • m_AddComponentMenu
      • m_Ordering
      • componentMenu
      • componentOrder
    • AnchoredJoint2D (4, 4)
      • anchor
      • autoConfigureConnectedAnchor
      • connectedAnchor
      • .ctor()
      • INTERNAL_get_anchor(Vector2& value)
      • INTERNAL_get_connectedAnchor(Vector2& value)
      • INTERNAL_set_anchor(Vector2& value)
      • INTERNAL_set_connectedAnchor(Vector2& value)
    • AndroidJavaClass (2, 1)
      • .ctor(String className)
      • _AndroidJavaClass(String className)
      • .ctor(IntPtr jclass)
    • AndroidJavaObject (5, 34)
      • .ctor(String className, Object[] args)
      • Call(String method, Object[] args)
      • CallStatic(String method, Object[] args)
      • Dispose()
      • GetRawClass()
      • enableDebugPrints
      • m_jclass
      • m_jobject
      • s_JavaLangClass
      • JavaLangClass
      • .cctor()
      • .ctor(IntPtr jobject)
      • .ctor()
      • _AndroidJavaObject(String className, Object[] args)
      • _Call(String methodName, Object[] args)
      • _Call(String methodName, Object[] args)
      • _CallStatic(String methodName, Object[] args)
      • _CallStatic(String methodName, Object[] args)
      • _Dispose()
      • _Get(String fieldName)
      • _GetRawClass()
      • _GetRawObject()
      • _GetStatic(String fieldName)
      • _Set(String fieldName, FieldType val)
      • _SetStatic(String fieldName, FieldType val)
      • AndroidJavaClassDeleteLocalRef(IntPtr jclass)
      • AndroidJavaObjectDeleteLocalRef(IntPtr jobject)
      • Call(String methodName, Object[] args)
      • CallStatic(String methodName, Object[] args)
      • DebugPrint(String msg)
      • DebugPrint(String call, String methodName, String signature, Object[] args)
      • Dispose(Boolean disposing)
      • Finalize()
      • FindClass(String name)
      • Get(String fieldName)
      • GetRawObject()
      • GetStatic(String fieldName)
      • Set(String fieldName, FieldType val)
      • SetStatic(String fieldName, FieldType val)
    • AndroidJNIHelper (1, 23)
      • debug
      • .ctor()
      • ConvertFromJNIArray(IntPtr array)
      • ConvertToJNIArray(Array array)
      • CreateJavaProxy(AndroidJavaProxy proxy)
      • CreateJavaRunnable(AndroidJavaRunnable jrunnable)
      • CreateJNIArgArray(Object[] args)
      • DeleteJNIArgArray(Object[] args, jvalue[] jniArgs)
      • GetConstructorID(IntPtr javaClass)
      • GetConstructorID(IntPtr javaClass, String signature)
      • GetConstructorID(IntPtr jclass, Object[] args)
      • GetFieldID(IntPtr javaClass, String fieldName, String signature)
      • GetFieldID(IntPtr javaClass, String fieldName)
      • GetFieldID(IntPtr javaClass, String fieldName, String signature, Boolean isStatic)
      • GetFieldID(IntPtr jclass, String fieldName, Boolean isStatic)
      • GetMethodID(IntPtr javaClass, String methodName, String signature)
      • GetMethodID(IntPtr javaClass, String methodName)
      • GetMethodID(IntPtr javaClass, String methodName, String signature, Boolean isStatic)
      • GetMethodID(IntPtr jclass, String methodName, Object[] args, Boolean isStatic)
      • GetMethodID(IntPtr jclass, String methodName, Object[] args, Boolean isStatic)
      • GetSignature(Object obj)
      • GetSignature(Object[] args)
      • GetSignature(Object[] args)
      • INTERNAL_CALL_CreateJavaProxy(AndroidJavaProxy proxy, IntPtr& value)
    • Animation (32, 25)
      • animateOnlyIfVisible
      • animatePhysics
      • clip
      • cullingType
      • isPlaying
      • Item
      • localBounds
      • playAutomatically
      • wrapMode
      • .ctor()
      • AddClip(AnimationClip clip, String newName)
      • AddClip(AnimationClip clip, String newName, Int32 firstFrame, Int32 lastFrame, Boolean addLoopFrame)
      • CrossFade(String animation, Single fadeLength, PlayMode mode)
      • CrossFadeQueued(String animation, Single fadeLength, QueueMode queue, PlayMode mode)
      • GetClip(String name)
      • GetClipCount()
      • GetState(String name)
      • GetStateAtIndex(Int32 index)
      • GetStateCount()
      • IsPlaying(String name)
      • Play(PlayMode mode)
      • Play(String animation, PlayMode mode)
      • PlayDefaultAnimation(PlayMode mode)
      • PlayQueued(String animation, QueueMode queueMode, PlayMode mode)
      • RemoveClip(AnimationClip clip)
      • RemoveClip(String clipName)
      • Rewind(String name)
      • Rewind()
      • Sample()
      • Stop()
      • Stop(String name)
      • SyncLayer(Int32 layer)
      • AddClip(AnimationClip clip, String newName, Int32 firstFrame, Int32 lastFrame)
      • Blend(String animation, Single targetWeight, Single fadeLength)
      • Blend(String animation, Single targetWeight)
      • Blend(String animation)
      • CrossFade(String animation, Single fadeLength)
      • CrossFade(String animation)
      • CrossFadeQueued(String animation, Single fadeLength, QueueMode queue)
      • CrossFadeQueued(String animation, Single fadeLength)
      • CrossFadeQueued(String animation)
      • GetEnumerator()
      • INTERNAL_CALL_Rewind(Animation self)
      • INTERNAL_CALL_Sample(Animation self)
      • INTERNAL_CALL_Stop(Animation self)
      • INTERNAL_CALL_SyncLayer(Animation self, Int32 layer)
      • INTERNAL_get_localBounds(Bounds& value)
      • Internal_RewindByName(String name)
      • INTERNAL_set_localBounds(Bounds& value)
      • Internal_StopByName(String name)
      • Play()
      • Play(String animation)
      • Play(AnimationPlayMode mode)
      • Play(String animation, AnimationPlayMode mode)
      • PlayQueued(String animation, QueueMode queue)
      • PlayQueued(String animation)
      • RemoveClip2(String clipName)
    • AnimationBlendMode (2, 0)
      • Additive
      • Blend
    • AnimationClip (14, 11)
      • events
      • frameRate
      • humanMotion
      • length
      • localBounds
      • startTime
      • stopTime
      • wrapMode
      • .ctor()
      • AddEvent(AnimationEvent evt)
      • ClearCurves()
      • EnsureQuaternionContinuity()
      • SampleAnimation(GameObject go, Single time)
      • SetCurve(String relativePath, Type type, String propertyName, AnimationCurve curve)
      • empty
      • hasRootMotion
      • legacy
      • AddEventInternal(Object evt)
      • GetEventsInternal()
      • INTERNAL_CALL_ClearCurves(AnimationClip self)
      • INTERNAL_CALL_EnsureQuaternionContinuity(AnimationClip self)
      • Internal_CreateAnimationClip(AnimationClip self)
      • INTERNAL_get_localBounds(Bounds& value)
      • INTERNAL_set_localBounds(Bounds& value)
      • SetEventsInternal(Array value)
    • AnimationCullingType (4, 0)
      • AlwaysAnimate
      • BasedOnClipBounds
      • BasedOnRenderers
      • BasedOnUserBounds
    • AnimationCurve (15, 11)
      • Item
      • keys
      • length
      • postWrapMode
      • preWrapMode
      • .ctor(Keyframe[] keys)
      • .ctor()
      • AddKey(Single time, Single value)
      • AddKey(Keyframe key)
      • EaseInOut(Single timeStart, Single valueStart, Single timeEnd, Single valueEnd)
      • Evaluate(Single time)
      • Linear(Single timeStart, Single valueStart, Single timeEnd, Single valueEnd)
      • MoveKey(Int32 index, Keyframe key)
      • RemoveKey(Int32 index)
      • SmoothTangents(Int32 index, Single weight)
      • m_Ptr
      • AddKey_Internal(Keyframe key)
      • Cleanup()
      • Finalize()
      • GetKey_Internal(Int32 index)
      • GetKeys()
      • Init(Keyframe[] keys)
      • INTERNAL_CALL_AddKey_Internal(AnimationCurve self, Keyframe& key)
      • INTERNAL_CALL_GetKey_Internal(AnimationCurve self, Int32 index, Keyframe& value)
      • INTERNAL_CALL_MoveKey(AnimationCurve self, Int32 index, Keyframe& key)
      • SetKeys(Keyframe[] keys)
    • AnimationEvent (14, 12)
      • animationState
      • animatorClipInfo
      • animatorStateInfo
      • floatParameter
      • functionName
      • intParameter
      • isFiredByAnimator
      • isFiredByLegacy
      • messageOptions
      • objectReferenceParameter
      • stringParameter
      • time
      • .ctor()
      • GetHash()
      • m_AnimatorClipInfo
      • m_AnimatorStateInfo
      • m_FloatParameter
      • m_FunctionName
      • m_IntParameter
      • m_MessageOptions
      • m_ObjectReferenceParameter
      • m_Source
      • m_StateSender
      • m_StringParameter
      • m_Time
      • data
    • AnimationEventSource
    • AnimationState (15, 1)
      • blendMode
      • clip
      • enabled
      • layer
      • length
      • name
      • normalizedSpeed
      • normalizedTime
      • speed
      • time
      • weight
      • wrapMode
      • .ctor()
      • AddMixingTransform(Transform mix, Boolean recursive)
      • RemoveMixingTransform(Transform mix)
      • AddMixingTransform(Transform mix)
    • Animator (118, 127)
      • angularVelocity
      • applyRootMotion
      • avatar
      • bodyPosition
      • bodyRotation
      • cullingMode
      • deltaPosition
      • deltaRotation
      • feetPivotActive
      • fireEvents
      • gravityWeight
      • hasRootMotion
      • hasTransformHierarchy
      • humanScale
      • isHuman
      • isInitialized
      • isMatchingTarget
      • isOptimizable
      • layerCount
      • layersAffectMassCenter
      • leftFeetBottomHeight
      • linearVelocityBlending
      • logWarnings
      • parameterCount
      • parameters
      • pivotPosition
      • pivotWeight
      • playbackTime
      • recorderMode
      • recorderStartTime
      • recorderStopTime
      • rightFeetBottomHeight
      • rootPosition
      • rootRotation
      • runtimeAnimatorController
      • speed
      • stabilizeFeet
      • targetPosition
      • targetRotation
      • updateMode
      • velocity
      • .ctor()
      • ApplyBuiltinRootMotion()
      • CrossFade(String stateName, Single transitionDuration, Int32 layer, Single normalizedTime)
      • CrossFade(Int32 stateNameHash, Single transitionDuration, Int32 layer, Single normalizedTime)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration, Int32 layer, Single fixedTime)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration, Int32 layer, Single fixedTime)
      • GetAnimatorTransitionInfo(Int32 layerIndex)
      • GetBehaviour()
      • GetBehaviours()
      • GetBoneTransform(HumanBodyBones humanBoneId)
      • GetBool(String name)
      • GetBool(Int32 id)
      • GetCurrentAnimatorClipInfo(Int32 layerIndex)
      • GetCurrentAnimatorClipInfo(Int32 layerIndex, List`1 clips)
      • GetCurrentAnimatorClipInfoCount(Int32 layerIndex)
      • GetCurrentAnimatorStateInfo(Int32 layerIndex)
      • GetFloat(String name)
      • GetFloat(Int32 id)
      • GetIKHintPosition(AvatarIKHint hint)
      • GetIKHintPositionWeight(AvatarIKHint hint)
      • GetIKPosition(AvatarIKGoal goal)
      • GetIKPositionWeight(AvatarIKGoal goal)
      • GetIKRotation(AvatarIKGoal goal)
      • GetIKRotationWeight(AvatarIKGoal goal)
      • GetInteger(String name)
      • GetInteger(Int32 id)
      • GetLayerIndex(String layerName)
      • GetLayerName(Int32 layerIndex)
      • GetLayerWeight(Int32 layerIndex)
      • GetNextAnimatorClipInfo(Int32 layerIndex)
      • GetNextAnimatorClipInfo(Int32 layerIndex, List`1 clips)
      • GetNextAnimatorClipInfoCount(Int32 layerIndex)
      • GetNextAnimatorStateInfo(Int32 layerIndex)
      • GetParameter(Int32 index)
      • HasState(Int32 layerIndex, Int32 stateID)
      • InterruptMatchTarget(Boolean completeMatch)
      • IsControlled(Transform transform)
      • IsInTransition(Int32 layerIndex)
      • IsParameterControlledByCurve(String name)
      • IsParameterControlledByCurve(Int32 id)
      • MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, Single startNormalizedTime, Single targetNormalizedTime)
      • Play(String stateName, Int32 layer)
      • Play(String stateName)
      • Play(String stateName, Int32 layer, Single normalizedTime)
      • Play(Int32 stateNameHash, Int32 layer, Single normalizedTime)
      • PlayInFixedTime(String stateName, Int32 layer, Single fixedTime)
      • PlayInFixedTime(Int32 stateNameHash, Int32 layer, Single fixedTime)
      • Rebind()
      • ResetTrigger(String name)
      • ResetTrigger(Int32 id)
      • SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)
      • SetBool(String name, Boolean value)
      • SetBool(Int32 id, Boolean value)
      • SetFloat(String name, Single value)
      • SetFloat(String name, Single value, Single dampTime, Single deltaTime)
      • SetFloat(Int32 id, Single value)
      • SetFloat(Int32 id, Single value, Single dampTime, Single deltaTime)
      • SetIKHintPosition(AvatarIKHint hint, Vector3 hintPosition)
      • SetIKHintPositionWeight(AvatarIKHint hint, Single value)
      • SetIKPosition(AvatarIKGoal goal, Vector3 goalPosition)
      • SetIKPositionWeight(AvatarIKGoal goal, Single value)
      • SetIKRotation(AvatarIKGoal goal, Quaternion goalRotation)
      • SetIKRotationWeight(AvatarIKGoal goal, Single value)
      • SetInteger(String name, Int32 value)
      • SetInteger(Int32 id, Int32 value)
      • SetLayerWeight(Int32 layerIndex, Single weight)
      • SetLookAtPosition(Vector3 lookAtPosition)
      • SetLookAtWeight(Single weight, Single bodyWeight, Single headWeight, Single eyesWeight, Single clampWeight)
      • SetTarget(AvatarTarget targetIndex, Single targetNormalizedTime)
      • SetTrigger(String name)
      • SetTrigger(Int32 id)
      • StartPlayback()
      • StartRecording(Int32 frameCount)
      • Stop()
      • StopPlayback()
      • StopRecording()
      • StringToHash(String str)
      • allowConstantClipSamplingOptimization
      • animatePhysics
      • avatarRoot
      • hasBoundPlayables
      • isRootPositionOrRotationControlledByCurves
      • playableGraph
      • supportsOnAnimatorMove
      • CheckIfInIKPass()
      • CheckIfInIKPassInternal()
      • ClearInternalControllerPlayable()
      • ConvertStateMachineBehaviour(ScriptableObject[] rawObjects)
      • CrossFade(String stateName, Single transitionDuration, Int32 layer)
      • CrossFade(String stateName, Single transitionDuration)
      • CrossFade(Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFade(Int32 stateNameHash, Single transitionDuration)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration, Int32 layer)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration)
      • EvaluateController()
      • ForceStateNormalizedTime(Single normalizedTime)
      • GetAnimatorClipInfoInternal(Int32 layerIndex, Boolean isCurrent, Object clips)
      • GetBehaviour(Type type)
      • GetBehaviours(Int32 fullPathHash, Int32 layerIndex)
      • GetBodyPositionInternal()
      • GetBodyRotationInternal()
      • GetBoneTransformInternal(Int32 humanBoneId)
      • GetBoolID(Int32 id)
      • GetBoolString(String name)
      • GetCurrentAnimationClipState(Int32 layerIndex)
      • GetCurrentStateName(Int32 layerIndex)
      • GetFloatID(Int32 id)
      • GetFloatString(String name)
      • GetHintWeightPositionInternal(AvatarIKHint hint)
      • GetIKHintPositionInternal(AvatarIKHint hint)
      • GetIKPositionInternal(AvatarIKGoal goal)
      • GetIKPositionWeightInternal(AvatarIKGoal goal)
      • GetIKRotationInternal(AvatarIKGoal goal)
      • GetIKRotationWeightInternal(AvatarIKGoal goal)
      • GetIntegerID(Int32 id)
      • GetIntegerString(String name)
      • GetNextAnimationClipState(Int32 layerIndex)
      • GetNextStateName(Int32 layerIndex)
      • GetQuaternion(String name)
      • GetQuaternion(Int32 id)
      • GetStats()
      • GetVector(String name)
      • GetVector(Int32 id)
      • INTERNAL_CALL_GetBodyPositionInternal(Animator self, Vector3& value)
      • INTERNAL_CALL_GetBodyRotationInternal(Animator self, Quaternion& value)
      • INTERNAL_CALL_GetIKHintPositionInternal(Animator self, AvatarIKHint hint, Vector3& value)
      • INTERNAL_CALL_GetIKPositionInternal(Animator self, AvatarIKGoal goal, Vector3& value)
      • INTERNAL_CALL_GetIKRotationInternal(Animator self, AvatarIKGoal goal, Quaternion& value)
      • INTERNAL_CALL_InternalGetCurrentGraph(Animator self, PlayableGraph& graph)
      • INTERNAL_CALL_MatchTarget(Animator self, Vector3& matchPosition, Quaternion& matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask& weightMask, Single startNormalizedTime, Single targetNormalizedTime)
      • INTERNAL_CALL_SetBodyPositionInternal(Animator self, Vector3& bodyPosition)
      • INTERNAL_CALL_SetBodyRotationInternal(Animator self, Quaternion& bodyRotation)
      • INTERNAL_CALL_SetBoneLocalRotationInternal(Animator self, Int32 humanBoneId, Quaternion& rotation)
      • INTERNAL_CALL_SetIKHintPositionInternal(Animator self, AvatarIKHint hint, Vector3& hintPosition)
      • INTERNAL_CALL_SetIKPositionInternal(Animator self, AvatarIKGoal goal, Vector3& goalPosition)
      • INTERNAL_CALL_SetIKRotationInternal(Animator self, AvatarIKGoal goal, Quaternion& goalRotation)
      • INTERNAL_CALL_SetLookAtPositionInternal(Animator self, Vector3& lookAtPosition)
      • INTERNAL_get_angularVelocity(Vector3& value)
      • INTERNAL_get_deltaPosition(Vector3& value)
      • INTERNAL_get_deltaRotation(Quaternion& value)
      • INTERNAL_get_pivotPosition(Vector3& value)
      • INTERNAL_get_rootPosition(Vector3& value)
      • INTERNAL_get_rootRotation(Quaternion& value)
      • INTERNAL_get_targetPosition(Vector3& value)
      • INTERNAL_get_targetRotation(Quaternion& value)
      • INTERNAL_get_velocity(Vector3& value)
      • INTERNAL_set_rootPosition(Vector3& value)
      • INTERNAL_set_rootRotation(Quaternion& value)
      • InternalGetBehaviours(Type type)
      • InternalGetBehavioursByKey(Int32 fullPathHash, Int32 layerIndex, Type type)
      • InternalGetCurrentGraph(PlayableGraph& graph)
      • InterruptMatchTarget()
      • IsBoneTransform(Transform transform)
      • IsParameterControlledByCurveID(Int32 id)
      • IsParameterControlledByCurveString(String name)
      • MatchTarget(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, Single startNormalizedTime)
      • OnCullingModeChanged()
      • OnUpdateModeChanged()
      • Play(Int32 stateNameHash, Int32 layer)
      • Play(Int32 stateNameHash)
      • PlayInFixedTime(String stateName, Int32 layer)
      • PlayInFixedTime(String stateName)
      • PlayInFixedTime(Int32 stateNameHash, Int32 layer)
      • PlayInFixedTime(Int32 stateNameHash)
      • ResetTriggerID(Int32 id)
      • ResetTriggerString(String name)
      • ResolveHash(Int32 hash)
      • SetBodyPositionInternal(Vector3 bodyPosition)
      • SetBodyRotationInternal(Quaternion bodyRotation)
      • SetBoneLocalRotationInternal(Int32 humanBoneId, Quaternion rotation)
      • SetBoolID(Int32 id, Boolean value)
      • SetBoolString(String name, Boolean value)
      • SetFloatID(Int32 id, Single value)
      • SetFloatIDDamp(Int32 id, Single value, Single dampTime, Single deltaTime)
      • SetFloatString(String name, Single value)
      • SetFloatStringDamp(String name, Single value, Single dampTime, Single deltaTime)
      • SetIKHintPositionInternal(AvatarIKHint hint, Vector3 hintPosition)
      • SetIKHintPositionWeightInternal(AvatarIKHint hint, Single value)
      • SetIKPositionInternal(AvatarIKGoal goal, Vector3 goalPosition)
      • SetIKPositionWeightInternal(AvatarIKGoal goal, Single value)
      • SetIKRotationInternal(AvatarIKGoal goal, Quaternion goalRotation)
      • SetIKRotationWeightInternal(AvatarIKGoal goal, Single value)
      • SetIntegerID(Int32 id, Int32 value)
      • SetIntegerString(String name, Int32 value)
      • SetLookAtPositionInternal(Vector3 lookAtPosition)
      • SetLookAtWeight(Single weight, Single bodyWeight, Single headWeight, Single eyesWeight)
      • SetLookAtWeight(Single weight, Single bodyWeight, Single headWeight)
      • SetLookAtWeight(Single weight, Single bodyWeight)
      • SetLookAtWeight(Single weight)
      • SetLookAtWeightInternal(Single weight, Single bodyWeight, Single headWeight, Single eyesWeight, Single clampWeight)
      • SetLookAtWeightInternal(Single weight, Single bodyWeight, Single headWeight, Single eyesWeight)
      • SetLookAtWeightInternal(Single weight, Single bodyWeight, Single headWeight)
      • SetLookAtWeightInternal(Single weight, Single bodyWeight)
      • SetLookAtWeightInternal(Single weight)
      • SetQuaternion(String name, Quaternion value)
      • SetQuaternion(Int32 id, Quaternion value)
      • SetTriggerID(Int32 id)
      • SetTriggerString(String name)
      • SetVector(String name, Vector3 value)
      • SetVector(Int32 id, Vector3 value)
      • Update(Single deltaTime)
      • WriteDefaultPose()
    • AnimatorClipInfo (2, 3)
      • clip
      • weight
      • m_ClipInstanceID
      • m_Weight
      • ClipInstanceToScriptingObject(Int32 instanceID)
    • AnimatorControllerParameter (9, 5)
      • defaultBool
      • defaultFloat
      • defaultInt
      • name
      • nameHash
      • type
      • .ctor()
      • Equals(Object o)
      • GetHashCode()
      • m_DefaultBool
      • m_DefaultFloat
      • m_DefaultInt
      • m_Name
      • m_Type
    • AnimatorControllerParameterType (4, 0)
      • Bool
      • Float
      • Int
      • Trigger
    • AnimatorCullingMode (4, 0)
      • AlwaysAnimate
      • BasedOnRenderers
      • CullCompletely
      • CullUpdateTransforms
    • AnimatorRecorderMode (3, 0)
      • Offline
      • Playback
      • Record
    • AnimatorStateInfo (9, 11)
      • fullPathHash
      • length
      • loop
      • nameHash
      • normalizedTime
      • shortNameHash
      • tagHash
      • IsName(String name)
      • IsTag(String tag)
      • m_FullPath
      • m_Length
      • m_Loop
      • m_Name
      • m_NormalizedTime
      • m_Path
      • m_Speed
      • m_SpeedMultiplier
      • m_Tag
      • speed
      • speedMultiplier
    • AnimatorTransitionInfo (9, 6)
      • anyState
      • entry
      • exit
      • fullPathHash
      • nameHash
      • normalizedTime
      • userNameHash
      • IsName(String name)
      • IsUserName(String name)
      • m_AnyState
      • m_FullPath
      • m_Name
      • m_NormalizedTime
      • m_TransitionType
      • m_UserName
    • AnimatorUpdateMode (3, 0)
      • AnimatePhysics
      • Normal
      • UnscaledTime
    • AnisotropicFiltering (3, 0)
      • Disable
      • Enable
      • ForceEnable
    • Application (60, 47)
      • absoluteURL
      • backgroundLoadingPriority
      • buildGUID
      • dataPath
      • genuine
      • genuineCheckAvailable
      • installMode
      • internetReachability
      • isConsolePlatform
      • isEditor
      • isFocused
      • isLoadingLevel
      • isMobilePlatform
      • isPlaying
      • isShowingSplashScreen
      • isWebPlayer
      • levelCount
      • loadedLevel
      • loadedLevelName
      • persistentDataPath
      • platform
      • runInBackground
      • sandboxType
      • srcValue
      • stackTraceLogType
      • streamedBytes
      • streamingAssetsPath
      • systemLanguage
      • targetFrameRate
      • temporaryCachePath
      • unityVersion
      • version
      • webSecurityEnabled
      • webSecurityHostUrl
      • .ctor()
      • add_logMessageReceived(LogCallback value)
      • CancelQuit()
      • CanStreamedLevelBeLoaded(Int32 levelIndex)
      • CanStreamedLevelBeLoaded(String levelName)
      • ExternalCall(String functionName, Object[] args)
      • ExternalEval(String code)
      • ForceCrash(Int32 mode)
      • GetStackTraceLogType(LogType logType)
      • GetStreamProgressForLevel(Int32 levelIndex)
      • GetStreamProgressForLevel(String levelName)
      • HasProLicense()
      • HasUserAuthorization(UserAuthorization mode)
      • LoadLevel(Int32 id)
      • LoadLevel(String name)
      • LoadLevelAdditive(String name)
      • LoadLevelAdditiveAsync(String name)
      • LoadLevelAsync(String name)
      • OpenURL(String url)
      • Quit()
      • RegisterLogCallback(LogCallback handler)
      • RegisterLogCallbackThreaded(LogCallback handler)
      • remove_logMessageReceived(LogCallback value)
      • RequestAdvertisingIdentifierAsync(AdvertisingIdentifierCallback delegateMethod)
      • SetStackTraceLogType(LogType logType, StackTraceLogType stackTraceType)
      • Unload()
      • lowMemory
      • OnAdvertisingIdentifierCallback
      • onBeforeRender
      • s_LogCallbackHandler
      • s_LogCallbackHandlerThreaded
      • s_RegisterLogCallbackDeprecated
      • cloudProjectId
      • companyName
      • identifier
      • installerName
      • isBatchmode
      • isHumanControllingUs
      • isPlayer
      • isTestRun
      • productName
      • submitAnalytics
      • add_logMessageReceivedThreaded(LogCallback value)
      • add_lowMemory(LowMemoryCallback value)
      • add_onBeforeRender(UnityAction value)
      • BuildInvocationForArguments(String functionName, Object[] args)
      • CallLogCallback(String logString, String stackTrace, LogType type, Boolean invokedOnMainThread)
      • CallLowMemory()
      • CanStreamedLevelBeLoadedByName(String levelName)
      • CaptureScreenshot(String filename, Int32 superSize)
      • CaptureScreenshot(String filename)
      • DontDestroyOnLoad(Object mono)
      • GetBuildTags()
      • GetStreamProgressForLevelByName(String levelName)
      • GetValueForARGV(String name)
      • HasAdvancedLicense()
      • HasARGV(String name)
      • Internal_ExternalCall(String script)
      • InvokeOnAdvertisingIdentifierCallback(String advertisingId, Boolean trackingEnabled)
      • InvokeOnBeforeRender()
      • LoadLevelAdditive(Int32 index)
      • LoadLevelAdditiveAsync(Int32 index)
      • LoadLevelAsync(Int32 index)
      • ObjectToJSString(Object o)
      • RegisterLogCallback(LogCallback handler, Boolean threaded)
      • remove_logMessageReceivedThreaded(LogCallback value)
      • remove_lowMemory(LowMemoryCallback value)
      • remove_onBeforeRender(UnityAction value)
      • RequestUserAuthorization(UserAuthorization mode)
      • SetBuildTags(String[] buildTags)
      • SetLogCallbackDefined(Boolean defined)
      • UnloadLevel(Int32 index)
      • UnloadLevel(String scenePath)
    • ApplicationInstallMode (6, 0)
      • Adhoc
      • DeveloperBuild
      • Editor
      • Enterprise
      • Store
      • Unknown
    • ApplicationSandboxType (4, 0)
      • NotSandboxed
      • SandboxBroken
      • Sandboxed
      • Unknown
    • AreaEffector2D (9, 0)
      • angularDrag
      • drag
      • forceAngle
      • forceDirection
      • forceMagnitude
      • forceTarget
      • forceVariation
      • useGlobalAngle
      • .ctor()
    • AssemblyIsEditorAssembly (1, 0)
      • .ctor()
    • AssetBundle (26, 37)
      • isStreamedSceneAssetBundle
      • mainAsset
      • .ctor()
      • Contains(String name)
      • GetAllAssetNames()
      • GetAllScenePaths()
      • LoadAllAssets()
      • LoadAllAssets()
      • LoadAllAssets(Type type)
      • LoadAllAssetsAsync()
      • LoadAllAssetsAsync()
      • LoadAllAssetsAsync(Type type)
      • LoadAsset(String name)
      • LoadAsset(String name)
      • LoadAsset(String name, Type type)
      • LoadAssetAsync(String name)
      • LoadAssetAsync(String name)
      • LoadAssetAsync(String name, Type type)
      • LoadAssetWithSubAssets(String name)
      • LoadAssetWithSubAssets(String name)
      • LoadAssetWithSubAssets(String name, Type type)
      • LoadAssetWithSubAssetsAsync(String name)
      • LoadAssetWithSubAssetsAsync(String name)
      • LoadAssetWithSubAssetsAsync(String name, Type type)
      • LoadFromFile(String path)
      • Unload(Boolean unloadAllLoadedObjects)
      • AllAssetNames()
      • CreateFromFile(String path)
      • CreateFromMemory(Byte[] binary)
      • CreateFromMemoryImmediate(Byte[] binary)
      • GetAllLoadedAssetBundles()
      • GetAllLoadedAssetBundles_Internal()
      • Load(String name)
      • Load(String name)
      • Load(String name, Type type)
      • LoadAll(Type type)
      • LoadAll()
      • LoadAll()
      • LoadAsset_Internal(String name, Type type)
      • LoadAssetAsync_Internal(String name, Type type)
      • LoadAssetWithSubAssets_Internal(String name, Type type)
      • LoadAssetWithSubAssetsAsync_Internal(String name, Type type)
      • LoadAsync(String name, Type type)
      • LoadFromFile(String path, UInt32 crc, UInt64 offset)
      • LoadFromFile(String path, UInt32 crc)
      • LoadFromFileAsync(String path, UInt32 crc, UInt64 offset)
      • LoadFromFileAsync(String path, UInt32 crc)
      • LoadFromFileAsync(String path)
      • LoadFromMemory(Byte[] binary, UInt32 crc)
      • LoadFromMemory(Byte[] binary)
      • LoadFromMemoryAsync(Byte[] binary, UInt32 crc)
      • LoadFromMemoryAsync(Byte[] binary)
      • LoadFromStream(Stream stream, UInt32 crc)
      • LoadFromStream(Stream stream)
      • LoadFromStream(Stream stream, UInt32 crc, UInt32 managedReadBufferSize)
      • LoadFromStreamAsync(Stream stream, UInt32 crc)
      • LoadFromStreamAsync(Stream stream)
      • LoadFromStreamAsync(Stream stream, UInt32 crc, UInt32 managedReadBufferSize)
      • LoadFromStreamAsyncInternal(Stream stream, UInt32 crc, UInt32 managedReadBufferSize)
      • LoadFromStreamAsyncInternal(Stream stream, UInt32 crc)
      • LoadFromStreamInternal(Stream stream, UInt32 crc, UInt32 managedReadBufferSize)
      • LoadFromStreamInternal(Stream stream, UInt32 crc)
      • UnloadAllAssetBundles(Boolean unloadAllObjects)
    • AssetBundleRequest (3, 0)
      • allAssets
      • asset
      • .ctor()
    • AsyncOperation (7, 5)
      • allowSceneActivation
      • isDone
      • priority
      • progress
      • .ctor()
      • add_completed(Action`1 value)
      • remove_completed(Action`1 value)
      • m_completeCallback
      • m_Ptr
      • Finalize()
      • InternalDestroy()
      • InvokeCompletionEvent()
    • AudioBehaviour (1, 0)
      • .ctor()
    • AudioChorusFilter (9, 0)
      • delay
      • depth
      • dryMix
      • feedback
      • rate
      • wetMix1
      • wetMix2
      • wetMix3
      • .ctor()
    • AudioClip (12, 19)
      • channels
      • frequency
      • length
      • loadType
      • preloadAudioData
      • samples
      • .ctor()
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean stream)
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean stream, PCMReaderCallback pcmreadercallback)
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean stream, PCMReaderCallback pcmreadercallback, PCMSetPositionCallback pcmsetpositioncallback)
      • GetData(Single[] data, Int32 offsetSamples)
      • SetData(Single[] data, Int32 offsetSamples)
      • m_PCMReaderCallback
      • m_PCMSetPositionCallback
      • ambisonic
      • isReadyToPlay
      • loadInBackground
      • loadState
      • add_m_PCMReaderCallback(PCMReaderCallback value)
      • add_m_PCMSetPositionCallback(PCMSetPositionCallback value)
      • Construct_Internal()
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean _3D, Boolean stream)
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean _3D, Boolean stream, PCMReaderCallback pcmreadercallback)
      • Create(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean _3D, Boolean stream, PCMReaderCallback pcmreadercallback, PCMSetPositionCallback pcmsetpositioncallback)
      • Init_Internal(String name, Int32 lengthSamples, Int32 channels, Int32 frequency, Boolean stream)
      • InvokePCMReaderCallback_Internal(Single[] data)
      • InvokePCMSetPositionCallback_Internal(Int32 position)
      • LoadAudioData()
      • remove_m_PCMReaderCallback(PCMReaderCallback value)
      • remove_m_PCMSetPositionCallback(PCMSetPositionCallback value)
      • UnloadAudioData()
    • AudioClipLoadType (3, 0)
      • CompressedInMemory
      • DecompressOnLoad
      • Streaming
    • AudioDistortionFilter (2, 0)
      • distortionLevel
      • .ctor()
    • AudioEchoFilter (5, 0)
      • decayRatio
      • delay
      • dryMix
      • wetMix
      • .ctor()
    • AudioHighPassFilter (4, 0)
      • cutoffFrequency
      • highpassResonaceQ
      • highpassResonanceQ
      • .ctor()
    • AudioListener (3, 23)
      • pause
      • volume
      • .ctor()
      • spatializerExtension
      • velocityUpdateMode
      • AddExtension(Type extensionType)
      • ClearExtensionProperties(PropertyName extensionName)
      • GetNumExtensionProperties()
      • GetNumExtensionPropertiesForThisExtension(PropertyName extensionName)
      • GetOutputData(Int32 numSamples, Int32 channel)
      • GetOutputData(Single[] samples, Int32 channel)
      • GetOutputDataHelper(Single[] samples, Int32 channel)
      • GetSpectrumData(Int32 numSamples, Int32 channel, FFTWindow window)
      • GetSpectrumData(Single[] samples, Int32 channel, FFTWindow window)
      • GetSpectrumDataHelper(Single[] samples, Int32 channel, FFTWindow window)
      • INTERNAL_CALL_ClearExtensionProperties(AudioListener self, PropertyName& extensionName)
      • INTERNAL_CALL_GetNumExtensionPropertiesForThisExtension(AudioListener self, PropertyName& extensionName)
      • INTERNAL_CALL_ReadExtensionName(AudioListener self, Int32 listenerIndex, PropertyName& value)
      • INTERNAL_CALL_ReadExtensionProperty(AudioListener self, PropertyName& extensionName, PropertyName& propertyName, Single& propertyValue)
      • INTERNAL_CALL_ReadExtensionPropertyName(AudioListener self, Int32 listenerIndex, PropertyName& value)
      • INTERNAL_CALL_WriteExtensionProperty(AudioListener self, PropertyName& pluginName, PropertyName& extensionName, PropertyName& propertyName, Single propertyValue)
      • ReadExtensionName(Int32 listenerIndex)
      • ReadExtensionProperty(PropertyName extensionName, PropertyName propertyName, Single& propertyValue)
      • ReadExtensionPropertyName(Int32 listenerIndex)
      • ReadExtensionPropertyValue(Int32 listenerIndex)
      • WriteExtensionProperty(PropertyName pluginName, PropertyName extensionName, PropertyName propertyName, Single propertyValue)
    • AudioLowPassFilter (4, 1)
      • cutoffFrequency
      • lowpassResonaceQ
      • lowpassResonanceQ
      • .ctor()
      • customCutoffCurve
    • AudioReverbFilter (18, 0)
      • decayHFRatio
      • decayTime
      • density
      • diffusion
      • dryLevel
      • hfReference
      • lfReference
      • lFReference
      • reflectionsDelay
      • reflectionsLevel
      • reverbDelay
      • reverbLevel
      • reverbPreset
      • room
      • roomHF
      • roomLF
      • roomRolloffFactor
      • .ctor()
    • AudioReverbPreset (28, 0)
      • Alley
      • Arena
      • Auditorium
      • Bathroom
      • CarpetedHallway
      • Cave
      • City
      • Concerthall
      • Dizzy
      • Drugged
      • Forest
      • Generic
      • Hallway
      • Hangar
      • Livingroom
      • Mountains
      • Off
      • PaddedCell
      • ParkingLot
      • Plain
      • Psychotic
      • Quarry
      • Room
      • SewerPipe
      • StoneCorridor
      • Stoneroom
      • Underwater
      • User
    • AudioRolloffMode (3, 0)
      • Custom
      • Linear
      • Logarithmic
    • AudioSettings (2, 25)
      • dspTime
      • .ctor()
      • OnAudioConfigurationChanged
      • driverCapabilities
      • driverCaps
      • editingInPlaymode
      • outputSampleRate
      • profilerCaptureFlags
      • speakerMode
      • unityAudioDisabled
      • add_OnAudioConfigurationChanged(AudioConfigurationChangeHandler value)
      • GetAmbisonicDecoderPluginName()
      • GetConfiguration()
      • GetDSPBufferSize(Int32& bufferLength, Int32& numBuffers)
      • GetSpatializerPluginName()
      • GetSpatializerPluginNames()
      • INTERNAL_CALL_GetConfiguration(AudioConfiguration& value)
      • INTERNAL_CALL_Reset(AudioConfiguration& config)
      • InvokeOnAudioConfigurationChanged(Boolean deviceWasChanged)
      • InvokeOnAudioManagerUpdate()
      • InvokeOnAudioSourcePlay(AudioSource source)
      • remove_OnAudioConfigurationChanged(AudioConfigurationChangeHandler value)
      • Reset(AudioConfiguration config)
      • SetAmbisonicDecoderPluginName(String name)
      • SetDSPBufferSize(Int32 bufferLength, Int32 numBuffers)
      • SetSpatializerPluginName(String pluginName)
      • SetSpatializerPluginName_Internal(String pluginName)
    • AudioSource (27, 55)
      • clip
      • ignoreListenerPause
      • isPlaying
      • loop
      • maxDistance
      • minDistance
      • mute
      • outputAudioMixerGroup
      • pitch
      • playOnAwake
      • priority
      • rolloffMode
      • spatialBlend
      • spatialize
      • time
      • timeSamples
      • volume
      • .ctor()
      • Pause()
      • Play()
      • PlayClipAtPoint(AudioClip clip, Vector3 position, Single volume)
      • PlayDelayed(Single delay)
      • PlayOneShot(AudioClip clip)
      • PlayOneShot(AudioClip clip, Single volumeScale)
      • PlayScheduled(Double time)
      • Stop()
      • UnPause()
      • ambisonicExtension
      • spatializerExtension
      • bypassEffects
      • bypassListenerEffects
      • bypassReverbZones
      • dopplerLevel
      • ignoreListenerVolume
      • isVirtual
      • maxVolume
      • minVolume
      • pan
      • panLevel
      • panStereo
      • reverbZoneMix
      • rolloffFactor
      • spatializeInternal
      • spatializePostEffects
      • spread
      • velocityUpdateMode
      • AddAmbisonicExtension(Type extensionType)
      • AddSpatializerExtension(Type extensionType)
      • ClearExtensionProperties(PropertyName extensionName)
      • GetAmbisonicDecoderFloat(Int32 index, Single& value)
      • GetCustomCurve(AudioSourceCurveType type)
      • GetNumExtensionProperties()
      • GetNumExtensionPropertiesForThisExtension(PropertyName extensionName)
      • GetOutputData(Int32 numSamples, Int32 channel)
      • GetOutputData(Single[] samples, Int32 channel)
      • GetOutputDataHelper(Single[] samples, Int32 channel)
      • GetSpatializerFloat(Int32 index, Single& value)
      • GetSpectrumData(Int32 numSamples, Int32 channel, FFTWindow window)
      • GetSpectrumData(Single[] samples, Int32 channel, FFTWindow window)
      • GetSpectrumDataHelper(Single[] samples, Int32 channel, FFTWindow window)
      • INTERNAL_CALL_ClearExtensionProperties(AudioSource self, PropertyName& extensionName)
      • INTERNAL_CALL_GetNumExtensionPropertiesForThisExtension(AudioSource self, PropertyName& extensionName)
      • INTERNAL_CALL_Pause(AudioSource self)
      • INTERNAL_CALL_ReadExtensionName(AudioSource self, Int32 sourceIndex, PropertyName& value)
      • INTERNAL_CALL_ReadExtensionProperty(AudioSource self, PropertyName& extensionName, PropertyName& propertyName, Single& propertyValue)
      • INTERNAL_CALL_ReadExtensionPropertyName(AudioSource self, Int32 sourceIndex, PropertyName& value)
      • INTERNAL_CALL_UnPause(AudioSource self)
      • INTERNAL_CALL_WriteExtensionProperty(AudioSource self, PropertyName& pluginName, PropertyName& extensionName, PropertyName& propertyName, Single propertyValue)
      • Play(UInt64 delay)
      • PlayClipAtPoint(AudioClip clip, Vector3 position)
      • PlayOneShotHelper(AudioClip clip, Single volumeScale)
      • PlayOneShotHelper(AudioClip clip)
      • ReadExtensionName(Int32 sourceIndex)
      • ReadExtensionProperty(PropertyName extensionName, PropertyName propertyName, Single& propertyValue)
      • ReadExtensionPropertyName(Int32 sourceIndex)
      • ReadExtensionPropertyValue(Int32 sourceIndex)
      • SetAmbisonicDecoderFloat(Int32 index, Single value)
      • SetCustomCurve(AudioSourceCurveType type, AnimationCurve curve)
      • SetScheduledEndTime(Double time)
      • SetScheduledStartTime(Double time)
      • SetSpatializerFloat(Int32 index, Single value)
      • WriteExtensionProperty(PropertyName pluginName, PropertyName extensionName, PropertyName propertyName, Single propertyValue)
    • Avatar (3, 13)
      • isHuman
      • isValid
      • .ctor()
      • GetAxisLength(Int32 humanId)
      • GetLimitSign(Int32 humanId)
      • GetPostRotation(Int32 humanId)
      • GetPreRotation(Int32 humanId)
      • GetZYPostQ(Int32 humanId, Quaternion parentQ, Quaternion q)
      • GetZYRoll(Int32 humanId, Vector3 uvw)
      • INTERNAL_CALL_GetLimitSign(Avatar self, Int32 humanId, Vector3& value)
      • INTERNAL_CALL_GetPostRotation(Avatar self, Int32 humanId, Quaternion& value)
      • INTERNAL_CALL_GetPreRotation(Avatar self, Int32 humanId, Quaternion& value)
      • INTERNAL_CALL_GetZYPostQ(Avatar self, Int32 humanId, Quaternion& parentQ, Quaternion& q, Quaternion& value)
      • INTERNAL_CALL_GetZYRoll(Avatar self, Int32 humanId, Vector3& uvw, Quaternion& value)
      • SetMuscleMinMax(Int32 muscleId, Single min, Single max)
      • SetParameter(Int32 parameterId, Single value)
    • AvatarIKGoal (4, 0)
      • LeftFoot
      • LeftHand
      • RightFoot
      • RightHand
    • AvatarIKHint (4, 0)
      • LeftElbow
      • LeftKnee
      • RightElbow
      • RightKnee
    • AvatarTarget (6, 0)
      • Body
      • LeftFoot
      • LeftHand
      • RightFoot
      • RightHand
      • Root
    • Behaviour (3, 0)
      • enabled
      • isActiveAndEnabled
      • .ctor()
    • BoneWeight (12, 8)
      • boneIndex0
      • boneIndex1
      • boneIndex2
      • boneIndex3
      • weight0
      • weight1
      • weight2
      • weight3
      • Equals(Object other)
      • GetHashCode()
      • op_Equality(BoneWeight lhs, BoneWeight rhs)
      • op_Inequality(BoneWeight lhs, BoneWeight rhs)
      • m_BoneIndex0
      • m_BoneIndex1
      • m_BoneIndex2
      • m_BoneIndex3
      • m_Weight0
      • m_Weight1
      • m_Weight2
      • m_Weight3
    • Bounds (23, 10)
      • center
      • extents
      • max
      • min
      • size
      • .ctor(Vector3 center, Vector3 size)
      • ClosestPoint(Vector3 point)
      • Contains(Vector3 point)
      • Encapsulate(Vector3 point)
      • Encapsulate(Bounds bounds)
      • Equals(Object other)
      • Expand(Single amount)
      • Expand(Vector3 amount)
      • GetHashCode()
      • IntersectRay(Ray ray)
      • IntersectRay(Ray ray, Single& distance)
      • Intersects(Bounds bounds)
      • op_Equality(Bounds a, Bounds b)
      • op_Inequality(Bounds a, Bounds b)
      • SetMinMax(Vector3 min, Vector3 max)
      • SqrDistance(Vector3 point)
      • ToString()
      • ToString(String format)
      • m_Center
      • m_Extents
      • INTERNAL_CALL_Internal_Contains(Bounds& m, Vector3& point)
      • INTERNAL_CALL_Internal_GetClosestPoint(Bounds& bounds, Vector3& point, Vector3& value)
      • INTERNAL_CALL_Internal_IntersectRay(Ray& ray, Bounds& bounds, Single& distance)
      • INTERNAL_CALL_Internal_SqrDistance(Bounds& m, Vector3& point)
      • Internal_Contains(Bounds m, Vector3 point)
      • Internal_GetClosestPoint(Bounds& bounds, Vector3& point)
      • Internal_IntersectRay(Ray& ray, Bounds& bounds, Single& distance)
      • Internal_SqrDistance(Bounds m, Vector3 point)
    • BoxCollider (3, 5)
      • center
      • size
      • .ctor()
      • extents
      • INTERNAL_get_center(Vector3& value)
      • INTERNAL_get_size(Vector3& value)
      • INTERNAL_set_center(Vector3& value)
      • INTERNAL_set_size(Vector3& value)
    • BoxCollider2D (4, 3)
      • autoTiling
      • edgeRadius
      • size
      • .ctor()
      • center
      • INTERNAL_get_size(Vector2& value)
      • INTERNAL_set_size(Vector2& value)
    • BuoyancyEffector2D (8, 0)
      • angularDrag
      • density
      • flowAngle
      • flowMagnitude
      • flowVariation
      • linearDrag
      • surfaceLevel
      • .ctor()
    • Camera (36, 135)
      • allCameras
      • allCamerasCount
      • aspect
      • backgroundColor
      • cameraToWorldMatrix
      • cullingMask
      • current
      • depth
      • eventMask
      • farClipPlane
      • fieldOfView
      • hdr
      • main
      • nearClipPlane
      • orthographic
      • orthographicSize
      • pixelHeight
      • pixelRect
      • pixelWidth
      • projectionMatrix
      • rect
      • transparencySortMode
      • velocity
      • worldToCameraMatrix
      • .ctor()
      • Render()
      • ResetAspect()
      • ResetProjectionMatrix()
      • ScreenPointToRay(Vector3 position)
      • ScreenToViewportPoint(Vector3 position)
      • ScreenToWorldPoint(Vector3 position)
      • ViewportPointToRay(Vector3 position)
      • ViewportToScreenPoint(Vector3 position)
      • ViewportToWorldPoint(Vector3 position)
      • WorldToScreenPoint(Vector3 position)
      • WorldToViewportPoint(Vector3 position)
      • onPostRender
      • onPreCull
      • onPreRender
      • activeTexture
      • actualRenderingPath
      • allowHDR
      • allowMSAA
      • areVRStereoViewMatricesWithinSingleCullTolerance
      • cameraType
      • clearFlags
      • clearStencilAfterLightingPass
      • commandBufferCount
      • cullingMatrix
      • depthTextureMode
      • far
      • forceIntoRenderTexture
      • fov
      • isOrthoGraphic
      • layerCullDistances
      • layerCullSpherical
      • mainCamera
      • near
      • nonJitteredProjectionMatrix
      • opaqueSortMode
      • PreviewCullingLayer
      • previousViewProjectionMatrix
      • renderingPath
      • scene
      • stereoActiveEye
      • stereoConvergence
      • stereoEnabled
      • stereoMirrorMode
      • stereoSeparation
      • stereoTargetEye
      • targetDisplay
      • targetTexture
      • transparencySortAxis
      • useJitteredProjectionMatrixForTransparentRendering
      • useOcclusionCulling
      • AddCommandBuffer(CameraEvent evt, CommandBuffer buffer)
      • CalculateFrustumCorners(Rect viewport, Single z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
      • CalculateFrustumCornersInternal(Rect viewport, Single z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
      • CalculateObliqueMatrix(Vector4 clipPlane)
      • CopyFrom(Camera other)
      • DoClear()
      • FireOnPostRender(Camera cam)
      • FireOnPreCull(Camera cam)
      • FireOnPreRender(Camera cam)
      • GetAllCameras(Camera[] cameras)
      • GetCameraBufferWarnings()
      • GetCommandBuffers(CameraEvent evt)
      • GetScreenHeight()
      • GetScreenWidth()
      • GetStereoProjectionMatrices()
      • GetStereoProjectionMatrix(StereoscopicEye eye)
      • GetStereoViewMatrices()
      • GetStereoViewMatrix(StereoscopicEye eye)
      • INTERNAL_CALL_CalculateFrustumCornersInternal(Camera self, Rect& viewport, Single z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
      • INTERNAL_CALL_CalculateObliqueMatrix(Camera self, Vector4& clipPlane, Matrix4x4& value)
      • INTERNAL_CALL_GetStereoProjectionMatrix(Camera self, StereoscopicEye eye, Matrix4x4& value)
      • INTERNAL_CALL_GetStereoViewMatrix(Camera self, StereoscopicEye eye, Matrix4x4& value)
      • INTERNAL_CALL_RaycastTry(Camera self, Ray& ray, Single distance, Int32 layerMask)
      • INTERNAL_CALL_RaycastTry2D(Camera self, Ray& ray, Single distance, Int32 layerMask)
      • INTERNAL_CALL_ResetAspect(Camera self)
      • INTERNAL_CALL_ResetCullingMatrix(Camera self)
      • INTERNAL_CALL_ResetFieldOfView(Camera self)
      • INTERNAL_CALL_ResetProjectionMatrix(Camera self)
      • INTERNAL_CALL_ResetReplacementShader(Camera self)
      • INTERNAL_CALL_ResetWorldToCameraMatrix(Camera self)
      • INTERNAL_CALL_ScreenPointToRay(Camera self, Vector3& position, Ray& value)
      • INTERNAL_CALL_ScreenToViewportPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_ScreenToWorldPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_SetStereoProjectionMatrices(Camera self, Matrix4x4& leftMatrix, Matrix4x4& rightMatrix)
      • INTERNAL_CALL_SetStereoProjectionMatrix(Camera self, StereoscopicEye eye, Matrix4x4& matrix)
      • INTERNAL_CALL_SetStereoViewMatrices(Camera self, Matrix4x4& leftMatrix, Matrix4x4& rightMatrix)
      • INTERNAL_CALL_SetStereoViewMatrix(Camera self, StereoscopicEye eye, Matrix4x4& matrix)
      • INTERNAL_CALL_ViewportPointToRay(Camera self, Vector3& position, Ray& value)
      • INTERNAL_CALL_ViewportToScreenPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_ViewportToWorldPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_WorldToScreenPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_WorldToViewportPoint(Camera self, Vector3& position, Vector3& value)
      • INTERNAL_get_backgroundColor(Color& value)
      • INTERNAL_get_cameraToWorldMatrix(Matrix4x4& value)
      • INTERNAL_get_cullingMatrix(Matrix4x4& value)
      • INTERNAL_get_nonJitteredProjectionMatrix(Matrix4x4& value)
      • INTERNAL_get_pixelRect(Rect& value)
      • INTERNAL_get_previousViewProjectionMatrix(Matrix4x4& value)
      • INTERNAL_get_projectionMatrix(Matrix4x4& value)
      • INTERNAL_get_rect(Rect& value)
      • INTERNAL_get_scene(Scene& value)
      • INTERNAL_get_transparencySortAxis(Vector3& value)
      • INTERNAL_get_velocity(Vector3& value)
      • INTERNAL_get_worldToCameraMatrix(Matrix4x4& value)
      • Internal_RenderToCubemapRT(RenderTexture cubemap, Int32 faceMask)
      • Internal_RenderToCubemapTexture(Cubemap cubemap, Int32 faceMask)
      • INTERNAL_set_backgroundColor(Color& value)
      • INTERNAL_set_cullingMatrix(Matrix4x4& value)
      • INTERNAL_set_nonJitteredProjectionMatrix(Matrix4x4& value)
      • INTERNAL_set_pixelRect(Rect& value)
      • INTERNAL_set_projectionMatrix(Matrix4x4& value)
      • INTERNAL_set_rect(Rect& value)
      • INTERNAL_set_scene(Scene& value)
      • INTERNAL_set_transparencySortAxis(Vector3& value)
      • INTERNAL_set_worldToCameraMatrix(Matrix4x4& value)
      • IsFiltered(GameObject go)
      • OnlyUsedForTesting1()
      • OnlyUsedForTesting2()
      • RaycastTry(Ray ray, Single distance, Int32 layerMask)
      • RaycastTry2D(Ray ray, Single distance, Int32 layerMask)
      • RemoveAllCommandBuffers()
      • RemoveCommandBuffer(CameraEvent evt, CommandBuffer buffer)
      • RemoveCommandBuffers(CameraEvent evt)
      • RenderDontRestore()
      • RenderToCubemap(Cubemap cubemap)
      • RenderToCubemap(Cubemap cubemap, Int32 faceMask)
      • RenderToCubemap(RenderTexture cubemap)
      • RenderToCubemap(RenderTexture cubemap, Int32 faceMask)
      • RenderWithShader(Shader shader, String replacementTag)
      • ResetCullingMatrix()
      • ResetFieldOfView()
      • ResetReplacementShader()
      • ResetStereoProjectionMatrices()
      • ResetStereoViewMatrices()
      • ResetTransparencySortSettings()
      • ResetWorldToCameraMatrix()
      • SetReplacementShader(Shader shader, String replacementTag)
      • SetStereoProjectionMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix)
      • SetStereoProjectionMatrix(StereoscopicEye eye, Matrix4x4 matrix)
      • SetStereoViewMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix)
      • SetStereoViewMatrix(StereoscopicEye eye, Matrix4x4 matrix)
      • SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
      • SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer)
      • SetTargetBuffersImpl(RenderBuffer& color, RenderBuffer& depth)
      • SetTargetBuffersMRTImpl(RenderBuffer[] color, RenderBuffer& depth)
      • SetupCurrent(Camera cur)
    • CapsuleCollider2D (3, 2)
      • direction
      • size
      • .ctor()
      • INTERNAL_get_size(Vector2& value)
      • INTERNAL_set_size(Vector2& value)
    • CapsuleDirection2D (2, 0)
      • Horizontal
      • Vertical
    • CharacterInfo (21, 2)
      • flipped
      • index
      • size
      • style
      • uv
      • vert
      • bearing
      • glyphHeight
      • glyphWidth
      • maxX
      • maxY
      • minX
      • minY
      • uvBottomLeft
      • uvBottomLeftUnFlipped
      • uvBottomRight
      • uvBottomRightUnFlipped
      • uvTopLeft
      • uvTopLeftUnFlipped
      • uvTopRight
      • uvTopRightUnFlipped
      • width
      • advance
    • CircleCollider2D (2, 1)
      • radius
      • .ctor()
      • center
    • Collider (7, 9)
      • bounds
      • enabled
      • material
      • sharedMaterial
      • .ctor()
      • ClosestPointOnBounds(Vector3 position)
      • Raycast(Ray ray, RaycastHit& hitInfo, Single maxDistance)
      • attachedRigidbody
      • contactOffset
      • isTrigger
      • ClosestPoint(Vector3 position)
      • INTERNAL_CALL_ClosestPoint(Collider self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_ClosestPointOnBounds(Collider self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_Internal_Raycast(Collider col, Ray& ray, RaycastHit& hitInfo, Single maxDistance)
      • INTERNAL_get_bounds(Bounds& value)
      • Internal_Raycast(Collider col, Ray ray, RaycastHit& hitInfo, Single maxDistance)
    • Collider2D (31, 20)
      • bounciness
      • bounds
      • density
      • errorState
      • friction
      • isTrigger
      • offset
      • shapeCount
      • sharedMaterial
      • usedByComposite
      • usedByEffector
      • .ctor()
      • Cast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance, Boolean ignoreSiblingColliders)
      • Distance(Collider2D collider)
      • GetContacts(ContactPoint2D[] contacts)
      • GetContacts(ContactFilter2D contactFilter, ContactPoint2D[] contacts)
      • GetContacts(Collider2D[] colliders)
      • GetContacts(ContactFilter2D contactFilter, Collider2D[] colliders)
      • IsTouching(Collider2D collider)
      • IsTouching(Collider2D collider, ContactFilter2D contactFilter)
      • IsTouching(ContactFilter2D contactFilter)
      • IsTouchingLayers(Int32 layerMask)
      • IsTouchingLayers()
      • OverlapPoint(Vector2 point)
      • Raycast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Raycast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • Raycast(Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth)
      • Raycast(Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • Raycast(Vector2 direction, RaycastHit2D[] results, Single distance)
      • Raycast(Vector2 direction, RaycastHit2D[] results)
      • Raycast(Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • attachedRigidbody
      • composite
      • compositeCapable
      • Cast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • Cast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Cast(Vector2 direction, RaycastHit2D[] results, Single distance)
      • Cast(Vector2 direction, RaycastHit2D[] results)
      • Cast(Vector2 direction, RaycastHit2D[] results, Single distance, Boolean ignoreSiblingColliders)
      • INTERNAL_CALL_Internal_Cast(Collider2D self, Vector2& direction, ContactFilter2D& contactFilter, Single distance, Boolean ignoreSiblingColliders, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_IsTouching(Collider2D self, Collider2D collider, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_Raycast(Collider2D self, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_IsTouching(Collider2D self, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_OverlapPoint(Collider2D self, Vector2& point)
      • Internal_Cast(Vector2 direction, ContactFilter2D contactFilter, Single distance, Boolean ignoreSiblingColliders, RaycastHit2D[] results)
      • INTERNAL_get_bounds(Bounds& value)
      • INTERNAL_get_offset(Vector2& value)
      • Internal_IsTouching(Collider2D collider, ContactFilter2D contactFilter)
      • Internal_Raycast(Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • INTERNAL_set_offset(Vector2& value)
      • OverlapCollider(ContactFilter2D contactFilter, Collider2D[] results)
    • ColliderDistance2D (6, 5)
      • distance
      • isOverlapped
      • isValid
      • normal
      • pointA
      • pointB
      • m_Distance
      • m_IsValid
      • m_Normal
      • m_PointA
      • m_PointB
    • ColliderErrorState2D
    • Collision (8, 9)
      • collider
      • contacts
      • gameObject
      • impulse
      • relativeVelocity
      • rigidbody
      • transform
      • .ctor()
      • m_Collider
      • m_Contacts
      • m_Impulse
      • m_RelativeVelocity
      • m_Rigidbody
      • frictionForceSum
      • impactForceSum
      • other
      • GetEnumerator()
    • Collision2D (11, 8)
      • collider
      • contacts
      • enabled
      • gameObject
      • otherCollider
      • otherRigidbody
      • relativeVelocity
      • rigidbody
      • transform
      • .ctor()
      • GetContacts(ContactPoint2D[] contacts)
      • m_Collider
      • m_Contacts
      • m_Enabled
      • m_OtherCollider
      • m_OtherRigidbody
      • m_RelativeVelocity
      • m_Rigidbody
      • CreateCollisionContacts(Collider2D collider, Collider2D otherCollider, Rigidbody2D rigidbody, Rigidbody2D otherRigidbody, Boolean enabled)
    • CollisionDetectionMode2D (3, 0)
      • Continuous
      • Discrete
      • None
    • Color (45, 0)
      • a
      • b
      • g
      • r
      • black
      • blue
      • clear
      • cyan
      • gamma
      • gray
      • grayscale
      • green
      • grey
      • Item
      • linear
      • magenta
      • maxColorComponent
      • red
      • white
      • yellow
      • .ctor(Single r, Single g, Single b, Single a)
      • .ctor(Single r, Single g, Single b)
      • AlphaMultiplied(Single multiplier)
      • Equals(Object other)
      • GetHashCode()
      • HSVToRGB(Single H, Single S, Single V)
      • HSVToRGB(Single H, Single S, Single V, Boolean hdr)
      • Lerp(Color a, Color b, Single t)
      • LerpUnclamped(Color a, Color b, Single t)
      • op_Addition(Color a, Color b)
      • op_Division(Color a, Single b)
      • op_Equality(Color lhs, Color rhs)
      • op_Implicit(Color c)
      • op_Implicit(Vector4 v)
      • op_Inequality(Color lhs, Color rhs)
      • op_Multiply(Color a, Color b)
      • op_Multiply(Color a, Single b)
      • op_Multiply(Single b, Color a)
      • op_Subtraction(Color a, Color b)
      • RGBMultiplied(Single multiplier)
      • RGBMultiplied(Color multiplier)
      • RGBToHSV(Color rgbColor, Single& H, Single& S, Single& V)
      • RGBToHSVHelper(Single offset, Single dominantcolor, Single colorone, Single colortwo, Single& H, Single& S, Single& V)
      • ToString()
      • ToString(String format)
    • Color32 (11, 0)
      • a
      • b
      • g
      • r
      • .ctor(Byte r, Byte g, Byte b, Byte a)
      • Lerp(Color32 a, Color32 b, Single t)
      • LerpUnclamped(Color32 a, Color32 b, Single t)
      • op_Implicit(Color c)
      • op_Implicit(Color32 c)
      • ToString()
      • ToString(String format)
    • ColorUsageAttribute (8, 0)
      • hdr
      • maxBrightness
      • maxExposureValue
      • minBrightness
      • minExposureValue
      • showAlpha
      • .ctor(Boolean showAlpha)
      • .ctor(Boolean showAlpha, Boolean hdr, Single minBrightness, Single maxBrightness, Single minExposureValue, Single maxExposureValue)
    • ColorUtility (3, 2)
      • ToHtmlStringRGB(Color color)
      • ToHtmlStringRGBA(Color color)
      • TryParseHtmlString(String htmlString, Color& color)
      • .ctor()
      • DoTryParseHtmlColor(String htmlString, Color32& color)
    • Component (30, 30)
      • gameObject
      • tag
      • transform
      • .ctor()
      • BroadcastMessage(String methodName, Object value, SendMessageOptions options)
      • CompareTag(String tag)
      • GetComponent(Type type)
      • GetComponent()
      • GetComponentInChildren(Type type, Boolean includeInactive)
      • GetComponentInChildren(Boolean includeInactive)
      • GetComponentInParent(Type type)
      • GetComponentInParent()
      • GetComponents(Type type)
      • GetComponents(Type type, List`1 results)
      • GetComponents(List`1 results)
      • GetComponents()
      • GetComponentsInChildren(Type type)
      • GetComponentsInChildren(Type type, Boolean includeInactive)
      • GetComponentsInChildren(Boolean includeInactive)
      • GetComponentsInChildren()
      • GetComponentsInChildren(List`1 list)
      • GetComponentsInParent(Type type)
      • GetComponentsInParent(Type type, Boolean includeInactive)
      • GetComponentsInParent(Boolean includeInactive)
      • GetComponentsInParent(Boolean includeInactive, List`1 list)
      • GetComponentsInParent()
      • SendMessage(String methodName, Object value, SendMessageOptions options)
      • SendMessage(String methodName, Object value)
      • SendMessage(String methodName)
      • SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
      • animation
      • audio
      • camera
      • collider
      • collider2D
      • constantForce
      • guiElement
      • guiText
      • guiTexture
      • hingeJoint
      • light
      • networkView
      • particleEmitter
      • particleSystem
      • renderer
      • rigidbody
      • rigidbody2D
      • BroadcastMessage(String methodName, Object parameter)
      • BroadcastMessage(String methodName)
      • BroadcastMessage(String methodName, SendMessageOptions options)
      • GetComponent(String type)
      • GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
      • GetComponentInChildren(Type t)
      • GetComponentInChildren()
      • GetComponentsForListInternal(Type searchType, Object resultList)
      • GetComponentsInChildren(Boolean includeInactive, List`1 result)
      • SendMessage(String methodName, SendMessageOptions options)
      • SendMessageUpwards(String methodName, Object value)
      • SendMessageUpwards(String methodName)
      • SendMessageUpwards(String methodName, SendMessageOptions options)
    • ConstantForce2D (3, 5)
      • force
      • torque
      • .ctor()
      • relativeForce
      • INTERNAL_get_force(Vector2& value)
      • INTERNAL_get_relativeForce(Vector2& value)
      • INTERNAL_set_force(Vector2& value)
      • INTERNAL_set_relativeForce(Vector2& value)
    • ContactFilter2D (27, 0)
      • layerMask
      • maxDepth
      • maxNormalAngle
      • minDepth
      • minNormalAngle
      • NormalAngleUpperLimit
      • useDepth
      • useLayerMask
      • useNormalAngle
      • useOutsideDepth
      • useOutsideNormalAngle
      • useTriggers
      • isFiltering
      • CheckConsistency()
      • ClearDepth()
      • ClearLayerMask()
      • ClearNormalAngle()
      • CreateLegacyFilter(Int32 layerMask, Single minDepth, Single maxDepth)
      • IsFilteringDepth(GameObject obj)
      • IsFilteringLayerMask(GameObject obj)
      • IsFilteringNormalAngle(Vector2 normal)
      • IsFilteringNormalAngle(Single angle)
      • IsFilteringTrigger(Collider2D collider)
      • NoFilter()
      • SetDepth(Single minDepth, Single maxDepth)
      • SetLayerMask(LayerMask layerMask)
      • SetNormalAngle(Single minNormalAngle, Single maxNormalAngle)
    • ContactPoint (5, 6)
      • normal
      • otherCollider
      • point
      • separation
      • thisCollider
      • m_Normal
      • m_OtherColliderInstanceID
      • m_Point
      • m_Separation
      • m_ThisColliderInstanceID
      • ColliderFromInstanceId(Int32 instanceID)
    • ContactPoint2D (11, 11)
      • collider
      • enabled
      • normal
      • normalImpulse
      • otherCollider
      • otherRigidbody
      • point
      • relativeVelocity
      • rigidbody
      • separation
      • tangentImpulse
      • m_Collider
      • m_Enabled
      • m_Normal
      • m_NormalImpulse
      • m_OtherCollider
      • m_OtherRigidbody
      • m_Point
      • m_RelativeVelocity
      • m_Rigidbody
      • m_Separation
      • m_TangentImpulse
    • ContextMenu (6, 0)
      • menuItem
      • priority
      • validate
      • .ctor(String itemName)
      • .ctor(String itemName, Boolean isValidateFunction)
      • .ctor(String itemName, Boolean isValidateFunction, Int32 priority)
    • ContextMenuItemAttribute (3, 0)
      • function
      • name
      • .ctor(String name, String function)
    • Coroutine (1, 3)
      • .ctor()
      • m_Ptr
      • Finalize()
      • ReleaseCoroutine()
    • CreateAssetMenuAttribute (7, 0)
      • k__BackingField
      • k__BackingField
      • k__BackingField
      • fileName
      • menuName
      • order
      • .ctor()
    • CustomYieldInstruction (2, 3)
      • keepWaiting
      • .ctor()
      • Current
      • MoveNext()
      • Reset()
    • Debug (41, 10)
      • developerConsoleVisible
      • isDebugBuild
      • logger
      • unityLogger
      • .cctor()
      • .ctor()
      • Assert(Boolean condition)
      • Assert(Boolean condition, Object context)
      • Assert(Boolean condition, Object message)
      • Assert(Boolean condition, String message)
      • Assert(Boolean condition, Object message, Object context)
      • Assert(Boolean condition, String message, Object context)
      • AssertFormat(Boolean condition, String format, Object[] args)
      • AssertFormat(Boolean condition, Object context, String format, Object[] args)
      • Break()
      • ClearDeveloperConsole()
      • DebugBreak()
      • DrawLine(Vector3 start, Vector3 end, Color color, Single duration, Boolean depthTest)
      • DrawLine(Vector3 start, Vector3 end, Color color, Single duration)
      • DrawLine(Vector3 start, Vector3 end, Color color)
      • DrawLine(Vector3 start, Vector3 end)
      • DrawRay(Vector3 start, Vector3 dir, Color color, Single duration)
      • DrawRay(Vector3 start, Vector3 dir, Color color)
      • DrawRay(Vector3 start, Vector3 dir)
      • DrawRay(Vector3 start, Vector3 dir, Color color, Single duration, Boolean depthTest)
      • Log(Object o)
      • Log(Object o, Object context)
      • LogAssertion(Object message)
      • LogAssertion(Object message, Object context)
      • LogAssertionFormat(String format, Object[] args)
      • LogAssertionFormat(Object context, String format, Object[] args)
      • LogError(Object o)
      • LogError(Object o, Object context)
      • LogErrorFormat(String format, Object[] args)
      • LogErrorFormat(Object context, String format, Object[] args)
      • LogFormat(String format, Object[] args)
      • LogFormat(Object context, String format, Object[] args)
      • LogWarning(Object o)
      • LogWarning(Object o, Object context)
      • LogWarningFormat(String format, Object[] args)
      • LogWarningFormat(Object context, String format, Object[] args)
      • s_Logger
      • Assert(Boolean condition, String format, Object[] args)
      • GetDiagnosticSwitch(String name)
      • GetDiagnosticSwitches(List`1 results)
      • INTERNAL_CALL_DrawLine(Vector3& start, Vector3& end, Color& color, Single duration, Boolean depthTest)
      • LogException(Exception exception)
      • LogException(Exception exception, Object context)
      • LogPlayerBuildError(String message, String file, Int32 line, Int32 column)
      • OpenConsoleFile()
      • SetDiagnosticSwitch(String name, Object value, Boolean setPersistent)
    • DelayedAttribute (1, 0)
      • .ctor()
    • DeviceOrientation (7, 0)
      • FaceDown
      • FaceUp
      • LandscapeLeft
      • LandscapeRight
      • Portrait
      • PortraitUpsideDown
      • Unknown
    • DeviceType (4, 0)
      • Console
      • Desktop
      • Handheld
      • Unknown
    • DisallowMultipleComponent (1, 0)
      • .ctor()
    • DistanceJoint2D (4, 0)
      • autoConfigureDistance
      • distance
      • maxDistanceOnly
      • .ctor()
    • EdgeCollider2D (5, 1)
      • edgeCount
      • pointCount
      • points
      • .ctor()
      • Reset()
      • edgeRadius
    • Effector2D (3, 3)
      • colliderMask
      • useColliderMask
      • .ctor()
      • designedForNonTrigger
      • designedForTrigger
      • requiresCollider
    • EffectorForceMode2D (3, 0)
      • Constant
      • InverseLinear
      • InverseSquared
    • EffectorSelection2D (2, 0)
      • Collider
      • Rigidbody
    • ExecuteInEditMode (1, 0)
      • .ctor()
    • FilterMode (3, 0)
      • Bilinear
      • Point
      • Trilinear
    • FixedJoint2D (4, 0)
      • dampingRatio
      • frequency
      • referenceAngle
      • .ctor()
    • FlareLayer (1, 0)
      • .ctor()
    • FocusType (3, 0)
      • Keyboard
      • Native
      • Passive
    • Font (11, 20)
      • ascent
      • characterInfo
      • dynamic
      • fontSize
      • lineHeight
      • material
      • .ctor()
      • GetCharacterInfo(Char ch, CharacterInfo& info, Int32 size, FontStyle style)
      • GetCharacterInfo(Char ch, CharacterInfo& info, Int32 size)
      • GetCharacterInfo(Char ch, CharacterInfo& info)
      • HasCharacter(Char ch)
      • m_FontTextureRebuildCallback
      • textureRebuilt
      • fontNames
      • textureRebuildCallback
      • .ctor(String name)
      • .ctor(String[] names, Int32 size)
      • add_m_FontTextureRebuildCallback(FontTextureRebuildCallback value)
      • add_textureRebuilt(Action`1 value)
      • CreateDynamicFontFromOSFont(String fontname, Int32 size)
      • CreateDynamicFontFromOSFont(String[] fontnames, Int32 size)
      • GetMaxVertsForString(String str)
      • GetOSInstalledFontNames()
      • Internal_CreateDynamicFont(Font _font, String[] _names, Int32 size)
      • Internal_CreateFont(Font _font, String name)
      • InvokeTextureRebuilt_Internal(Font font)
      • remove_m_FontTextureRebuildCallback(FontTextureRebuildCallback value)
      • remove_textureRebuilt(Action`1 value)
      • RequestCharactersInTexture(String characters, Int32 size, FontStyle style)
      • RequestCharactersInTexture(String characters, Int32 size)
      • RequestCharactersInTexture(String characters)
    • FontStyle (4, 0)
      • Bold
      • BoldAndItalic
      • Italic
      • Normal
    • ForceMode2D (2, 0)
      • Force
      • Impulse
    • FrictionJoint2D (3, 0)
      • maxForce
      • maxTorque
      • .ctor()
    • FrustumPlanes (6, 0)
      • bottom
      • left
      • right
      • top
      • zFar
      • zNear
    • GameObject (41, 48)
      • active
      • activeInHierarchy
      • activeSelf
      • gameObject
      • isStatic
      • layer
      • scene
      • tag
      • transform
      • .ctor(String name)
      • .ctor()
      • .ctor(String name, Type[] components)
      • AddComponent(Type type)
      • AddComponent()
      • BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
      • CompareTag(String tag)
      • CreatePrimitive(PrimitiveType type)
      • Find(String name)
      • FindGameObjectsWithTag(String tag)
      • FindGameObjectWithTag(String tag)
      • FindWithTag(String tag)
      • GetComponent(Type type)
      • GetComponent()
      • GetComponentInChildren(Type type, Boolean includeInactive)
      • GetComponentInChildren(Boolean includeInactive)
      • GetComponentInParent(Type type)
      • GetComponentInParent()
      • GetComponents(Type type)
      • GetComponents()
      • GetComponents(Type type, List`1 componentsT)
      • GetComponentsInChildren(Type type, Boolean includeInactive)
      • GetComponentsInChildren(Boolean includeInactive)
      • GetComponentsInParent(Type type, Boolean includeInactive)
      • GetComponentsInParent(Boolean includeInactive, List`1 list)
      • GetComponentsInParent(Boolean includeInactive)
      • PlayAnimation(Object animation)
      • SendMessage(String methodName, Object value, SendMessageOptions options)
      • SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
      • SetActive(Boolean active)
      • SetActiveRecursively(Boolean active)
      • StopAnimation()
      • animation
      • audio
      • camera
      • collider
      • collider2D
      • constantForce
      • guiElement
      • guiText
      • guiTexture
      • hingeJoint
      • isStaticBatchable
      • light
      • networkView
      • particleEmitter
      • particleSystem
      • renderer
      • rigidbody
      • rigidbody2D
      • AddComponent(String className)
      • AddComponentInternal(String className)
      • BroadcastMessage(String methodName, Object parameter)
      • BroadcastMessage(String methodName)
      • BroadcastMessage(String methodName, SendMessageOptions options)
      • CalculateBounds()
      • GetComponent(String type)
      • GetComponentByName(String type)
      • GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
      • GetComponentInChildren(Type type)
      • GetComponentInChildren()
      • GetComponents(List`1 results)
      • GetComponentsInChildren(Type type)
      • GetComponentsInChildren(Boolean includeInactive, List`1 results)
      • GetComponentsInChildren()
      • GetComponentsInChildren(List`1 results)
      • GetComponentsInParent(Type type)
      • GetComponentsInParent()
      • GetComponentsInternal(Type type, Boolean useSearchTypeAsArrayReturnType, Boolean recursive, Boolean includeInactive, Boolean reverse, Object resultList)
      • Internal_AddComponentWithType(Type componentType)
      • INTERNAL_CALL_CalculateBounds(GameObject self, Bounds& value)
      • Internal_CreateGameObject(GameObject mono, String name)
      • INTERNAL_get_scene(Scene& value)
      • SampleAnimation(Object clip, Single time)
      • SendMessage(String methodName, Object value)
      • SendMessage(String methodName)
      • SendMessage(String methodName, SendMessageOptions options)
      • SendMessageUpwards(String methodName, Object value)
      • SendMessageUpwards(String methodName)
      • SendMessageUpwards(String methodName, SendMessageOptions options)
    • Gizmos (33, 14)
      • color
      • matrix
      • .ctor()
      • DrawCube(Vector3 center, Vector3 size)
      • DrawFrustum(Vector3 center, Single fov, Single maxRange, Single minRange, Single aspect)
      • DrawGUITexture(Rect screenRect, Texture texture)
      • DrawGUITexture(Rect screenRect, Texture texture, Material mat)
      • DrawGUITexture(Rect screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat)
      • DrawGUITexture(Rect screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder)
      • DrawIcon(Vector3 center, String name, Boolean allowScaling)
      • DrawIcon(Vector3 center, String name)
      • DrawLine(Vector3 from, Vector3 to)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation)
      • DrawMesh(Mesh mesh, Vector3 position)
      • DrawMesh(Mesh mesh)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)
      • DrawMesh(Mesh mesh, Int32 submeshIndex, Vector3 position, Quaternion rotation, Vector3 scale)
      • DrawMesh(Mesh mesh, Int32 submeshIndex, Vector3 position, Quaternion rotation)
      • DrawMesh(Mesh mesh, Int32 submeshIndex, Vector3 position)
      • DrawMesh(Mesh mesh, Int32 submeshIndex)
      • DrawRay(Ray r)
      • DrawRay(Vector3 from, Vector3 direction)
      • DrawSphere(Vector3 center, Single radius)
      • DrawWireCube(Vector3 center, Vector3 size)
      • DrawWireMesh(Mesh mesh, Vector3 position, Quaternion rotation)
      • DrawWireMesh(Mesh mesh, Vector3 position)
      • DrawWireMesh(Mesh mesh)
      • DrawWireMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale)
      • DrawWireMesh(Mesh mesh, Int32 submeshIndex, Vector3 position, Quaternion rotation, Vector3 scale)
      • DrawWireMesh(Mesh mesh, Int32 submeshIndex, Vector3 position, Quaternion rotation)
      • DrawWireMesh(Mesh mesh, Int32 submeshIndex, Vector3 position)
      • DrawWireMesh(Mesh mesh, Int32 submeshIndex)
      • DrawWireSphere(Vector3 center, Single radius)
      • INTERNAL_CALL_DrawCube(Vector3& center, Vector3& size)
      • INTERNAL_CALL_DrawFrustum(Vector3& center, Single fov, Single maxRange, Single minRange, Single aspect)
      • INTERNAL_CALL_DrawGUITexture(Rect& screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat)
      • INTERNAL_CALL_DrawIcon(Vector3& center, String name, Boolean allowScaling)
      • INTERNAL_CALL_DrawLine(Vector3& from, Vector3& to)
      • INTERNAL_CALL_DrawMesh(Mesh mesh, Int32 submeshIndex, Vector3& position, Quaternion& rotation, Vector3& scale)
      • INTERNAL_CALL_DrawSphere(Vector3& center, Single radius)
      • INTERNAL_CALL_DrawWireCube(Vector3& center, Vector3& size)
      • INTERNAL_CALL_DrawWireMesh(Mesh mesh, Int32 submeshIndex, Vector3& position, Quaternion& rotation, Vector3& scale)
      • INTERNAL_CALL_DrawWireSphere(Vector3& center, Single radius)
      • INTERNAL_get_color(Color& value)
      • INTERNAL_get_matrix(Matrix4x4& value)
      • INTERNAL_set_color(Color& value)
      • INTERNAL_set_matrix(Matrix4x4& value)
    • GL (39, 16)
      • LINE_STRIP
      • LINES
      • QUADS
      • TRIANGLE_STRIP
      • TRIANGLES
      • invertCulling
      • modelview
      • sRGBWrite
      • wireframe
      • .ctor()
      • Begin(Int32 mode)
      • Clear(Boolean clearDepth, Boolean clearColor, Color backgroundColor)
      • Clear(Boolean clearDepth, Boolean clearColor, Color backgroundColor, Single depth)
      • ClearWithSkybox(Boolean clearDepth, Camera camera)
      • Color(Color c)
      • End()
      • Flush()
      • GetGPUProjectionMatrix(Matrix4x4 proj, Boolean renderIntoTexture)
      • InvalidateState()
      • IssuePluginEvent(Int32 eventID)
      • LoadIdentity()
      • LoadOrtho()
      • LoadPixelMatrix()
      • LoadPixelMatrix(Single left, Single right, Single bottom, Single top)
      • LoadProjectionMatrix(Matrix4x4 mat)
      • MultiTexCoord(Int32 unit, Vector3 v)
      • MultiTexCoord2(Int32 unit, Single x, Single y)
      • MultiTexCoord3(Int32 unit, Single x, Single y, Single z)
      • MultMatrix(Matrix4x4 mat)
      • PopMatrix()
      • PushMatrix()
      • RenderTargetBarrier()
      • SetRevertBackfacing(Boolean revertBackFaces)
      • TexCoord(Vector3 v)
      • TexCoord2(Single x, Single y)
      • TexCoord3(Single x, Single y, Single z)
      • Vertex(Vector3 v)
      • Vertex3(Single x, Single y, Single z)
      • Viewport(Rect pixelRect)
      • BeginInternal(Int32 mode)
      • INTERNAL_CALL_Color(Color& c)
      • INTERNAL_CALL_GetGPUProjectionMatrix(Matrix4x4& proj, Boolean renderIntoTexture, Matrix4x4& value)
      • INTERNAL_CALL_Internal_Clear(Boolean clearDepth, Boolean clearColor, Color& backgroundColor, Single depth)
      • INTERNAL_CALL_LoadProjectionMatrix(Matrix4x4& mat)
      • INTERNAL_CALL_MultiTexCoord(Int32 unit, Vector3& v)
      • INTERNAL_CALL_MultMatrix(Matrix4x4& mat)
      • INTERNAL_CALL_TexCoord(Vector3& v)
      • INTERNAL_CALL_Vertex(Vector3& v)
      • INTERNAL_CALL_Viewport(Rect& pixelRect)
      • Internal_Clear(Boolean clearDepth, Boolean clearColor, Color backgroundColor, Single depth)
      • INTERNAL_get_modelview(Matrix4x4& value)
      • INTERNAL_set_modelview(Matrix4x4& value)
      • IssuePluginEvent(IntPtr callback, Int32 eventID)
      • IssuePluginEventInternal(IntPtr callback, Int32 eventID)
      • LoadPixelMatrixArgs(Single left, Single right, Single bottom, Single top)
    • Gradient (6, 8)
      • alphaKeys
      • colorKeys
      • mode
      • .ctor()
      • Evaluate(Single time)
      • SetKeys(GradientColorKey[] colorKeys, GradientAlphaKey[] alphaKeys)
      • m_Ptr
      • constantColor
      • Cleanup()
      • Finalize()
      • Init()
      • INTERNAL_CALL_Evaluate(Gradient self, Single time, Color& value)
      • INTERNAL_get_constantColor(Color& value)
      • INTERNAL_set_constantColor(Color& value)
    • GradientAlphaKey (3, 0)
      • alpha
      • time
      • .ctor(Single alpha, Single time)
    • GradientColorKey (3, 0)
      • color
      • time
      • .ctor(Color col, Single time)
    • GradientMode (2, 0)
      • Blend
      • Fixed
    • Graphics (1, 143)
      • .ctor()
      • kMaxDrawMeshInstanceCount
      • activeColorBuffer
      • activeColorGamut
      • activeDepthBuffer
      • activeTier
      • deviceName
      • deviceVendor
      • deviceVersion
      • .cctor()
      • Blit(Texture source, RenderTexture dest)
      • Blit(Texture source, RenderTexture dest, Vector2 scale, Vector2 offset)
      • Blit(Texture source, RenderTexture dest, Material mat)
      • Blit(Texture source, RenderTexture dest, Material mat, Int32 pass)
      • Blit(Texture source, Material mat)
      • Blit(Texture source, Material mat, Int32 pass)
      • BlitMultiTap(Texture source, RenderTexture dest, Material mat, Vector2[] offsets)
      • CheckLoadActionValid(RenderBufferLoadAction load, String bufferType)
      • CheckStoreActionValid(RenderBufferStoreAction store, String bufferType)
      • ClearRandomWriteTargets()
      • ConvertTexture(Texture src, Texture dst)
      • ConvertTexture(Texture src, Int32 srcElement, Texture dst, Int32 dstElement)
      • ConvertTexture_Full(Texture src, Texture dst)
      • ConvertTexture_Slice(Texture src, Int32 srcElement, Texture dst, Int32 dstElement)
      • CopyTexture(Texture src, Texture dst)
      • CopyTexture(Texture src, Int32 srcElement, Texture dst, Int32 dstElement)
      • CopyTexture(Texture src, Int32 srcElement, Int32 srcMip, Texture dst, Int32 dstElement, Int32 dstMip)
      • CopyTexture(Texture src, Int32 srcElement, Int32 srcMip, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, Texture dst, Int32 dstElement, Int32 dstMip, Int32 dstX, Int32 dstY)
      • CopyTexture_Full(Texture src, Texture dst)
      • CopyTexture_Region(Texture src, Int32 srcElement, Int32 srcMip, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, Texture dst, Int32 dstElement, Int32 dstMip, Int32 dstX, Int32 dstY)
      • CopyTexture_Slice(Texture src, Int32 srcElement, Int32 srcMip, Texture dst, Int32 dstElement, Int32 dstMip)
      • CopyTexture_Slice_AllMips(Texture src, Int32 srcElement, Texture dst, Int32 dstElement)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows, Boolean receiveShadows)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows, Boolean receiveShadows, Boolean useLightProbes)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Transform probeAnchor)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Transform probeAnchor, Boolean useLightProbes)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows, Boolean receiveShadows)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, Boolean castShadows, Boolean receiveShadows, Boolean useLightProbes)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Transform probeAnchor)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Transform probeAnchor, Boolean useLightProbes)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation)
      • DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Int32 materialIndex)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix)
      • DrawMesh(Mesh mesh, Matrix4x4 matrix, Int32 materialIndex)
      • DrawMeshImpl(Mesh mesh, Matrix4x4 matrix, Material material, Int32 layer, Camera camera, Int32 submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Transform probeAnchor, Boolean useLightProbes)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices)
      • DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshInstancedImpl(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshInstancedImpl(Mesh mesh, Int32 submeshIndex, Material material, List`1 matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs)
      • DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshInstancedIndirectImpl(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation)
      • DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, Int32 materialIndex)
      • DrawMeshNow(Mesh mesh, Matrix4x4 matrix)
      • DrawMeshNow(Mesh mesh, Matrix4x4 matrix, Int32 materialIndex)
      • DrawProcedural(MeshTopology topology, Int32 vertexCount, Int32 instanceCount)
      • DrawProcedural(MeshTopology topology, Int32 vertexCount)
      • DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs, Int32 argsOffset)
      • DrawProceduralIndirect(MeshTopology topology, ComputeBuffer bufferWithArgs)
      • DrawTexture(Rect screenRect, Texture texture, Material mat)
      • DrawTexture(Rect screenRect, Texture texture)
      • DrawTexture(Rect screenRect, Texture texture, Material mat, Int32 pass)
      • DrawTexture(Rect screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat)
      • DrawTexture(Rect screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder)
      • DrawTexture(Rect screenRect, Texture texture, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat, Int32 pass)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Material mat, Int32 pass)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Color color, Material mat)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Color color)
      • DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Color color, Material mat, Int32 pass)
      • DrawTextureImpl(Rect screenRect, Texture texture, Rect sourceRect, Int32 leftBorder, Int32 rightBorder, Int32 topBorder, Int32 bottomBorder, Color color, Material mat, Int32 pass)
      • ExecuteCommandBuffer(CommandBuffer buffer)
      • ExtractArrayFromList(Object list)
      • GetActiveColorBuffer(RenderBuffer& res)
      • GetActiveDepthBuffer(RenderBuffer& res)
      • Internal_BlitMaterial(Texture source, RenderTexture dest, Material mat, Int32 pass, Boolean setRT, Vector2 scale, Vector2 offset)
      • Internal_BlitMultiTap(Texture source, RenderTexture dest, Material mat, Vector2[] offsets)
      • INTERNAL_CALL_Blit(Texture source, RenderTexture dest, Vector2& scale, Vector2& offset)
      • INTERNAL_CALL_Internal_BlitMaterial(Texture source, RenderTexture dest, Material mat, Int32 pass, Boolean setRT, Vector2& scale, Vector2& offset)
      • INTERNAL_CALL_Internal_DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds& bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • INTERNAL_CALL_Internal_DrawMeshNow1(Mesh mesh, Int32 subsetIndex, Vector3& position, Quaternion& rotation)
      • INTERNAL_CALL_Internal_DrawMeshNow2(Mesh mesh, Int32 subsetIndex, Matrix4x4& matrix)
      • Internal_DrawMeshInstanced(Mesh mesh, Int32 submeshIndex, Material material, Matrix4x4[] matrices, Int32 count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • Internal_DrawMeshInstancedIndirect(Mesh mesh, Int32 submeshIndex, Material material, Bounds bounds, ComputeBuffer bufferWithArgs, Int32 argsOffset, MaterialPropertyBlock properties, ShadowCastingMode castShadows, Boolean receiveShadows, Int32 layer, Camera camera)
      • Internal_DrawMeshMatrix(Internal_DrawMeshMatrixArguments& arguments, MaterialPropertyBlock properties, Material material, Mesh mesh, Camera camera)
      • Internal_DrawMeshNow1(Mesh mesh, Int32 subsetIndex, Vector3 position, Quaternion rotation)
      • Internal_DrawMeshNow2(Mesh mesh, Int32 subsetIndex, Matrix4x4 matrix)
      • Internal_DrawTexture(Internal_DrawTextureArguments& args)
      • Internal_GetMaxDrawMeshInstanceCount()
      • Internal_SetMRTFullSetup(RenderBuffer[] colorSA, RenderBuffer& depth, Int32 mip, CubemapFace face, Int32 depthSlice, RenderBufferLoadAction[] colorLoadSA, RenderBufferStoreAction[] colorStoreSA, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore)
      • Internal_SetMRTSimple(RenderBuffer[] colorSA, RenderBuffer& depth, Int32 mip, CubemapFace face, Int32 depthSlice)
      • Internal_SetNullRT()
      • Internal_SetRandomWriteTargetBuffer(Int32 index, ComputeBuffer uav, Boolean preserveCounterValue)
      • Internal_SetRandomWriteTargetRT(Int32 index, RenderTexture uav)
      • Internal_SetRTSimple(RenderBuffer& color, RenderBuffer& depth, Int32 mip, CubemapFace face, Int32 depthSlice)
      • SetRandomWriteTarget(Int32 index, RenderTexture uav)
      • SetRandomWriteTarget(Int32 index, ComputeBuffer uav)
      • SetRandomWriteTarget(Int32 index, ComputeBuffer uav, Boolean preserveCounterValue)
      • SetRenderTarget(RenderTexture rt)
      • SetRenderTarget(RenderTexture rt, Int32 mipLevel)
      • SetRenderTarget(RenderTexture rt, Int32 mipLevel, CubemapFace face)
      • SetRenderTarget(RenderTexture rt, Int32 mipLevel, CubemapFace face, Int32 depthSlice)
      • SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
      • SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel)
      • SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face)
      • SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face, Int32 depthSlice)
      • SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer)
      • SetRenderTarget(RenderTargetSetup setup)
      • SetRenderTargetImpl(RenderTargetSetup setup)
      • SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face, Int32 depthSlice)
      • SetRenderTargetImpl(RenderTexture rt, Int32 mipLevel, CubemapFace face, Int32 depthSlice)
      • SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, Int32 mipLevel, CubemapFace face, Int32 depthSlice)
    • GUI (117, 81)
      • backgroundColor
      • changed
      • color
      • contentColor
      • depth
      • enabled
      • matrix
      • skin
      • tooltip
      • .ctor()
      • BeginClip(Rect position, Vector2 scrollOffset, Vector2 renderOffset, Boolean resetOffset)
      • BeginClip(Rect position)
      • BeginGroup(Rect position)
      • BeginGroup(Rect position, String text)
      • BeginGroup(Rect position, Texture image)
      • BeginGroup(Rect position, GUIContent content)
      • BeginGroup(Rect position, GUIStyle style)
      • BeginGroup(Rect position, String text, GUIStyle style)
      • BeginGroup(Rect position, Texture image, GUIStyle style)
      • BeginGroup(Rect position, GUIContent content, GUIStyle style)
      • BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect)
      • BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical)
      • BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
      • BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)
      • Box(Rect position, String text)
      • Box(Rect position, Texture image)
      • Box(Rect position, GUIContent content)
      • Box(Rect position, String text, GUIStyle style)
      • Box(Rect position, Texture image, GUIStyle style)
      • Box(Rect position, GUIContent content, GUIStyle style)
      • Button(Rect position, String text)
      • Button(Rect position, Texture image)
      • Button(Rect position, GUIContent content)
      • Button(Rect position, String text, GUIStyle style)
      • Button(Rect position, Texture image, GUIStyle style)
      • Button(Rect position, GUIContent content, GUIStyle style)
      • DragWindow()
      • DragWindow(Rect position)
      • DrawTexture(Rect position, Texture image)
      • DrawTexture(Rect position, Texture image, ScaleMode scaleMode)
      • DrawTexture(Rect position, Texture image, ScaleMode scaleMode, Boolean alphaBlend)
      • DrawTexture(Rect position, Texture image, ScaleMode scaleMode, Boolean alphaBlend, Single imageAspect)
      • DrawTextureWithTexCoords(Rect position, Texture image, Rect texCoords)
      • DrawTextureWithTexCoords(Rect position, Texture image, Rect texCoords, Boolean alphaBlend)
      • EndClip()
      • EndGroup()
      • EndScrollView()
      • EndScrollView(Boolean handleScrollWheel)
      • FocusControl(String name)
      • GetNameOfFocusedControl()
      • HorizontalScrollbar(Rect position, Single value, Single size, Single leftValue, Single rightValue)
      • HorizontalScrollbar(Rect position, Single value, Single size, Single leftValue, Single rightValue, GUIStyle style)
      • HorizontalSlider(Rect position, Single value, Single leftValue, Single rightValue)
      • HorizontalSlider(Rect position, Single value, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb)
      • Label(Rect position, String text)
      • Label(Rect position, Texture image)
      • Label(Rect position, GUIContent content)
      • Label(Rect position, String text, GUIStyle style)
      • Label(Rect position, Texture image, GUIStyle style)
      • Label(Rect position, GUIContent content, GUIStyle style)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, String text)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, Texture image)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, GUIContent content)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, String text, GUIStyle style)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, Texture image, GUIStyle style)
      • ModalWindow(Int32 id, Rect clientRect, WindowFunction func, GUIContent content, GUIStyle style)
      • PasswordField(Rect position, String password, Char maskChar)
      • PasswordField(Rect position, String password, Char maskChar, Int32 maxLength)
      • PasswordField(Rect position, String password, Char maskChar, GUIStyle style)
      • PasswordField(Rect position, String password, Char maskChar, Int32 maxLength, GUIStyle style)
      • RepeatButton(Rect position, String text)
      • RepeatButton(Rect position, Texture image)
      • RepeatButton(Rect position, GUIContent content)
      • RepeatButton(Rect position, String text, GUIStyle style)
      • RepeatButton(Rect position, Texture image, GUIStyle style)
      • RepeatButton(Rect position, GUIContent content, GUIStyle style)
      • ScrollTo(Rect position)
      • ScrollTowards(Rect position, Single maxDelta)
      • SelectionGrid(Rect position, Int32 selected, String[] texts, Int32 xCount)
      • SelectionGrid(Rect position, Int32 selected, Texture[] images, Int32 xCount)
      • SelectionGrid(Rect position, Int32 selected, GUIContent[] content, Int32 xCount)
      • SelectionGrid(Rect position, Int32 selected, String[] texts, Int32 xCount, GUIStyle style)
      • SelectionGrid(Rect position, Int32 selected, Texture[] images, Int32 xCount, GUIStyle style)
      • SelectionGrid(Rect position, Int32 selected, GUIContent[] contents, Int32 xCount, GUIStyle style)
      • SetNextControlName(String name)
      • Slider(Rect position, Single value, Single size, Single start, Single end, GUIStyle slider, GUIStyle thumb, Boolean horiz, Int32 id)
      • TextArea(Rect position, String text)
      • TextArea(Rect position, String text, Int32 maxLength)
      • TextArea(Rect position, String text, GUIStyle style)
      • TextArea(Rect position, String text, Int32 maxLength, GUIStyle style)
      • TextField(Rect position, String text)
      • TextField(Rect position, String text, Int32 maxLength)
      • TextField(Rect position, String text, GUIStyle style)
      • TextField(Rect position, String text, Int32 maxLength, GUIStyle style)
      • Toggle(Rect position, Boolean value, String text)
      • Toggle(Rect position, Boolean value, Texture image)
      • Toggle(Rect position, Boolean value, GUIContent content)
      • Toggle(Rect position, Boolean value, String text, GUIStyle style)
      • Toggle(Rect position, Boolean value, Texture image, GUIStyle style)
      • Toggle(Rect position, Boolean value, GUIContent content, GUIStyle style)
      • Toggle(Rect position, Int32 id, Boolean value, GUIContent content, GUIStyle style)
      • Toolbar(Rect position, Int32 selected, String[] texts)
      • Toolbar(Rect position, Int32 selected, Texture[] images)
      • Toolbar(Rect position, Int32 selected, GUIContent[] content)
      • Toolbar(Rect position, Int32 selected, String[] texts, GUIStyle style)
      • Toolbar(Rect position, Int32 selected, Texture[] images, GUIStyle style)
      • Toolbar(Rect position, Int32 selected, GUIContent[] contents, GUIStyle style)
      • VerticalScrollbar(Rect position, Single value, Single size, Single topValue, Single bottomValue)
      • VerticalScrollbar(Rect position, Single value, Single size, Single topValue, Single bottomValue, GUIStyle style)
      • VerticalSlider(Rect position, Single value, Single topValue, Single bottomValue)
      • VerticalSlider(Rect position, Single value, Single topValue, Single bottomValue, GUIStyle slider, GUIStyle thumb)
      • Window(Int32 id, Rect clientRect, WindowFunction func, String text)
      • Window(Int32 id, Rect clientRect, WindowFunction func, Texture image)
      • Window(Int32 id, Rect clientRect, WindowFunction func, GUIContent content)
      • Window(Int32 id, Rect clientRect, WindowFunction func, String text, GUIStyle style)
      • Window(Int32 id, Rect clientRect, WindowFunction func, Texture image, GUIStyle style)
      • Window(Int32 id, Rect clientRect, WindowFunction func, GUIContent title, GUIStyle style)
      • k__BackingField
      • k__BackingField
      • s_BeginGroupHash
      • s_BoxHash
      • s_HotTextField
      • s_RepeatButtonHash
      • s_ScrollControlId
      • s_ScrollStepSize
      • s_ScrollviewHash
      • s_ScrollViewStates
      • s_Skin
      • s_SliderHash
      • s_ToggleHash
      • s_ToolTipRect
      • blendMaterial
      • blitMaterial
      • mouseTooltip
      • nextScrollStepTime
      • roundedRectMaterial
      • scrollTroughSide
      • tooltipRect
      • usePageScrollbars
      • .cctor()
      • BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
      • BeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
      • BeginWindows(Int32 skinMode, Int32 editorWindowInstanceID)
      • BringWindowToBack(Int32 windowID)
      • BringWindowToFront(Int32 windowID)
      • CalcMouseRects(Rect position, GUIContent[] contents, Int32 xCount, Single elemWidth, Single elemHeight, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, Boolean addBorders, ToolbarButtonSize buttonSize)
      • CalcTotalHorizSpacing(Int32 xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle)
      • CalculateScaledTextureRects(Rect position, ScaleMode scaleMode, Single imageAspect, Rect& outScreenRect, Rect& outSourceRect)
      • CallWindowDelegate(WindowFunction func, Int32 id, Int32 instanceID, GUISkin _skin, Int32 forceRect, Single width, Single height, GUIStyle style)
      • CleanupRoots()
      • DoBeginScrollView(Rect position, Vector2 scrollPosition, Rect viewRect, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
      • DoButton(Rect position, GUIContent content, IntPtr style)
      • DoButtonGrid(Rect position, Int32 selected, GUIContent[] contents, String[] controlNames, Int32 xCount, GUIStyle style, GUIStyle firstStyle, GUIStyle midStyle, GUIStyle lastStyle, ToolbarButtonSize buttonSize)
      • DoLabel(Rect position, GUIContent content, IntPtr style)
      • DoModalWindow(Int32 id, Rect clientRect, WindowFunction func, GUIContent content, GUIStyle style, GUISkin skin)
      • DoRepeatButton(Rect position, GUIContent content, GUIStyle style, FocusType focusType)
      • DoSetSkin(GUISkin newSkin)
      • DoTextField(Rect position, Int32 id, GUIContent content, Boolean multiline, Int32 maxLength, GUIStyle style)
      • DoTextField(Rect position, Int32 id, GUIContent content, Boolean multiline, Int32 maxLength, GUIStyle style, String secureText)
      • DoTextField(Rect position, Int32 id, GUIContent content, Boolean multiline, Int32 maxLength, GUIStyle style, String secureText, Char maskChar)
      • DoToggle(Rect position, Int32 id, Boolean value, GUIContent content, IntPtr style)
      • DoWindow(Int32 id, Rect clientRect, WindowFunction func, GUIContent title, GUIStyle style, GUISkin skin, Boolean forceRectOnLayout)
      • DrawTexture(Rect position, Texture image, ScaleMode scaleMode, Boolean alphaBlend, Single imageAspect, Color color, Single borderWidth, Single cornerRadius)
      • DrawTexture(Rect position, Texture image, ScaleMode scaleMode, Boolean alphaBlend, Single imageAspect, Color color, Vector4 borderWidths, Single cornerRadius)
      • EndWindows()
      • FindStyles(GUIStyle& style, GUIStyle& firstStyle, GUIStyle& midStyle, GUIStyle& lastStyle, String first, String mid, String last)
      • FocusWindow(Int32 windowID)
      • GetTopScrollView()
      • HandleTextFieldEventForDesktop(Rect position, Int32 id, GUIContent content, Boolean multiline, Int32 maxLength, GUIStyle style, TextEditor editor)
      • HandleTextFieldEventForTouchscreen(Rect position, Int32 id, GUIContent content, Boolean multiline, Int32 maxLength, GUIStyle style, String secureText, Char maskChar, TextEditor editor)
      • InitializeGUIClipTexture()
      • Internal_BeginWindows()
      • INTERNAL_CALL_DoButton(Rect& position, GUIContent content, IntPtr style)
      • INTERNAL_CALL_DoLabel(Rect& position, GUIContent content, IntPtr style)
      • INTERNAL_CALL_DoToggle(Rect& position, Int32 id, Boolean value, GUIContent content, IntPtr style)
      • INTERNAL_CALL_DragWindow(Rect& position)
      • INTERNAL_CALL_Internal_DoModalWindow(Int32 id, Int32 instanceID, Rect& clientRect, WindowFunction func, GUIContent content, GUIStyle style, GUISkin skin, Rect& value)
      • INTERNAL_CALL_Internal_DoWindow(Int32 id, Int32 instanceID, Rect& clientRect, WindowFunction func, GUIContent title, GUIStyle style, GUISkin skin, Boolean forceRectOnLayout, Rect& value)
      • Internal_DoModalWindow(Int32 id, Int32 instanceID, Rect clientRect, WindowFunction func, GUIContent content, GUIStyle style, GUISkin skin)
      • Internal_DoWindow(Int32 id, Int32 instanceID, Rect clientRect, WindowFunction func, GUIContent title, GUIStyle style, GUISkin skin, Boolean forceRectOnLayout)
      • Internal_EndWindows()
      • INTERNAL_get_backgroundColor(Color& value)
      • INTERNAL_get_color(Color& value)
      • INTERNAL_get_contentColor(Color& value)
      • Internal_GetMouseTooltip()
      • Internal_GetTooltip()
      • INTERNAL_set_backgroundColor(Color& value)
      • INTERNAL_set_color(Color& value)
      • INTERNAL_set_contentColor(Color& value)
      • Internal_SetTooltip(String value)
      • InternalRepaintEditorWindow()
      • PasswordFieldGetStrToShow(String password, Char maskChar)
      • Scroller(Rect position, Single value, Single size, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, Boolean horiz)
      • ScrollerRepeatButton(Int32 scrollerID, Rect rect, GUIStyle style)
      • TextArea(Rect position, GUIContent content, Int32 maxLength, GUIStyle style)
      • Toolbar(Rect position, Int32 selected, GUIContent[] contents, GUIStyle style, ToolbarButtonSize buttonSize)
      • Toolbar(Rect position, Int32 selected, GUIContent[] contents, String[] controlNames, GUIStyle style, ToolbarButtonSize buttonSize)
      • UnfocusWindow()
    • GUIContent (19, 9)
      • m_Image
      • m_Text
      • m_Tooltip
      • none
      • s_Image
      • s_Text
      • s_TextImage
      • image
      • text
      • tooltip
      • .cctor()
      • .ctor()
      • .ctor(String text)
      • .ctor(Texture image)
      • .ctor(String text, Texture image)
      • .ctor(String text, String tooltip)
      • .ctor(Texture image, String tooltip)
      • .ctor(String text, Texture image, String tooltip)
      • .ctor(GUIContent src)
      • hash
      • ClearStaticCache()
      • Temp(String t)
      • Temp(String t, String tooltip)
      • Temp(Texture i)
      • Temp(Texture i, String tooltip)
      • Temp(String t, Texture i)
      • Temp(String[] texts)
      • Temp(Texture[] images)
    • GUIElement (5, 2)
      • .ctor()
      • GetScreenRect(Camera camera)
      • GetScreenRect()
      • HitTest(Vector3 screenPosition, Camera camera)
      • HitTest(Vector3 screenPosition)
      • INTERNAL_CALL_GetScreenRect(GUIElement self, Camera camera, Rect& value)
      • INTERNAL_CALL_HitTest(GUIElement self, Vector3& screenPosition, Camera camera)
    • GUILayer (1, 2)
      • .ctor()
      • HitTest(Vector3 screenPosition)
      • INTERNAL_CALL_HitTest(GUILayer self, Vector3& screenPosition)
    • GUILayout (121, 0)
      • .ctor()
      • BeginArea(Rect screenRect)
      • BeginArea(Rect screenRect, String text)
      • BeginArea(Rect screenRect, Texture image)
      • BeginArea(Rect screenRect, GUIContent content)
      • BeginArea(Rect screenRect, GUIStyle style)
      • BeginArea(Rect screenRect, String text, GUIStyle style)
      • BeginArea(Rect screenRect, Texture image, GUIStyle style)
      • BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
      • BeginHorizontal(GUILayoutOption[] options)
      • BeginHorizontal(GUIStyle style, GUILayoutOption[] options)
      • BeginHorizontal(String text, GUIStyle style, GUILayoutOption[] options)
      • BeginHorizontal(Texture image, GUIStyle style, GUILayoutOption[] options)
      • BeginHorizontal(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, GUIStyle style)
      • BeginScrollView(Vector2 scrollPosition, GUIStyle style, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUILayoutOption[] options)
      • BeginScrollView(Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, GUILayoutOption[] options)
      • BeginVertical(GUILayoutOption[] options)
      • BeginVertical(GUIStyle style, GUILayoutOption[] options)
      • BeginVertical(String text, GUIStyle style, GUILayoutOption[] options)
      • BeginVertical(Texture image, GUIStyle style, GUILayoutOption[] options)
      • BeginVertical(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • Box(Texture image, GUILayoutOption[] options)
      • Box(String text, GUILayoutOption[] options)
      • Box(GUIContent content, GUILayoutOption[] options)
      • Box(Texture image, GUIStyle style, GUILayoutOption[] options)
      • Box(String text, GUIStyle style, GUILayoutOption[] options)
      • Box(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • Button(Texture image, GUILayoutOption[] options)
      • Button(String text, GUILayoutOption[] options)
      • Button(GUIContent content, GUILayoutOption[] options)
      • Button(Texture image, GUIStyle style, GUILayoutOption[] options)
      • Button(String text, GUIStyle style, GUILayoutOption[] options)
      • Button(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoBox(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoHorizontalSlider(Single value, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb, GUILayoutOption[] options)
      • DoLabel(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoTextField(String text, Int32 maxLength, Boolean multiline, GUIStyle style, GUILayoutOption[] options)
      • DoToggle(Boolean value, GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoVerticalSlider(Single value, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb, GUILayoutOption[] options)
      • DoWindow(Int32 id, Rect screenRect, WindowFunction func, GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • EndArea()
      • EndHorizontal()
      • EndScrollView()
      • EndScrollView(Boolean handleScrollWheel)
      • EndVertical()
      • ExpandHeight(Boolean expand)
      • ExpandWidth(Boolean expand)
      • FlexibleSpace()
      • Height(Single height)
      • HorizontalScrollbar(Single value, Single size, Single leftValue, Single rightValue, GUILayoutOption[] options)
      • HorizontalScrollbar(Single value, Single size, Single leftValue, Single rightValue, GUIStyle style, GUILayoutOption[] options)
      • HorizontalSlider(Single value, Single leftValue, Single rightValue, GUILayoutOption[] options)
      • HorizontalSlider(Single value, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb, GUILayoutOption[] options)
      • Label(Texture image, GUILayoutOption[] options)
      • Label(String text, GUILayoutOption[] options)
      • Label(GUIContent content, GUILayoutOption[] options)
      • Label(Texture image, GUIStyle style, GUILayoutOption[] options)
      • Label(String text, GUIStyle style, GUILayoutOption[] options)
      • Label(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • MaxHeight(Single maxHeight)
      • MaxWidth(Single maxWidth)
      • MinHeight(Single minHeight)
      • MinWidth(Single minWidth)
      • PasswordField(String password, Char maskChar, GUILayoutOption[] options)
      • PasswordField(String password, Char maskChar, Int32 maxLength, GUILayoutOption[] options)
      • PasswordField(String password, Char maskChar, GUIStyle style, GUILayoutOption[] options)
      • PasswordField(String password, Char maskChar, Int32 maxLength, GUIStyle style, GUILayoutOption[] options)
      • RepeatButton(Texture image, GUILayoutOption[] options)
      • RepeatButton(String text, GUILayoutOption[] options)
      • RepeatButton(GUIContent content, GUILayoutOption[] options)
      • RepeatButton(Texture image, GUIStyle style, GUILayoutOption[] options)
      • RepeatButton(String text, GUIStyle style, GUILayoutOption[] options)
      • RepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, String[] texts, Int32 xCount, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, Texture[] images, Int32 xCount, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, GUIContent[] content, Int32 xCount, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, String[] texts, Int32 xCount, GUIStyle style, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, Texture[] images, Int32 xCount, GUIStyle style, GUILayoutOption[] options)
      • SelectionGrid(Int32 selected, GUIContent[] contents, Int32 xCount, GUIStyle style, GUILayoutOption[] options)
      • Space(Single pixels)
      • TextArea(String text, GUILayoutOption[] options)
      • TextArea(String text, Int32 maxLength, GUILayoutOption[] options)
      • TextArea(String text, GUIStyle style, GUILayoutOption[] options)
      • TextArea(String text, Int32 maxLength, GUIStyle style, GUILayoutOption[] options)
      • TextField(String text, GUILayoutOption[] options)
      • TextField(String text, Int32 maxLength, GUILayoutOption[] options)
      • TextField(String text, GUIStyle style, GUILayoutOption[] options)
      • TextField(String text, Int32 maxLength, GUIStyle style, GUILayoutOption[] options)
      • Toggle(Boolean value, Texture image, GUILayoutOption[] options)
      • Toggle(Boolean value, String text, GUILayoutOption[] options)
      • Toggle(Boolean value, GUIContent content, GUILayoutOption[] options)
      • Toggle(Boolean value, Texture image, GUIStyle style, GUILayoutOption[] options)
      • Toggle(Boolean value, String text, GUIStyle style, GUILayoutOption[] options)
      • Toggle(Boolean value, GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • Toolbar(Int32 selected, String[] texts, GUILayoutOption[] options)
      • Toolbar(Int32 selected, Texture[] images, GUILayoutOption[] options)
      • Toolbar(Int32 selected, GUIContent[] contents, GUILayoutOption[] options)
      • Toolbar(Int32 selected, String[] texts, GUIStyle style, GUILayoutOption[] options)
      • Toolbar(Int32 selected, Texture[] images, GUIStyle style, GUILayoutOption[] options)
      • Toolbar(Int32 selected, String[] texts, GUIStyle style, ToolbarButtonSize buttonSize, GUILayoutOption[] options)
      • Toolbar(Int32 selected, Texture[] images, GUIStyle style, ToolbarButtonSize buttonSize, GUILayoutOption[] options)
      • Toolbar(Int32 selected, GUIContent[] contents, GUIStyle style, GUILayoutOption[] options)
      • Toolbar(Int32 selected, GUIContent[] contents, GUIStyle style, ToolbarButtonSize buttonSize, GUILayoutOption[] options)
      • VerticalScrollbar(Single value, Single size, Single topValue, Single bottomValue, GUILayoutOption[] options)
      • VerticalScrollbar(Single value, Single size, Single topValue, Single bottomValue, GUIStyle style, GUILayoutOption[] options)
      • VerticalSlider(Single value, Single leftValue, Single rightValue, GUILayoutOption[] options)
      • VerticalSlider(Single value, Single leftValue, Single rightValue, GUIStyle slider, GUIStyle thumb, GUILayoutOption[] options)
      • Width(Single width)
      • Window(Int32 id, Rect screenRect, WindowFunction func, String text, GUILayoutOption[] options)
      • Window(Int32 id, Rect screenRect, WindowFunction func, Texture image, GUILayoutOption[] options)
      • Window(Int32 id, Rect screenRect, WindowFunction func, GUIContent content, GUILayoutOption[] options)
      • Window(Int32 id, Rect screenRect, WindowFunction func, String text, GUIStyle style, GUILayoutOption[] options)
      • Window(Int32 id, Rect screenRect, WindowFunction func, Texture image, GUIStyle style, GUILayoutOption[] options)
      • Window(Int32 id, Rect screenRect, WindowFunction func, GUIContent content, GUIStyle style, GUILayoutOption[] options)
    • GUILayoutOption (3, 0)
      • type
      • value
      • .ctor(Type type, Object value)
    • GUILayoutUtility (24, 27)
      • kDummyRect
      • s_SpaceStyle
      • spaceStyle
      • .cctor()
      • .ctor()
      • BeginGroup(String GroupName)
      • CleanupRoots()
      • EndGroup(String groupName)
      • GetAspectRect(Single aspect)
      • GetAspectRect(Single aspect, GUIStyle style)
      • GetAspectRect(Single aspect, GUILayoutOption[] options)
      • GetAspectRect(Single aspect, GUIStyle style, GUILayoutOption[] options)
      • GetLastRect()
      • GetRect(GUIContent content, GUIStyle style)
      • GetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • GetRect(Single width, Single height)
      • GetRect(Single width, Single height, GUIStyle style)
      • GetRect(Single width, Single height, GUILayoutOption[] options)
      • GetRect(Single width, Single height, GUIStyle style, GUILayoutOption[] options)
      • GetRect(Single minWidth, Single maxWidth, Single minHeight, Single maxHeight)
      • GetRect(Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, GUIStyle style)
      • GetRect(Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, GUILayoutOption[] options)
      • GetRect(Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, GUIStyle style, GUILayoutOption[] options)
      • GetWindowsBounds()
      • current
      • s_StoredLayouts
      • s_StoredWindows
      • topLevel
      • Begin(Int32 instanceID)
      • BeginContainer(LayoutCache cache)
      • BeginLayoutArea(GUIStyle style, Type layoutType)
      • BeginLayoutGroup(GUIStyle style, GUILayoutOption[] options, Type layoutType)
      • BeginWindow(Int32 windowID, GUIStyle style, GUILayoutOption[] options)
      • CreateGUILayoutGroupInstanceOfType(Type LayoutType)
      • DoBeginLayoutArea(GUIStyle style, Type layoutType)
      • DoGetAspectRect(Single aspect, GUIStyle style, GUILayoutOption[] options)
      • DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
      • DoGetRect(Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, GUIStyle style, GUILayoutOption[] options)
      • EndLayoutGroup()
      • INTERNAL_CALL_GetWindowsBounds(Rect& value)
      • INTERNAL_CALL_Internal_GetWindowRect(Int32 windowID, Rect& value)
      • INTERNAL_CALL_Internal_MoveWindow(Int32 windowID, Rect& r)
      • Internal_GetWindowRect(Int32 windowID)
      • Internal_MoveWindow(Int32 windowID, Rect r)
      • Layout()
      • LayoutFreeGroup(GUILayoutGroup toplevel)
      • LayoutFromContainer(Single w, Single h)
      • LayoutFromEditorWindow()
      • LayoutFromInspector(Single width)
      • LayoutSingleGroup(GUILayoutGroup i)
      • SelectIDList(Int32 instanceID, Boolean isWindow)
    • GUISettings (11, 1)
      • m_CursorColor
      • m_CursorFlashSpeed
      • m_DoubleClickSelectsWord
      • m_SelectionColor
      • m_TripleClickSelectsLine
      • cursorColor
      • cursorFlashSpeed
      • doubleClickSelectsWord
      • selectionColor
      • tripleClickSelectsLine
      • .ctor()
      • Internal_GetCursorFlashSpeed()
    • GUISkin (23, 37)
      • box
      • button
      • customStyles
      • font
      • horizontalScrollbar
      • horizontalScrollbarLeftButton
      • horizontalScrollbarRightButton
      • horizontalScrollbarThumb
      • horizontalSlider
      • horizontalSliderThumb
      • label
      • scrollView
      • textArea
      • textField
      • toggle
      • verticalScrollbar
      • verticalScrollbarDownButton
      • verticalScrollbarThumb
      • verticalScrollbarUpButton
      • verticalSlider
      • verticalSliderThumb
      • window
      • .ctor()
      • current
      • m_box
      • m_button
      • m_CustomStyles
      • m_Font
      • m_horizontalScrollbar
      • m_horizontalScrollbarLeftButton
      • m_horizontalScrollbarRightButton
      • m_horizontalScrollbarThumb
      • m_horizontalSlider
      • m_horizontalSliderThumb
      • m_label
      • m_ScrollView
      • m_Settings
      • m_SkinChanged
      • m_Styles
      • m_textArea
      • m_textField
      • m_toggle
      • m_verticalScrollbar
      • m_verticalScrollbarDownButton
      • m_verticalScrollbarThumb
      • m_verticalScrollbarUpButton
      • m_verticalSlider
      • m_verticalSliderThumb
      • m_window
      • ms_Error
      • error
      • settings
      • Apply()
      • BuildStyleCache()
      • CleanupRoots()
      • FindStyle(String styleName)
      • GetEnumerator()
      • GetStyle(String styleName)
      • MakeCurrent()
      • OnEnable()
    • GUIStyle (56, 58)
      • m_Border
      • m_FontInternal
      • m_Margin
      • m_Overflow
      • m_Padding
      • s_None
      • showKeyboardFocus
      • active
      • alignment
      • border
      • clipping
      • contentOffset
      • fixedHeight
      • fixedWidth
      • focused
      • font
      • fontSize
      • fontStyle
      • hover
      • imagePosition
      • isHeightDependantOnWidth
      • lineHeight
      • margin
      • name
      • none
      • normal
      • onActive
      • onFocused
      • onHover
      • onNormal
      • overflow
      • padding
      • richText
      • stretchHeight
      • stretchWidth
      • wordWrap
      • .cctor()
      • .ctor()
      • .ctor(GUIStyle other)
      • CalcHeight(GUIContent content, Single width)
      • CalcMinMaxWidth(GUIContent content, Single& minWidth, Single& maxWidth)
      • CalcScreenSize(Vector2 contentSize)
      • CalcSize(GUIContent content)
      • Draw(Rect position, Boolean isHover, Boolean isActive, Boolean on, Boolean hasKeyboardFocus)
      • Draw(Rect position, String text, Boolean isHover, Boolean isActive, Boolean on, Boolean hasKeyboardFocus)
      • Draw(Rect position, Texture image, Boolean isHover, Boolean isActive, Boolean on, Boolean hasKeyboardFocus)
      • Draw(Rect position, GUIContent content, Boolean isHover, Boolean isActive, Boolean on, Boolean hasKeyboardFocus)
      • Draw(Rect position, GUIContent content, Int32 controlID)
      • Draw(Rect position, GUIContent content, Int32 controlID, Boolean on)
      • DrawCursor(Rect position, GUIContent content, Int32 controlID, Int32 Character)
      • DrawPrefixLabel(Rect position, GUIContent content, Int32 controlID)
      • DrawWithTextSelection(Rect position, GUIContent content, Int32 controlID, Int32 firstSelectedCharacter, Int32 lastSelectedCharacter)
      • GetCursorPixelPosition(Rect position, GUIContent content, Int32 cursorStringIndex)
      • GetCursorStringIndex(Rect position, GUIContent content, Vector2 cursorPixelPosition)
      • op_Implicit(String str)
      • ToString()
      • m_Active
      • m_Focused
      • m_Hover
      • m_Normal
      • m_OnActive
      • m_OnFocused
      • m_OnHover
      • m_OnNormal
      • m_Ptr
      • clipOffset
      • Internal_clipOffset
      • AssignRectOffset(Int32 idx, IntPtr srcRectOffset)
      • AssignStyleState(Int32 idx, IntPtr srcStyleState)
      • CalcSizeWithConstraints(GUIContent content, Vector2 constraints)
      • Cleanup()
      • CleanupRoots()
      • DrawWithTextSelection(Rect position, GUIContent content, Boolean isActive, Boolean hasKeyboardFocus, Int32 firstSelectedCharacter, Int32 lastSelectedCharacter, Boolean drawSelectionAsComposition)
      • DrawWithTextSelection(Rect position, GUIContent content, Int32 controlID, Int32 firstSelectedCharacter, Int32 lastSelectedCharacter, Boolean drawSelectionAsComposition)
      • Finalize()
      • GetFontInternal()
      • GetFontInternalDuringLoadingThread()
      • GetNumCharactersThatFitWithinWidth(String text, Single width)
      • GetRectOffsetPtr(Int32 idx)
      • GetStyleStatePtr(Int32 idx)
      • Init()
      • InitCopy(GUIStyle other)
      • Internal_CalcHeight(IntPtr target, GUIContent content, Single width)
      • Internal_CalcMinMaxWidth(IntPtr target, GUIContent content, Single& minWidth, Single& maxWidth)
      • Internal_CalcSize(IntPtr target, GUIContent content, Vector2& ret)
      • Internal_CalcSizeWithConstraints(IntPtr target, GUIContent content, Vector2 maxSize, Vector2& ret)
      • INTERNAL_CALL_GetRectOffsetPtr(GUIStyle self, Int32 idx, IntPtr& value)
      • INTERNAL_CALL_GetStyleStatePtr(GUIStyle self, Int32 idx, IntPtr& value)
      • INTERNAL_CALL_Internal_CalcSizeWithConstraints(IntPtr target, GUIContent content, Vector2& maxSize, Vector2& ret)
      • INTERNAL_CALL_Internal_Draw2(IntPtr style, Rect& position, GUIContent content, Int32 controlID, Boolean on)
      • INTERNAL_CALL_Internal_DrawCursor(IntPtr target, Rect& position, GUIContent content, Int32 pos, Color& cursorColor)
      • INTERNAL_CALL_Internal_DrawPrefixLabel(IntPtr style, Rect& position, GUIContent content, Int32 controlID, Boolean on)
      • INTERNAL_CALL_Internal_GetCursorPixelPosition(IntPtr target, Rect& position, GUIContent content, Int32 cursorStringIndex, Vector2& ret)
      • INTERNAL_CALL_Internal_GetCursorStringIndex(IntPtr target, Rect& position, GUIContent content, Vector2& cursorPixelPosition)
      • INTERNAL_CALL_SetMouseTooltip(String tooltip, Rect& screenRect)
      • Internal_Draw(IntPtr target, Rect position, GUIContent content, Boolean isHover, Boolean isActive, Boolean on, Boolean hasKeyboardFocus)
      • Internal_Draw(GUIContent content, Internal_DrawArguments& arguments)
      • Internal_Draw2(IntPtr style, Rect position, GUIContent content, Int32 controlID, Boolean on)
      • Internal_DrawCursor(IntPtr target, Rect position, GUIContent content, Int32 pos, Color cursorColor)
      • Internal_DrawPrefixLabel(IntPtr style, Rect position, GUIContent content, Int32 controlID, Boolean on)
      • Internal_DrawWithTextSelection(GUIContent content, Internal_DrawWithTextSelectionArguments& arguments)
      • INTERNAL_get_contentOffset(Vector2& value)
      • INTERNAL_get_Internal_clipOffset(Vector2& value)
      • Internal_GetCursorFlashOffset()
      • Internal_GetCursorPixelPosition(IntPtr target, Rect position, GUIContent content, Int32 cursorStringIndex, Vector2& ret)
      • Internal_GetCursorStringIndex(IntPtr target, Rect position, GUIContent content, Vector2 cursorPixelPosition)
      • Internal_GetLineHeight(IntPtr target)
      • Internal_GetNumCharactersThatFitWithinWidth(IntPtr target, String text, Single width)
      • INTERNAL_set_contentOffset(Vector2& value)
      • INTERNAL_set_Internal_clipOffset(Vector2& value)
      • InternalOnAfterDeserialize()
      • SetDefaultFont(Font font)
      • SetFontInternal(Font value)
      • SetMouseTooltip(String tooltip, Rect screenRect)
    • GUIStyleState (4, 18)
      • background
      • scaledBackgrounds
      • textColor
      • .ctor()
      • m_Background
      • m_Ptr
      • m_ScaledBackgrounds
      • m_SourceStyle
      • .ctor(GUIStyle sourceStyle, IntPtr source)
      • Cleanup()
      • Finalize()
      • GetBackgroundInternal()
      • GetBackgroundInternalFromDeserialization()
      • GetGUIStyleState(GUIStyle sourceStyle, IntPtr source)
      • GetScaledBackgroundsInternal()
      • GetScaledBackgroundsInternalFromDeserialization()
      • Init()
      • INTERNAL_get_textColor(Color& value)
      • INTERNAL_set_textColor(Color& value)
      • ProduceGUIStyleStateFromDeserialization(GUIStyle sourceStyle, IntPtr source)
      • SetBackgroundInternal(Texture2D value)
      • SetScaledBackgroundsInternal(Texture2D[] newValue)
    • GUITargetAttribute (6, 0)
      • displayMask
      • .ctor()
      • .ctor(Int32 displayIndex)
      • .ctor(Int32 displayIndex, Int32 displayIndex1)
      • .ctor(Int32 displayIndex, Int32 displayIndex1, Int32[] displayIndexList)
      • GetGUITargetAttrValue(Type klass, String methodName)
    • GUIText (13, 5)
      • alignment
      • anchor
      • color
      • font
      • fontSize
      • fontStyle
      • lineSpacing
      • material
      • pixelOffset
      • richText
      • tabSize
      • text
      • .ctor()
      • INTERNAL_CALL_Internal_SetPixelOffset(GUIText self, Vector2& p)
      • INTERNAL_get_color(Color& value)
      • Internal_GetPixelOffset(Vector2& output)
      • INTERNAL_set_color(Color& value)
      • Internal_SetPixelOffset(Vector2 p)
    • GUITexture (5, 4)
      • border
      • color
      • pixelInset
      • texture
      • .ctor()
      • INTERNAL_get_color(Color& value)
      • INTERNAL_get_pixelInset(Rect& value)
      • INTERNAL_set_color(Color& value)
      • INTERNAL_set_pixelInset(Rect& value)
    • GUIUtility (19, 52)
      • hasModalWindow
      • hotControl
      • keyboardControl
      • systemCopyBuffer
      • .ctor()
      • ExitGUI()
      • GetControlID(FocusType focus)
      • GetControlID(GUIContent contents, FocusType focus)
      • GetControlID(FocusType focus, Rect position)
      • GetControlID(Int32 hint, FocusType focus, Rect position)
      • GetControlID(GUIContent contents, FocusType focus, Rect position)
      • GetControlID(Int32 hint, FocusType focus)
      • GetStateObject(Type t, Int32 controlID)
      • GUIToScreenPoint(Vector2 guiPoint)
      • QueryStateObject(Type t, Int32 controlID)
      • RotateAroundPivot(Single angle, Vector2 pivotPoint)
      • ScaleAroundPivot(Vector2 scale, Vector2 pivotPoint)
      • ScreenToGUIPoint(Vector2 screenPoint)
      • ScreenToGUIRect(Rect screenRect)
      • k__BackingField
      • cleanupRoots
      • endContainerGUIFromException
      • processEvent
      • releaseCapture
      • s_EditorScreenPointOffset
      • s_OriginalID
      • s_SkinMode
      • takeCapture
      • guiIsExiting
      • mouseUsed
      • pixelsPerPoint
      • textFieldInput
      • .cctor()
      • BeginContainer(Int32 instanceID)
      • BeginGUI(Int32 skinMode, Int32 instanceID, Int32 useGUILayout)
      • CheckForTabEvent(Event evt)
      • CheckOnGUI()
      • CleanupRoots()
      • EndContainer()
      • EndContainerGUIFromException(Exception exception)
      • EndGUI(Int32 layoutType)
      • EndGUIFromException(Exception exception)
      • GetBuiltinSkin(Int32 skin)
      • GetChanged()
      • GetDefaultSkin(Int32 skinMode)
      • GetDefaultSkin()
      • GetPermanentControlID()
      • GUIToScreenRect(Rect guiRect)
      • Internal_BeginContainer(Int32 instanceID)
      • INTERNAL_CALL_Internal_GetNextControlID2(Int32 hint, FocusType focusType, Rect& rect)
      • Internal_EndContainer()
      • Internal_ExitGUI()
      • Internal_GetBuiltinSkin(Int32 skin)
      • Internal_GetDefaultSkin(Int32 skinMode)
      • Internal_GetGUIDepth()
      • Internal_GetHotControl()
      • Internal_GetKeyboardControl()
      • Internal_GetNextControlID2(Int32 hint, FocusType focusType, Rect rect)
      • Internal_GetPixelsPerPoint()
      • Internal_SetHotControl(Int32 value)
      • Internal_SetKeyboardControl(Int32 value)
      • IsExitGUIException(Exception exception)
      • ProcessEvent(Int32 instanceID, IntPtr nativeEventPtr)
      • RemoveCapture()
      • ResetGlobalState()
      • SetChanged(Boolean changed)
      • SetDidGUIWindowsEatLastEvent(Boolean value)
      • SetSkin(Int32 skinMode)
      • ShouldRethrowException(Exception exception)
      • TakeCapture()
      • UpdateUndoName()
    • Hash128 (8, 6)
      • isValid
      • .ctor(UInt32 u0, UInt32 u1, UInt32 u2, UInt32 u3)
      • Equals(Object obj)
      • GetHashCode()
      • op_Equality(Hash128 hash1, Hash128 hash2)
      • op_Inequality(Hash128 hash1, Hash128 hash2)
      • Parse(String hashString)
      • ToString()
      • m_u32_0
      • m_u32_1
      • m_u32_2
      • m_u32_3
      • INTERNAL_CALL_Parse(String hashString, Hash128& value)
      • Internal_Hash128ToString(UInt32 d0, UInt32 d1, UInt32 d2, UInt32 d3)
    • HeaderAttribute (2, 0)
      • header
      • .ctor(String header)
    • HelpURLAttribute (2, 1)
      • URL
      • .ctor(String url)
      • m_Url
    • HideFlags (9, 0)
      • DontSave
      • DontSaveInBuild
      • DontSaveInEditor
      • DontUnloadUnusedAsset
      • HideAndDontSave
      • HideInHierarchy
      • HideInInspector
      • None
      • NotEditable
    • HideInInspector (1, 0)
      • .ctor()
    • HingeJoint2D (10, 5)
      • jointAngle
      • jointSpeed
      • limits
      • limitState
      • motor
      • referenceAngle
      • useLimits
      • useMotor
      • .ctor()
      • GetMotorTorque(Single timeStep)
      • INTERNAL_CALL_GetMotorTorque(HingeJoint2D self, Single timeStep)
      • INTERNAL_get_limits(JointAngleLimits2D& value)
      • INTERNAL_get_motor(JointMotor2D& value)
      • INTERNAL_set_limits(JointAngleLimits2D& value)
      • INTERNAL_set_motor(JointMotor2D& value)
    • HorizontalWrapMode (2, 0)
      • Overflow
      • Wrap
    • HumanBodyBones (55, 1)
      • Chest
      • Head
      • Hips
      • Jaw
      • LastBone
      • LeftEye
      • LeftFoot
      • LeftHand
      • LeftIndexDistal
      • LeftIndexIntermediate
      • LeftIndexProximal
      • LeftLittleDistal
      • LeftLittleIntermediate
      • LeftLittleProximal
      • LeftLowerArm
      • LeftLowerLeg
      • LeftMiddleDistal
      • LeftMiddleIntermediate
      • LeftMiddleProximal
      • LeftRingDistal
      • LeftRingIntermediate
      • LeftRingProximal
      • LeftShoulder
      • LeftThumbDistal
      • LeftThumbIntermediate
      • LeftThumbProximal
      • LeftToes
      • LeftUpperArm
      • LeftUpperLeg
      • Neck
      • RightEye
      • RightFoot
      • RightHand
      • RightIndexDistal
      • RightIndexIntermediate
      • RightIndexProximal
      • RightLittleDistal
      • RightLittleIntermediate
      • RightLittleProximal
      • RightLowerArm
      • RightLowerLeg
      • RightMiddleDistal
      • RightMiddleIntermediate
      • RightMiddleProximal
      • RightRingDistal
      • RightRingIntermediate
      • RightRingProximal
      • RightShoulder
      • RightThumbDistal
      • RightThumbIntermediate
      • RightThumbProximal
      • RightToes
      • RightUpperArm
      • RightUpperLeg
      • Spine
      • UpperChest
    • ILogger (17, 0)
      • filterLogType
      • logEnabled
      • logHandler
      • IsLogTypeAllowed(LogType logType)
      • Log(LogType logType, Object message)
      • Log(LogType logType, Object message, Object context)
      • Log(LogType logType, String tag, Object message)
      • Log(LogType logType, String tag, Object message, Object context)
      • Log(Object message)
      • Log(String tag, Object message)
      • Log(String tag, Object message, Object context)
      • LogError(String tag, Object message)
      • LogError(String tag, Object message, Object context)
      • LogException(Exception exception)
      • LogFormat(LogType logType, String format, Object[] args)
      • LogWarning(String tag, Object message)
      • LogWarning(String tag, Object message, Object context)
    • ILogHandler (2, 0)
      • LogException(Exception exception, Object context)
      • LogFormat(LogType logType, Object context, String format, Object[] args)
    • ImageEffectAllowedInSceneView (1, 0)
      • .ctor()
    • ImageEffectOpaque (1, 0)
      • .ctor()
    • ImageEffectTransformsToLDR (1, 0)
      • .ctor()
    • ImagePosition (4, 0)
      • ImageAbove
      • ImageLeft
      • ImageOnly
      • TextOnly
    • IMECompositionMode (3, 0)
      • Auto
      • Off
      • On
    • Input (32, 34)
      • anyKey
      • compositionCursorPos
      • compositionString
      • deviceOrientation
      • imeCompositionMode
      • inputString
      • mousePosition
      • mousePresent
      • mouseScrollDelta
      • multiTouchEnabled
      • touchCount
      • touches
      • touchSupported
      • .cctor()
      • .ctor()
      • GetAxis(String axis)
      • GetAxisRaw(String axis)
      • GetButton(String name)
      • GetButtonDown(String name)
      • GetButtonUp(String name)
      • GetJoystickNames()
      • GetKey(String keyName)
      • GetKey(KeyCode keyCode)
      • GetKeyDown(String keyName)
      • GetKeyDown(KeyCode keyCode)
      • GetKeyUp(String keyName)
      • GetKeyUp(KeyCode keyCode)
      • GetMouseButton(Int32 button)
      • GetMouseButtonDown(Int32 button)
      • GetMouseButtonUp(Int32 button)
      • GetTouch(Int32 index)
      • ResetInputAxes()
      • compassInstance
      • locationServiceInstance
      • m_MainGyro
      • acceleration
      • accelerationEventCount
      • accelerationEvents
      • anyKeyDown
      • backButtonLeavesApp
      • compass
      • compensateSensors
      • eatKeyPressOnTextFieldFocus
      • gyro
      • imeIsSelected
      • isGyroAvailable
      • location
      • simulateMouseWithTouches
      • stylusTouchSupported
      • touchPressureSupported
      • GetAccelerationEvent(Int32 index)
      • GetKeyDownInt(Int32 key)
      • GetKeyDownString(String name)
      • GetKeyInt(Int32 key)
      • GetKeyString(String name)
      • GetKeyUpInt(Int32 key)
      • GetKeyUpString(String name)
      • INTERNAL_CALL_GetAccelerationEvent(Int32 index, AccelerationEvent& value)
      • INTERNAL_CALL_GetTouch(Int32 index, Touch& value)
      • INTERNAL_get_acceleration(Vector3& value)
      • INTERNAL_get_compositionCursorPos(Vector2& value)
      • INTERNAL_get_mousePosition(Vector3& value)
      • INTERNAL_get_mouseScrollDelta(Vector2& value)
      • INTERNAL_set_compositionCursorPos(Vector2& value)
      • IsJoystickPreconfigured(String joystickName)
      • mainGyroIndex_Internal()
    • ISerializationCallbackReceiver (2, 0)
      • OnAfterDeserialize()
      • OnBeforeSerialize()
    • Joint2D (8, 5)
      • breakForce
      • breakTorque
      • collideConnected
      • connectedBody
      • enableCollision
      • reactionForce
      • reactionTorque
      • .ctor()
      • attachedRigidbody
      • GetReactionForce(Single timeStep)
      • GetReactionTorque(Single timeStep)
      • INTERNAL_CALL_GetReactionTorque(Joint2D self, Single timeStep)
      • Internal_GetReactionForce(Joint2D joint, Single timeStep, Vector2& value)
    • JointAngleLimits2D (2, 2)
      • max
      • min
      • m_LowerAngle
      • m_UpperAngle
    • JointLimitState2D (4, 0)
      • EqualLimits
      • Inactive
      • LowerLimit
      • UpperLimit
    • JointMotor2D (2, 2)
      • maxMotorTorque
      • motorSpeed
      • m_MaximumMotorTorque
      • m_MotorSpeed
    • JointSuspension2D (3, 3)
      • angle
      • dampingRatio
      • frequency
      • m_Angle
      • m_DampingRatio
      • m_Frequency
    • JointTranslationLimits2D (2, 2)
      • max
      • min
      • m_LowerTranslation
      • m_UpperTranslation
    • JsonUtility (5, 0)
      • FromJson(String json)
      • FromJson(String json, Type type)
      • FromJsonOverwrite(String json, Object objectToOverwrite)
      • ToJson(Object obj)
      • ToJson(Object obj, Boolean prettyPrint)
    • KeyCode (321, 0)
      • A
      • Alpha0
      • Alpha1
      • Alpha2
      • Alpha3
      • Alpha4
      • Alpha5
      • Alpha6
      • Alpha7
      • Alpha8
      • Alpha9
      • AltGr
      • Ampersand
      • Asterisk
      • At
      • B
      • BackQuote
      • Backslash
      • Backspace
      • Break
      • C
      • CapsLock
      • Caret
      • Clear
      • Colon
      • Comma
      • D
      • Delete
      • Dollar
      • DoubleQuote
      • DownArrow
      • E
      • End
      • Equals
      • Escape
      • Exclaim
      • F
      • F1
      • F10
      • F11
      • F12
      • F13
      • F14
      • F15
      • F2
      • F3
      • F4
      • F5
      • F6
      • F7
      • F8
      • F9
      • G
      • Greater
      • H
      • Hash
      • Help
      • Home
      • I
      • Insert
      • J
      • Joystick1Button0
      • Joystick1Button1
      • Joystick1Button10
      • Joystick1Button11
      • Joystick1Button12
      • Joystick1Button13
      • Joystick1Button14
      • Joystick1Button15
      • Joystick1Button16
      • Joystick1Button17
      • Joystick1Button18
      • Joystick1Button19
      • Joystick1Button2
      • Joystick1Button3
      • Joystick1Button4
      • Joystick1Button5
      • Joystick1Button6
      • Joystick1Button7
      • Joystick1Button8
      • Joystick1Button9
      • Joystick2Button0
      • Joystick2Button1
      • Joystick2Button10
      • Joystick2Button11
      • Joystick2Button12
      • Joystick2Button13
      • Joystick2Button14
      • Joystick2Button15
      • Joystick2Button16
      • Joystick2Button17
      • Joystick2Button18
      • Joystick2Button19
      • Joystick2Button2
      • Joystick2Button3
      • Joystick2Button4
      • Joystick2Button5
      • Joystick2Button6
      • Joystick2Button7
      • Joystick2Button8
      • Joystick2Button9
      • Joystick3Button0
      • Joystick3Button1
      • Joystick3Button10
      • Joystick3Button11
      • Joystick3Button12
      • Joystick3Button13
      • Joystick3Button14
      • Joystick3Button15
      • Joystick3Button16
      • Joystick3Button17
      • Joystick3Button18
      • Joystick3Button19
      • Joystick3Button2
      • Joystick3Button3
      • Joystick3Button4
      • Joystick3Button5
      • Joystick3Button6
      • Joystick3Button7
      • Joystick3Button8
      • Joystick3Button9
      • Joystick4Button0
      • Joystick4Button1
      • Joystick4Button10
      • Joystick4Button11
      • Joystick4Button12
      • Joystick4Button13
      • Joystick4Button14
      • Joystick4Button15
      • Joystick4Button16
      • Joystick4Button17
      • Joystick4Button18
      • Joystick4Button19
      • Joystick4Button2
      • Joystick4Button3
      • Joystick4Button4
      • Joystick4Button5
      • Joystick4Button6
      • Joystick4Button7
      • Joystick4Button8
      • Joystick4Button9
      • Joystick5Button0
      • Joystick5Button1
      • Joystick5Button10
      • Joystick5Button11
      • Joystick5Button12
      • Joystick5Button13
      • Joystick5Button14
      • Joystick5Button15
      • Joystick5Button16
      • Joystick5Button17
      • Joystick5Button18
      • Joystick5Button19
      • Joystick5Button2
      • Joystick5Button3
      • Joystick5Button4
      • Joystick5Button5
      • Joystick5Button6
      • Joystick5Button7
      • Joystick5Button8
      • Joystick5Button9
      • Joystick6Button0
      • Joystick6Button1
      • Joystick6Button10
      • Joystick6Button11
      • Joystick6Button12
      • Joystick6Button13
      • Joystick6Button14
      • Joystick6Button15
      • Joystick6Button16
      • Joystick6Button17
      • Joystick6Button18
      • Joystick6Button19
      • Joystick6Button2
      • Joystick6Button3
      • Joystick6Button4
      • Joystick6Button5
      • Joystick6Button6
      • Joystick6Button7
      • Joystick6Button8
      • Joystick6Button9
      • Joystick7Button0
      • Joystick7Button1
      • Joystick7Button10
      • Joystick7Button11
      • Joystick7Button12
      • Joystick7Button13
      • Joystick7Button14
      • Joystick7Button15
      • Joystick7Button16
      • Joystick7Button17
      • Joystick7Button18
      • Joystick7Button19
      • Joystick7Button2
      • Joystick7Button3
      • Joystick7Button4
      • Joystick7Button5
      • Joystick7Button6
      • Joystick7Button7
      • Joystick7Button8
      • Joystick7Button9
      • Joystick8Button0
      • Joystick8Button1
      • Joystick8Button10
      • Joystick8Button11
      • Joystick8Button12
      • Joystick8Button13
      • Joystick8Button14
      • Joystick8Button15
      • Joystick8Button16
      • Joystick8Button17
      • Joystick8Button18
      • Joystick8Button19
      • Joystick8Button2
      • Joystick8Button3
      • Joystick8Button4
      • Joystick8Button5
      • Joystick8Button6
      • Joystick8Button7
      • Joystick8Button8
      • Joystick8Button9
      • JoystickButton0
      • JoystickButton1
      • JoystickButton10
      • JoystickButton11
      • JoystickButton12
      • JoystickButton13
      • JoystickButton14
      • JoystickButton15
      • JoystickButton16
      • JoystickButton17
      • JoystickButton18
      • JoystickButton19
      • JoystickButton2
      • JoystickButton3
      • JoystickButton4
      • JoystickButton5
      • JoystickButton6
      • JoystickButton7
      • JoystickButton8
      • JoystickButton9
      • K
      • Keypad0
      • Keypad1
      • Keypad2
      • Keypad3
      • Keypad4
      • Keypad5
      • Keypad6
      • Keypad7
      • Keypad8
      • Keypad9
      • KeypadDivide
      • KeypadEnter
      • KeypadEquals
      • KeypadMinus
      • KeypadMultiply
      • KeypadPeriod
      • KeypadPlus
      • L
      • LeftAlt
      • LeftApple
      • LeftArrow
      • LeftBracket
      • LeftCommand
      • LeftControl
      • LeftParen
      • LeftShift
      • LeftWindows
      • Less
      • M
      • Menu
      • Minus
      • Mouse0
      • Mouse1
      • Mouse2
      • Mouse3
      • Mouse4
      • Mouse5
      • Mouse6
      • N
      • None
      • Numlock
      • O
      • P
      • PageDown
      • PageUp
      • Pause
      • Period
      • Plus
      • Print
      • Q
      • Question
      • Quote
      • R
      • Return
      • RightAlt
      • RightApple
      • RightArrow
      • RightBracket
      • RightCommand
      • RightControl
      • RightParen
      • RightShift
      • RightWindows
      • S
      • ScrollLock
      • Semicolon
      • Slash
      • Space
      • SysReq
      • T
      • Tab
      • U
      • Underscore
      • UpArrow
      • V
      • W
      • X
      • Y
      • Z
    • Keyframe (2, 10)
      • .ctor(Single time, Single value)
      • .ctor(Single time, Single value, Single inTangent, Single outTangent)
      • m_InTangent
      • m_OutTangent
      • m_TangentMode
      • m_Time
      • m_Value
      • inTangent
      • outTangent
      • tangentMode
      • time
      • value
    • LayerMask (6, 1)
      • value
      • GetMask(String[] layerNames)
      • LayerToName(Int32 layer)
      • NameToLayer(String layerName)
      • op_Implicit(LayerMask mask)
      • op_Implicit(Int32 intVal)
      • m_Mask
    • Light (24, 24)
      • alreadyLightmapped
      • areaSize
      • bakedIndex
      • bounceIntensity
      • color
      • cookie
      • cookieSize
      • cullingMask
      • intensity
      • isBaked
      • lightmappingMode
      • range
      • renderMode
      • shadowBias
      • shadowCustomResolution
      • shadowNearPlane
      • shadowNormalBias
      • shadowResolution
      • shadows
      • shadowStrength
      • spotAngle
      • type
      • .ctor()
      • GetLights(LightType type, Int32 layer)
      • m_BakedIndex
      • attenuate
      • colorTemperature
      • commandBufferCount
      • flare
      • lightmapBakeType
      • pixelLightCount
      • shadowConstantBias
      • shadowObjectSizeBias
      • shadowSoftness
      • shadowSoftnessFade
      • AddCommandBuffer(LightEvent evt, CommandBuffer buffer)
      • AddCommandBuffer(LightEvent evt, CommandBuffer buffer, ShadowMapPass shadowPassMask)
      • GetCommandBuffers(LightEvent evt)
      • INTERNAL_get_areaSize(Vector2& value)
      • INTERNAL_get_color(Color& value)
      • INTERNAL_set_areaSize(Vector2& value)
      • INTERNAL_set_color(Color& value)
      • RemoveAllCommandBuffers()
      • RemoveCommandBuffer(LightEvent evt, CommandBuffer buffer)
      • RemoveCommandBuffers(LightEvent evt)
      • SetAllLightsFalloffToInverseSquared()
      • SetAllLightsFalloffToUnityLegacy()
      • SetFalloffTable(Single[] input)
    • LightmappingMode (3, 0)
      • Baked
      • Mixed
      • Realtime
    • LightRenderMode (3, 0)
      • Auto
      • ForcePixel
      • ForceVertex
    • LightShadows (3, 0)
      • Hard
      • None
      • Soft
    • LightType (4, 0)
      • Area
      • Directional
      • Point
      • Spot
    • LineAlignment (2, 0)
      • Local
      • View
    • LineRenderer (25, 6)
      • alignment
      • colorGradient
      • endColor
      • endWidth
      • generateLightingData
      • loop
      • numCapVertices
      • numCornerVertices
      • numPositions
      • positionCount
      • startColor
      • startWidth
      • textureMode
      • useWorldSpace
      • widthCurve
      • widthMultiplier
      • .ctor()
      • GetPosition(Int32 index)
      • GetPositions(Vector3[] positions)
      • SetColors(Color start, Color end)
      • SetPosition(Int32 index, Vector3 position)
      • SetPositions(Vector3[] positions)
      • SetVertexCount(Int32 count)
      • SetWidth(Single start, Single end)
      • Simplify(Single tolerance)
      • INTERNAL_CALL_GetPosition(LineRenderer self, Int32 index, Vector3& value)
      • INTERNAL_CALL_SetPosition(LineRenderer self, Int32 index, Vector3& position)
      • INTERNAL_get_endColor(Color& value)
      • INTERNAL_get_startColor(Color& value)
      • INTERNAL_set_endColor(Color& value)
      • INTERNAL_set_startColor(Color& value)
    • LineTextureMode (4, 0)
      • DistributePerSegment
      • RepeatPerSegment
      • Stretch
      • Tile
    • LogType (5, 0)
      • Assert
      • Error
      • Exception
      • Log
      • Warning
    • MatchTargetWeightMask (3, 2)
      • positionXYZWeight
      • rotationWeight
      • .ctor(Vector3 positionXYZWeight, Single rotationWeight)
      • m_PositionXYZWeight
      • m_RotationWeight
    • Material (40, 101)
      • color
      • mainTexture
      • mainTextureOffset
      • mainTextureScale
      • passCount
      • renderQueue
      • shaderKeywords
      • .ctor(String contents)
      • .ctor(Shader shader)
      • .ctor(Material source)
      • CopyPropertiesFromMaterial(Material mat)
      • Create(String scriptContents)
      • DisableKeyword(String keyword)
      • EnableKeyword(String keyword)
      • FindPass(String passName)
      • GetColor(String propertyName)
      • GetColor(Int32 nameID)
      • GetFloat(String propertyName)
      • GetFloat(Int32 nameID)
      • GetPassName(Int32 pass)
      • GetTag(String tag, Boolean searchFallbacks, String defaultValue)
      • GetTag(String tag, Boolean searchFallbacks)
      • GetTextureOffset(String name)
      • GetTextureScale(String name)
      • GetVector(String propertyName)
      • GetVector(Int32 nameID)
      • HasProperty(String propertyName)
      • HasProperty(Int32 nameID)
      • IsKeywordEnabled(String keyword)
      • Lerp(Material start, Material end, Single t)
      • SetColor(String propertyName, Color color)
      • SetColor(Int32 nameID, Color color)
      • SetFloat(String propertyName, Single f)
      • SetFloat(Int32 nameID, Single f)
      • SetOverrideTag(String tag, String val)
      • SetPass(Int32 pass)
      • SetTextureOffset(String name, Vector2 offset)
      • SetTextureScale(String name, Vector2 scale)
      • SetVector(String propertyName, Vector4 vector)
      • SetVector(Int32 nameID, Vector4 vector)
      • doubleSidedGI
      • enableInstancing
      • globalIlluminationFlags
      • shader
      • ExtractArrayFromList(Object list)
      • GetColorArray(String name)
      • GetColorArray(Int32 nameID)
      • GetColorArray(String name, List`1 values)
      • GetColorArray(Int32 nameID, List`1 values)
      • GetColorArrayImpl(Int32 nameID)
      • GetColorArrayImplList(Int32 nameID, Object list)
      • GetColorImpl(Int32 nameID)
      • GetFloatArray(String name, List`1 values)
      • GetFloatArray(Int32 nameID, List`1 values)
      • GetFloatArray(String name)
      • GetFloatArray(Int32 nameID)
      • GetFloatArrayImpl(Int32 nameID)
      • GetFloatArrayImplList(Int32 nameID, Object list)
      • GetFloatImpl(Int32 nameID)
      • GetInt(String name)
      • GetInt(Int32 nameID)
      • GetIntImpl(Int32 nameID)
      • GetMatrix(String name)
      • GetMatrix(Int32 nameID)
      • GetMatrixArray(String name, List`1 values)
      • GetMatrixArray(Int32 nameID, List`1 values)
      • GetMatrixArray(String name)
      • GetMatrixArray(Int32 nameID)
      • GetMatrixArrayImpl(Int32 nameID)
      • GetMatrixArrayImplList(Int32 nameID, Object list)
      • GetMatrixImpl(Int32 nameID)
      • GetShaderPassEnabled(String passName)
      • GetTexture(String name)
      • GetTexture(Int32 nameID)
      • GetTextureImpl(Int32 nameID)
      • GetTextureOffset(Int32 nameID)
      • GetTextureScale(Int32 nameID)
      • GetTextureScaleAndOffsetImpl(Int32 nameID)
      • GetVectorArray(String name, List`1 values)
      • GetVectorArray(Int32 nameID, List`1 values)
      • GetVectorArray(String name)
      • GetVectorArray(Int32 nameID)
      • GetVectorArrayImpl(Int32 nameID)
      • GetVectorArrayImplList(Int32 nameID, Object list)
      • GetVectorImpl(Int32 nameID)
      • INTERNAL_CALL_GetColorImpl(Material self, Int32 nameID, Color& value)
      • INTERNAL_CALL_GetMatrixImpl(Material self, Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_GetTextureScaleAndOffsetImpl(Material self, Int32 nameID, Vector4& value)
      • INTERNAL_CALL_GetVectorImpl(Material self, Int32 nameID, Vector4& value)
      • INTERNAL_CALL_SetColorImpl(Material self, Int32 nameID, Color& value)
      • INTERNAL_CALL_SetMatrixImpl(Material self, Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_SetTextureOffsetImpl(Material self, Int32 nameID, Vector2& offset)
      • INTERNAL_CALL_SetTextureScaleImpl(Material self, Int32 nameID, Vector2& scale)
      • INTERNAL_CALL_SetVectorImpl(Material self, Int32 nameID, Vector4& value)
      • Internal_CreateWithMaterial(Material mono, Material source)
      • Internal_CreateWithShader(Material mono, Shader shader)
      • Internal_CreateWithString(Material mono, String contents)
      • SetBuffer(String name, ComputeBuffer value)
      • SetBuffer(Int32 nameID, ComputeBuffer value)
      • SetBufferImpl(Int32 nameID, ComputeBuffer value)
      • SetColorArray(String name, List`1 values)
      • SetColorArray(Int32 nameID, List`1 values)
      • SetColorArray(String name, Color[] values)
      • SetColorArray(Int32 nameID, Color[] values)
      • SetColorArray(Int32 nameID, Color[] values, Int32 count)
      • SetColorArrayImpl(Int32 nameID, Color[] values, Int32 count)
      • SetColorImpl(Int32 nameID, Color value)
      • SetFloatArray(String name, List`1 values)
      • SetFloatArray(Int32 nameID, List`1 values)
      • SetFloatArray(String name, Single[] values)
      • SetFloatArray(Int32 nameID, Single[] values)
      • SetFloatArray(Int32 nameID, Single[] values, Int32 count)
      • SetFloatArrayImpl(Int32 nameID, Single[] values, Int32 count)
      • SetFloatImpl(Int32 nameID, Single value)
      • SetInt(String name, Int32 value)
      • SetInt(Int32 nameID, Int32 value)
      • SetIntImpl(Int32 nameID, Int32 value)
      • SetMatrix(String name, Matrix4x4 value)
      • SetMatrix(Int32 nameID, Matrix4x4 value)
      • SetMatrixArray(String name, List`1 values)
      • SetMatrixArray(Int32 nameID, List`1 values)
      • SetMatrixArray(String name, Matrix4x4[] values)
      • SetMatrixArray(Int32 nameID, Matrix4x4[] values)
      • SetMatrixArray(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetMatrixArrayImpl(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetMatrixImpl(Int32 nameID, Matrix4x4 value)
      • SetShaderPassEnabled(String passName, Boolean enabled)
      • SetTexture(String name, Texture value)
      • SetTexture(Int32 nameID, Texture value)
      • SetTextureImpl(Int32 nameID, Texture value)
      • SetTextureOffset(Int32 nameID, Vector2 value)
      • SetTextureOffsetImpl(Int32 nameID, Vector2 offset)
      • SetTextureScale(Int32 nameID, Vector2 value)
      • SetTextureScaleImpl(Int32 nameID, Vector2 scale)
      • SetVectorArray(String name, List`1 values)
      • SetVectorArray(Int32 nameID, List`1 values)
      • SetVectorArray(String name, Vector4[] values)
      • SetVectorArray(Int32 nameID, Vector4[] values)
      • SetVectorArray(Int32 nameID, Vector4[] values, Int32 count)
      • SetVectorArrayImpl(Int32 nameID, Vector4[] values, Int32 count)
      • SetVectorImpl(Int32 nameID, Vector4 value)
    • MaterialGlobalIlluminationFlags (4, 1)
      • BakedEmissive
      • EmissiveIsBlack
      • None
      • RealtimeEmissive
      • AnyEmissive
    • MaterialPropertyBlock (60, 29)
      • isEmpty
      • .ctor()
      • AddColor(String name, Color value)
      • AddColor(Int32 nameID, Color value)
      • AddFloat(String name, Single value)
      • AddFloat(Int32 nameID, Single value)
      • AddMatrix(String name, Matrix4x4 value)
      • AddMatrix(Int32 nameID, Matrix4x4 value)
      • AddTexture(String name, Texture value)
      • AddTexture(Int32 nameID, Texture value)
      • AddVector(String name, Vector4 value)
      • AddVector(Int32 nameID, Vector4 value)
      • Clear()
      • DestroyBlock()
      • GetFloat(String name)
      • GetFloat(Int32 nameID)
      • GetFloatArray(String name, List`1 values)
      • GetFloatArray(Int32 nameID, List`1 values)
      • GetFloatArray(String name)
      • GetFloatArray(Int32 nameID)
      • GetFloatArrayImplList(Int32 nameID, Object list)
      • GetMatrix(String name)
      • GetMatrix(Int32 nameID)
      • GetMatrixArray(String name, List`1 values)
      • GetMatrixArray(Int32 nameID, List`1 values)
      • GetMatrixArray(String name)
      • GetMatrixArray(Int32 nameID)
      • GetMatrixArrayImplList(Int32 nameID, Object list)
      • GetTexture(String name)
      • GetTexture(Int32 nameID)
      • GetVector(String name)
      • GetVector(Int32 nameID)
      • GetVectorArray(String name, List`1 values)
      • GetVectorArray(Int32 nameID, List`1 values)
      • GetVectorArray(String name)
      • GetVectorArray(Int32 nameID)
      • GetVectorArrayImplList(Int32 nameID, Object list)
      • InitBlock()
      • SetColor(String name, Color value)
      • SetColor(Int32 nameID, Color value)
      • SetFloat(String name, Single value)
      • SetFloat(Int32 nameID, Single value)
      • SetFloatArray(String name, List`1 values)
      • SetFloatArray(Int32 nameID, List`1 values)
      • SetFloatArray(String name, Single[] values)
      • SetFloatArray(Int32 nameID, Single[] values)
      • SetMatrix(String name, Matrix4x4 value)
      • SetMatrix(Int32 nameID, Matrix4x4 value)
      • SetMatrixArray(String name, List`1 values)
      • SetMatrixArray(Int32 nameID, List`1 values)
      • SetMatrixArray(String name, Matrix4x4[] values)
      • SetMatrixArray(Int32 nameID, Matrix4x4[] values)
      • SetTexture(String name, Texture value)
      • SetTexture(Int32 nameID, Texture value)
      • SetVector(String name, Vector4 value)
      • SetVector(Int32 nameID, Vector4 value)
      • SetVectorArray(String name, List`1 values)
      • SetVectorArray(Int32 nameID, List`1 values)
      • SetVectorArray(String name, Vector4[] values)
      • SetVectorArray(Int32 nameID, Vector4[] values)
      • m_Ptr
      • ExtractArrayFromList(Object list)
      • Finalize()
      • GetFloatArrayImpl(Int32 nameID)
      • GetFloatImpl(Int32 nameID)
      • GetMatrixArrayImpl(Int32 nameID)
      • GetMatrixImpl(Int32 nameID)
      • GetTextureImpl(Int32 nameID)
      • GetVectorArrayImpl(Int32 nameID)
      • GetVectorImpl(Int32 nameID)
      • INTERNAL_CALL_GetMatrixImpl(MaterialPropertyBlock self, Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_GetVectorImpl(MaterialPropertyBlock self, Int32 nameID, Vector4& value)
      • INTERNAL_CALL_SetColorImpl(MaterialPropertyBlock self, Int32 nameID, Color& value)
      • INTERNAL_CALL_SetMatrixImpl(MaterialPropertyBlock self, Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_SetVectorImpl(MaterialPropertyBlock self, Int32 nameID, Vector4& value)
      • SetBuffer(String name, ComputeBuffer value)
      • SetBuffer(Int32 nameID, ComputeBuffer value)
      • SetBufferImpl(Int32 nameID, ComputeBuffer value)
      • SetColorImpl(Int32 nameID, Color value)
      • SetFloatArray(Int32 nameID, Single[] values, Int32 count)
      • SetFloatArrayImpl(Int32 nameID, Single[] values, Int32 count)
      • SetFloatImpl(Int32 nameID, Single value)
      • SetMatrixArray(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetMatrixArrayImpl(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetMatrixImpl(Int32 nameID, Matrix4x4 value)
      • SetTextureImpl(Int32 nameID, Texture value)
      • SetVectorArray(Int32 nameID, Vector4[] values, Int32 count)
      • SetVectorArrayImpl(Int32 nameID, Vector4[] values, Int32 count)
      • SetVectorImpl(Int32 nameID, Vector4 value)
    • Mathf (65, 6)
      • Deg2Rad
      • Epsilon
      • Infinity
      • NegativeInfinity
      • PI
      • Rad2Deg
      • Abs(Single f)
      • Abs(Int32 f)
      • Acos(Single f)
      • Approximately(Single a, Single b)
      • Asin(Single f)
      • Atan(Single f)
      • Atan2(Single y, Single x)
      • Ceil(Single f)
      • CeilToInt(Single f)
      • Clamp(Single value, Single min, Single max)
      • Clamp(Int32 value, Int32 min, Int32 max)
      • Clamp01(Single value)
      • ClosestPowerOfTwo(Int32 value)
      • CorrelatedColorTemperatureToRGB(Single kelvin)
      • Cos(Single f)
      • DeltaAngle(Single current, Single target)
      • Exp(Single p)
      • Floor(Single f)
      • FloorToInt(Single f)
      • Gamma(Single value, Single absmax, Single gamma)
      • GammaToLinearSpace(Single value)
      • HalfToFloat(UInt16 value)
      • InverseLerp(Single from, Single to, Single value)
      • IsPowerOfTwo(Int32 value)
      • Lerp(Single from, Single to, Single t)
      • LerpAngle(Single a, Single b, Single t)
      • LerpUnclamped(Single from, Single to, Single t)
      • LinearToGammaSpace(Single value)
      • Log(Single f, Single p)
      • Log(Single f)
      • Log10(Single f)
      • Max(Single a, Single b)
      • Max(Single[] values)
      • Max(Int32 a, Int32 b)
      • Max(Int32[] values)
      • Min(Single a, Single b)
      • Min(Single[] values)
      • Min(Int32 a, Int32 b)
      • Min(Int32[] values)
      • MoveTowards(Single current, Single target, Single maxDelta)
      • MoveTowardsAngle(Single current, Single target, Single maxDelta)
      • NextPowerOfTwo(Int32 value)
      • PerlinNoise(Single x, Single y)
      • PingPong(Single t, Single length)
      • Pow(Single f, Single p)
      • Repeat(Single t, Single length)
      • Round(Single f)
      • RoundToInt(Single f)
      • Sign(Single f)
      • Sin(Single f)
      • SmoothDamp(Single current, Single target, Single& currentVelocity, Single smoothTime, Single maxSpeed)
      • SmoothDamp(Single current, Single target, Single& currentVelocity, Single smoothTime)
      • SmoothDamp(Single current, Single target, Single& currentVelocity, Single smoothTime, Single maxSpeed, Single deltaTime)
      • SmoothDampAngle(Single current, Single target, Single& currentVelocity, Single smoothTime, Single maxSpeed)
      • SmoothDampAngle(Single current, Single target, Single& currentVelocity, Single smoothTime)
      • SmoothDampAngle(Single current, Single target, Single& currentVelocity, Single smoothTime, Single maxSpeed, Single deltaTime)
      • SmoothStep(Single from, Single to, Single t)
      • Sqrt(Single f)
      • Tan(Single f)
      • .cctor()
      • FloatToHalf(Single val)
      • INTERNAL_CALL_CorrelatedColorTemperatureToRGB(Single kelvin, Color& value)
      • LineIntersection(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2& result)
      • LineSegmentIntersection(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2& result)
      • RandomToLong(Random r)
    • Matrix4x4 (57, 18)
      • m00
      • m01
      • m02
      • m03
      • m10
      • m11
      • m12
      • m13
      • m20
      • m21
      • m22
      • m23
      • m30
      • m31
      • m32
      • m33
      • decomposeProjection
      • determinant
      • identity
      • inverse
      • isIdentity
      • Item
      • Item
      • lossyScale
      • rotation
      • transpose
      • zero
      • Determinant(Matrix4x4 matrix)
      • Equals(Object other)
      • Frustum(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar)
      • Frustum(FrustumPlanes frustumPlanes)
      • GetColumn(Int32 i)
      • GetHashCode()
      • GetRow(Int32 i)
      • Inverse(Matrix4x4 m)
      • LookAt(Vector3 from, Vector3 to, Vector3 up)
      • MultiplyPoint(Vector3 v)
      • MultiplyPoint3x4(Vector3 v)
      • MultiplyVector(Vector3 v)
      • op_Equality(Matrix4x4 lhs, Matrix4x4 rhs)
      • op_Inequality(Matrix4x4 lhs, Matrix4x4 rhs)
      • op_Multiply(Matrix4x4 lhs, Matrix4x4 rhs)
      • op_Multiply(Matrix4x4 lhs, Vector4 v)
      • Ortho(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar)
      • Perspective(Single fov, Single aspect, Single zNear, Single zFar)
      • Rotate(Quaternion q)
      • Scale(Vector3 v)
      • SetColumn(Int32 i, Vector4 v)
      • SetRow(Int32 i, Vector4 v)
      • SetTRS(Vector3 position, Quaternion rotation, Vector3 scale)
      • ToString()
      • ToString(String format)
      • TransformPlane(Plane plane)
      • Translate(Vector3 v)
      • Transpose(Matrix4x4 matrix)
      • TRS(Vector3 position, Quaternion rotation, Vector3 scale)
      • ValidTRS()
      • identityMatrix
      • zeroMatrix
      • .cctor()
      • .ctor(Vector4 column0, Vector4 column1, Vector4 column2, Vector4 column3)
      • FrustumInternal(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar)
      • INTERNAL_CALL_Determinant(Matrix4x4& m)
      • INTERNAL_CALL_FrustumInternal(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar, Matrix4x4& value)
      • INTERNAL_CALL_Inverse(Matrix4x4& m, Matrix4x4& value)
      • INTERNAL_CALL_Invert(Matrix4x4& inMatrix, Matrix4x4& dest)
      • INTERNAL_CALL_LookAt(Vector3& from, Vector3& to, Vector3& up, Matrix4x4& value)
      • INTERNAL_CALL_Ortho(Single left, Single right, Single bottom, Single top, Single zNear, Single zFar, Matrix4x4& value)
      • INTERNAL_CALL_Perspective(Single fov, Single aspect, Single zNear, Single zFar, Matrix4x4& value)
      • INTERNAL_CALL_Transpose(Matrix4x4& m, Matrix4x4& value)
      • INTERNAL_CALL_TRS(Vector3& pos, Quaternion& q, Vector3& s, Matrix4x4& value)
      • INTERNAL_get_decomposeProjection(FrustumPlanes& value)
      • INTERNAL_get_lossyScale(Vector3& value)
      • INTERNAL_get_rotation(Quaternion& value)
      • Invert(Matrix4x4 inMatrix, Matrix4x4& dest)
    • Mesh (37, 85)
      • bindposes
      • blendShapeCount
      • boneWeights
      • bounds
      • colors
      • colors32
      • isReadable
      • normals
      • subMeshCount
      • tangents
      • triangles
      • uv
      • uv2
      • uv3
      • uv4
      • vertexCount
      • vertices
      • .ctor()
      • Clear(Boolean keepVertexLayout)
      • Clear()
      • GetIndices(Int32 submesh)
      • GetUVs(Int32 channel, List`1 uvs)
      • GetUVs(Int32 channel, List`1 uvs)
      • GetUVs(Int32 channel, List`1 uvs)
      • MarkDynamic()
      • RecalculateBounds()
      • RecalculateNormals()
      • SetColors(List`1 inColors)
      • SetColors(List`1 inColors)
      • SetIndices(Int32[] indices, MeshTopology topology, Int32 submesh)
      • SetNormals(List`1 inNormals)
      • SetTangents(List`1 inTangents)
      • SetTriangles(Int32[] indices, Int32 submeshId)
      • SetUVs(Int32 channel, List`1 uvs)
      • SetUVs(Int32 channel, List`1 uvs)
      • SetUVs(Int32 channel, List`1 uvs)
      • SetVertices(List`1 inVertices)
      • canAccess
      • uv1
      • vertexBufferCount
      • AddBlendShapeFrame(String shapeName, Single frameWeight, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents)
      • CheckCanAccessSubmesh(Int32 submesh, Boolean errorAboutTriangles)
      • CheckCanAccessSubmeshIndices(Int32 submesh)
      • CheckCanAccessSubmeshTriangles(Int32 submesh)
      • ClearBlendShapes()
      • ClearImpl(Boolean keepVertexLayout)
      • CombineMeshes(CombineInstance[] combine, Boolean mergeSubMeshes, Boolean useMatrices, Boolean hasLightmapData)
      • CombineMeshes(CombineInstance[] combine, Boolean mergeSubMeshes, Boolean useMatrices)
      • CombineMeshes(CombineInstance[] combine, Boolean mergeSubMeshes)
      • CombineMeshes(CombineInstance[] combine)
      • DefaultDimensionForChannel(InternalShaderChannel channel)
      • ExtractArrayFromList(Object list)
      • GetAllocArrayFromChannel(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim)
      • GetAllocArrayFromChannel(InternalShaderChannel channel)
      • GetAllocArrayFromChannelImpl(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim)
      • GetArrayFromChannelImpl(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim, Array values)
      • GetBindposeCount()
      • GetBindposes(List`1 bindposes)
      • GetBindposesNonAllocImpl(Object values)
      • GetBlendShapeFrameCount(Int32 shapeIndex)
      • GetBlendShapeFrameVertices(Int32 shapeIndex, Int32 frameIndex, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents)
      • GetBlendShapeFrameWeight(Int32 shapeIndex, Int32 frameIndex)
      • GetBlendShapeIndex(String blendShapeName)
      • GetBlendShapeName(Int32 shapeIndex)
      • GetBoneWeights(List`1 boneWeights)
      • GetBoneWeightsNonAllocImpl(Object values)
      • GetColors(List`1 colors)
      • GetColors(List`1 colors)
      • GetIndexCount(Int32 submesh)
      • GetIndexCountImpl(Int32 submesh)
      • GetIndexStart(Int32 submesh)
      • GetIndexStartImpl(Int32 submesh)
      • GetIndices(List`1 indices, Int32 submesh)
      • GetIndicesImpl(Int32 submesh)
      • GetIndicesNonAllocImpl(Object values, Int32 submesh)
      • GetListForChannel(List`1 buffer, Int32 capacity, InternalShaderChannel channel, Int32 dim)
      • GetListForChannel(List`1 buffer, Int32 capacity, InternalShaderChannel channel, Int32 dim, InternalVertexChannelType channelType)
      • GetNativeIndexBufferPtr()
      • GetNativeVertexBufferPtr(Int32 index)
      • GetNormals(List`1 normals)
      • GetTangents(List`1 tangents)
      • GetTopology(Int32 submesh)
      • GetTriangles(Int32 submesh)
      • GetTriangles(List`1 triangles, Int32 submesh)
      • GetTrianglesImpl(Int32 submesh)
      • GetTrianglesNonAllocImpl(Object values, Int32 submesh)
      • GetUVChannel(Int32 uvIndex)
      • GetUVsImpl(Int32 uvIndex, List`1 uvs, Int32 dim)
      • GetVertices(List`1 vertices)
      • HasChannel(InternalShaderChannel channel)
      • Internal_Create(Mesh mono)
      • INTERNAL_get_bounds(Bounds& value)
      • INTERNAL_set_bounds(Bounds& value)
      • MarkDynamicImpl()
      • Optimize()
      • PrepareUserBuffer(List`1 buffer, Int32 capacity)
      • PrintErrorCantAccessChannel(InternalShaderChannel ch)
      • PrintErrorCantAccessIndices()
      • RecalculateBoundsImpl()
      • RecalculateNormalsImpl()
      • RecalculateTangents()
      • RecalculateTangentsImpl()
      • ResizeList(Object list, Int32 size)
      • SafeLength(Array values)
      • SafeLength(List`1 values)
      • SetArrayForChannel(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim, T[] values)
      • SetArrayForChannel(InternalShaderChannel channel, T[] values)
      • SetArrayForChannelImpl(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim, Array values, Int32 arraySize)
      • SetIndices(Int32[] indices, MeshTopology topology, Int32 submesh, Boolean calculateBounds)
      • SetIndicesImpl(Int32 submesh, MeshTopology topology, Array indices, Int32 arraySize, Boolean calculateBounds)
      • SetIndicesImpl(Int32 submesh, MeshTopology topology, Array indices, Int32 arraySize)
      • SetListForChannel(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim, List`1 values)
      • SetListForChannel(InternalShaderChannel channel, List`1 values)
      • SetSizedArrayForChannel(InternalShaderChannel channel, InternalVertexChannelType format, Int32 dim, Array values, Int32 valuesCount)
      • SetTriangles(Int32[] triangles, Int32 submesh, Boolean calculateBounds)
      • SetTriangles(List`1 triangles, Int32 submesh)
      • SetTriangles(List`1 triangles, Int32 submesh, Boolean calculateBounds)
      • SetTrianglesImpl(Int32 submesh, Array triangles, Int32 arraySize, Boolean calculateBounds)
      • SetTrianglesImpl(Int32 submesh, Array triangles, Int32 arraySize)
      • SetUvsImpl(Int32 uvIndex, Int32 dim, List`1 uvs)
      • UploadMeshData(Boolean markNoLogerReadable)
      • UploadMeshDataImpl(Boolean markNoLogerReadable)
    • MeshCollider (6, 0)
      • convex
      • inflateMesh
      • sharedMesh
      • skinWidth
      • smoothSphereCollisions
      • .ctor()
    • MeshFilter (3, 0)
      • mesh
      • sharedMesh
      • .ctor()
    • MeshRenderer (1, 1)
      • .ctor()
      • additionalVertexStreams
    • MeshTopology (5, 0)
      • Lines
      • LineStrip
      • Points
      • Quads
      • Triangles
    • MonoBehaviour (18, 6)
      • runInEditMode
      • useGUILayout
      • .ctor()
      • CancelInvoke()
      • CancelInvoke(String methodName)
      • Invoke(String methodName, Single time)
      • InvokeRepeating(String methodName, Single time, Single repeatRate)
      • IsInvoking(String methodName)
      • IsInvoking()
      • print(Object message)
      • StartCoroutine(IEnumerator routine)
      • StartCoroutine(String methodName, Object value)
      • StartCoroutine(String methodName)
      • StartCoroutine_Auto(IEnumerator routine)
      • StopAllCoroutines()
      • StopCoroutine(String methodName)
      • StopCoroutine(IEnumerator routine)
      • StopCoroutine(Coroutine routine)
      • GetScriptClassName()
      • Internal_CancelInvokeAll()
      • Internal_IsInvokingAll()
      • StartCoroutine_Auto_Internal(IEnumerator routine)
      • StopCoroutine_Auto(Coroutine routine)
      • StopCoroutineViaEnumerator_Auto(IEnumerator routine)
    • MultilineAttribute (3, 0)
      • lines
      • .ctor()
      • .ctor(Int32 lines)
    • NetworkReachability (3, 0)
      • NotReachable
      • ReachableViaCarrierDataNetwork
      • ReachableViaLocalAreaNetwork
    • Object (32, 20)
      • hideFlags
      • name
      • .cctor()
      • .ctor()
      • Destroy(Object obj, Single t)
      • Destroy(Object obj)
      • DestroyImmediate(Object obj, Boolean allowDestroyingAssets)
      • DestroyImmediate(Object obj)
      • DestroyObject(Object obj, Single t)
      • DontDestroyOnLoad(Object obj)
      • Equals(Object o)
      • FindObjectOfType()
      • FindObjectOfType(Type type)
      • FindObjectsOfType(Type type)
      • FindObjectsOfType()
      • FindObjectsOfTypeAll(Type type)
      • FindObjectsOfTypeIncludingAssets(Type type)
      • FindSceneObjectsOfType(Type type)
      • GetHashCode()
      • GetInstanceID()
      • Instantiate(Object original, Vector3 position, Quaternion rotation)
      • Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent)
      • Instantiate(Object original)
      • Instantiate(Object original, Transform parent, Boolean instantiateInWorldSpace)
      • Instantiate(T original)
      • Instantiate(T original, Vector3 position, Quaternion rotation)
      • Instantiate(T original, Vector3 position, Quaternion rotation, Transform parent)
      • Instantiate(T original, Transform parent, Boolean instantiateInWorldSpace)
      • op_Equality(Object a, Object b)
      • op_Implicit(Object obj)
      • op_Inequality(Object x, Object y)
      • ToString()
      • m_CachedPtr
      • m_InstanceID
      • m_UnityRuntimeErrorString
      • OffsetOfInstanceIDInCPlusPlusObject
      • CheckNullArgument(Object arg, String message)
      • CompareBaseObjects(Object lhs, Object rhs)
      • DestroyObject(Object obj)
      • DoesObjectWithInstanceIDExist(Int32 instanceID)
      • EnsureRunningOnMainThread()
      • GetCachedPtr()
      • GetOffsetOfInstanceIDInCPlusPlusObject()
      • Instantiate(Object original, Transform parent)
      • Instantiate(T original, Transform parent)
      • INTERNAL_CALL_Internal_InstantiateSingle(Object data, Vector3& pos, Quaternion& rot)
      • INTERNAL_CALL_Internal_InstantiateSingleWithParent(Object data, Transform parent, Vector3& pos, Quaternion& rot)
      • Internal_CloneSingle(Object data)
      • Internal_CloneSingleWithParent(Object data, Transform parent, Boolean worldPositionStays)
      • Internal_InstantiateSingle(Object data, Vector3 pos, Quaternion rot)
      • Internal_InstantiateSingleWithParent(Object data, Transform parent, Vector3 pos, Quaternion rot)
      • IsNativeObjectAlive(Object o)
    • OperatingSystemFamily (4, 0)
      • Linux
      • MacOSX
      • Other
      • Windows
    • ParticleSystem (39, 51)
      • collision
      • colorBySpeed
      • colorOverLifetime
      • duration
      • emission
      • emissionRate
      • enableEmission
      • externalForces
      • forceOverLifetime
      • inheritVelocity
      • limitVelocityOverLifetime
      • loop
      • main
      • particleCount
      • playOnAwake
      • randomSeed
      • rotationBySpeed
      • rotationOverLifetime
      • shape
      • sizeBySpeed
      • sizeOverLifetime
      • subEmitters
      • textureSheetAnimation
      • trigger
      • velocityOverLifetime
      • .ctor()
      • Clear(Boolean withChildren)
      • Emit(Int32 count)
      • Emit(Vector3 position, Vector3 velocity, Single size, Single lifetime, Color32 color)
      • Emit(EmitParams emitParams, Int32 count)
      • GetParticles(Particle[] particles)
      • IsAlive(Boolean withChildren)
      • Pause(Boolean withChildren)
      • Play(Boolean withChildren)
      • SetParticles(Particle[] particles, Int32 size)
      • Simulate(Single t, Boolean withChildren, Boolean restart)
      • Simulate(Single t, Boolean withChildren)
      • Simulate(Single t)
      • Stop(Boolean withChildren)
      • customData
      • gravityModifier
      • isEmitting
      • isPaused
      • isPlaying
      • isStopped
      • lights
      • maxParticles
      • noise
      • playbackSpeed
      • safeCollisionEventSize
      • scalingMode
      • simulationSpace
      • startColor
      • startDelay
      • startLifetime
      • startRotation
      • startRotation3D
      • startSize
      • startSpeed
      • time
      • trails
      • useAutoRandomSeed
      • CalculateEffectUIData(Int32& particleCount, Single& fastestParticle, Single& slowestParticle)
      • CalculateEffectUISubEmitterData(Int32& particleCount, Single& fastestParticle, Single& slowestParticle)
      • CheckVertexStreamsMatchShader(Boolean hasTangent, Boolean hasColor, Int32 texCoordChannelCount, Material material, Boolean& tangentError, Boolean& colorError, Boolean& uvError)
      • Clear()
      • Emit(Particle particle)
      • GenerateNoisePreviewTexture(Texture2D dst)
      • GenerateRandomSeed()
      • GetCustomParticleData(List`1 customData, ParticleSystemCustomData streamIndex)
      • GetCustomParticleDataInternal(Object customData, Int32 streamIndex)
      • GetLocalToWorldMatrix()
      • GetMaxTexCoordStreams()
      • INTERNAL_CALL_Emit(ParticleSystem self, Int32 count)
      • INTERNAL_CALL_GetLocalToWorldMatrix(ParticleSystem self, Matrix4x4& value)
      • Internal_Emit(EmitParams& emitParams, Int32 count)
      • Internal_EmitOld(Particle& particle)
      • INTERNAL_get_startColor(Color& value)
      • INTERNAL_get_startRotation3D(Vector3& value)
      • INTERNAL_set_startColor(Color& value)
      • INTERNAL_set_startRotation3D(Vector3& value)
      • IsAlive()
      • Pause()
      • Play()
      • SetCustomParticleData(List`1 customData, ParticleSystemCustomData streamIndex)
      • SetCustomParticleDataInternal(Object customData, Int32 streamIndex)
      • SetupDefaultType(Int32 type)
      • Simulate(Single t, Boolean withChildren, Boolean restart, Boolean fixedTimeStep)
      • Stop(Boolean withChildren, ParticleSystemStopBehavior stopBehavior)
      • Stop()
    • ParticleSystemAnimationType (2, 0)
      • SingleRow
      • WholeSheet
    • ParticleSystemCurveMode (4, 0)
      • Constant
      • Curve
      • TwoConstants
      • TwoCurves
    • ParticleSystemEmissionType (2, 0)
      • Distance
      • Time
    • ParticleSystemGradientMode (5, 0)
      • Color
      • Gradient
      • RandomColor
      • TwoColors
      • TwoGradients
    • ParticleSystemInheritVelocityMode (2, 0)
      • Current
      • Initial
    • ParticleSystemMeshShapeType (3, 0)
      • Edge
      • Triangle
      • Vertex
    • ParticleSystemOverlapAction (3, 0)
      • Callback
      • Ignore
      • Kill
    • ParticleSystemRenderer (7, 27)
      • cameraVelocityScale
      • editorEnabled
      • lengthScale
      • maxParticleSize
      • renderMode
      • velocityScale
      • .ctor()
      • activeVertexStreamsCount
      • alignment
      • maskInteraction
      • mesh
      • meshCount
      • minParticleSize
      • normalDirection
      • pivot
      • sortingFudge
      • sortMode
      • trailMaterial
      • AreVertexStreamsEnabled(ParticleSystemVertexStreams streams)
      • DisableVertexStreams(ParticleSystemVertexStreams streams)
      • EnableVertexStreams(ParticleSystemVertexStreams streams)
      • GetActiveVertexStreams(List`1 streams)
      • GetActiveVertexStreamsInternal(Object streams)
      • GetEnabledVertexStreams(ParticleSystemVertexStreams streams)
      • GetMeshes(Mesh[] meshes)
      • INTERNAL_get_pivot(Vector3& value)
      • Internal_GetEnabledVertexStreams(ParticleSystemVertexStreams streams)
      • Internal_GetMeshCount()
      • INTERNAL_set_pivot(Vector3& value)
      • Internal_SetVertexStreams(ParticleSystemVertexStreams streams, Boolean enabled)
      • SetActiveVertexStreams(List`1 streams)
      • SetActiveVertexStreamsInternal(Object streams)
      • SetMeshes(Mesh[] meshes)
      • SetMeshes(Mesh[] meshes, Int32 size)
    • ParticleSystemRenderMode (5, 1)
      • Billboard
      • HorizontalBillboard
      • Mesh
      • Stretch
      • VerticalBillboard
      • None
    • ParticleSystemRenderSpace (4, 1)
      • Facing
      • Local
      • View
      • World
      • Velocity
    • ParticleSystemScalingMode (3, 0)
      • Hierarchy
      • Local
      • Shape
    • ParticleSystemShapeType (17, 1)
      • Box
      • BoxEdge
      • BoxShell
      • Circle
      • CircleEdge
      • Cone
      • ConeShell
      • ConeVolume
      • ConeVolumeShell
      • Hemisphere
      • HemisphereShell
      • Mesh
      • MeshRenderer
      • SingleSidedEdge
      • SkinnedMeshRenderer
      • Sphere
      • SphereShell
      • Donut
    • ParticleSystemSimulationSpace (3, 0)
      • Custom
      • Local
      • World
    • PhysicMaterial (12, 1)
      • bounceCombine
      • bounciness
      • bouncyness
      • dynamicFriction
      • dynamicFriction2
      • frictionCombine
      • frictionDirection
      • frictionDirection2
      • staticFriction
      • staticFriction2
      • .ctor()
      • .ctor(String name)
      • Internal_CreateDynamicsMaterial(PhysicMaterial mat, String name)
    • PhysicMaterialCombine (4, 0)
      • Average
      • Maximum
      • Minimum
      • Multiply
    • Physics (20, 174)
      • AllLayers
      • DefaultRaycastLayers
      • IgnoreRaycastLayer
      • kAllLayers
      • kDefaultRaycastLayers
      • kIgnoreRaycastLayer
      • queriesHitTriggers
      • .ctor()
      • Raycast(Vector3 origin, Vector3 direction, Single distance, Int32 layerMask)
      • Raycast(Vector3 origin, Vector3 direction, Single distance)
      • Raycast(Vector3 origin, Vector3 direction)
      • Raycast(Vector3 origin, Vector3 direction, RaycastHit& hitInfo, Single distance, Int32 layerMask)
      • Raycast(Vector3 origin, Vector3 direction, RaycastHit& hitInfo, Single distance)
      • Raycast(Vector3 origin, Vector3 direction, RaycastHit& hitInfo)
      • Raycast(Ray ray, Single distance, Int32 layerMask)
      • Raycast(Ray ray, Single distance)
      • Raycast(Ray ray)
      • Raycast(Ray ray, RaycastHit& hitInfo, Single distance, Int32 layerMask)
      • Raycast(Ray ray, RaycastHit& hitInfo, Single distance)
      • Raycast(Ray ray, RaycastHit& hitInfo)
      • k_MaxFloatMinusEpsilon
      • autoSimulation
      • autoSyncTransforms
      • bounceThreshold
      • bounceTreshold
      • defaultContactOffset
      • defaultSolverIterations
      • defaultSolverVelocityIterations
      • gravity
      • maxAngularVelocity
      • minPenetrationForPenalty
      • penetrationPenaltyForce
      • queriesHitBackfaces
      • sleepAngularVelocity
      • sleepThreshold
      • sleepVelocity
      • solverIterationCount
      • solverVelocityIterationCount
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance, Int32 layerMask)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit& hitInfo, Quaternion orientation, Single maxDistance, Int32 layerMask)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit& hitInfo, Quaternion orientation, Single maxDistance)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit& hitInfo, Quaternion orientation)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit& hitInfo)
      • BoxCast(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit& hitInfo, Quaternion orientation, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • BoxCastAll(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • BoxCastAll(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance, Int32 layermask)
      • BoxCastAll(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, Single maxDistance)
      • BoxCastAll(Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation)
      • BoxCastAll(Vector3 center, Vector3 halfExtents, Vector3 direction)
      • BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation, Single maxDistance, Int32 layermask)
      • BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation, Single maxDistance)
      • BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation)
      • BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance, Int32 layerMask)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit& hitInfo)
      • CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • CapsuleCastAll(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • CapsuleCastAll(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance, Int32 layermask)
      • CapsuleCastAll(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, Single maxDistance)
      • CapsuleCastAll(Vector3 point1, Vector3 point2, Single radius, Vector3 direction)
      • CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layermask)
      • CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance)
      • CapsuleCastNonAlloc(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit[] results)
      • CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, Int32 layermask)
      • CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation)
      • CheckBox(Vector3 center, Vector3 halfExtents)
      • CheckCapsule(Vector3 start, Vector3 end, Single radius, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • CheckCapsule(Vector3 start, Vector3 end, Single radius, Int32 layermask)
      • CheckCapsule(Vector3 start, Vector3 end, Single radius)
      • CheckSphere(Vector3 position, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • CheckSphere(Vector3 position, Single radius, Int32 layerMask)
      • CheckSphere(Vector3 position, Single radius)
      • ClosestPoint(Vector3 point, Collider collider, Vector3 position, Quaternion rotation)
      • ComputePenetration(Collider colliderA, Vector3 positionA, Quaternion rotationA, Collider colliderB, Vector3 positionB, Quaternion rotationB, Vector3& direction, Single& distance)
      • GetIgnoreLayerCollision(Int32 layer1, Int32 layer2)
      • IgnoreCollision(Collider collider1, Collider collider2, Boolean ignore)
      • IgnoreCollision(Collider collider1, Collider collider2)
      • IgnoreLayerCollision(Int32 layer1, Int32 layer2, Boolean ignore)
      • IgnoreLayerCollision(Int32 layer1, Int32 layer2)
      • Internal_BoxCast(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_BoxCastAll(Vector3& center, Vector3& halfExtents, Vector3& direction, Quaternion& orientation, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_BoxCastNonAlloc(Vector3& center, Vector3& halfExtents, Vector3& direction, RaycastHit[] results, Quaternion& orientation, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_CapsuleCastAll(Vector3& point1, Vector3& point2, Single radius, Vector3& direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_CapsuleCastNonAlloc(Vector3& point1, Vector3& point2, Single radius, Vector3& direction, RaycastHit[] results, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_CheckBox(Vector3& center, Vector3& halfExtents, Quaternion& orientation, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_CheckCapsule(Vector3& start, Vector3& end, Single radius, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_CheckSphere(Vector3& position, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_ClosestPoint(Vector3& point, Collider collider, Vector3& position, Quaternion& rotation, Vector3& value)
      • INTERNAL_CALL_ComputePenetration(Collider colliderA, Vector3& positionA, Quaternion& rotationA, Collider colliderB, Vector3& positionB, Quaternion& rotationB, Vector3& direction, Single& distance)
      • INTERNAL_CALL_Internal_BoxCast(Vector3& center, Vector3& halfExtents, Quaternion& orientation, Vector3& direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_Internal_CapsuleCast(Vector3& point1, Vector3& point2, Single radius, Vector3& direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_Internal_Raycast(Vector3& origin, Vector3& direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_Internal_RaycastTest(Vector3& origin, Vector3& direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapBox(Vector3& center, Vector3& halfExtents, Quaternion& orientation, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapBoxNonAlloc(Vector3& center, Vector3& halfExtents, Collider[] results, Quaternion& orientation, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapCapsule(Vector3& point0, Vector3& point1, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapCapsuleNonAlloc(Vector3& point0, Vector3& point1, Single radius, Collider[] results, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapSphere(Vector3& position, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_OverlapSphereNonAlloc(Vector3& position, Single radius, Collider[] results, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_RaycastAll(Vector3& origin, Vector3& direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_RaycastNonAlloc(Vector3& origin, Vector3& direction, RaycastHit[] results, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • Internal_CapsuleCast(Vector3 point1, Vector3 point2, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_get_gravity(Vector3& value)
      • Internal_Raycast(Vector3 origin, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • Internal_RaycastTest(Vector3 origin, Vector3 direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_set_gravity(Vector3& value)
      • Linecast(Vector3 start, Vector3 end, Int32 layerMask)
      • Linecast(Vector3 start, Vector3 end)
      • Linecast(Vector3 start, Vector3 end, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • Linecast(Vector3 start, Vector3 end, RaycastHit& hitInfo, Int32 layerMask)
      • Linecast(Vector3 start, Vector3 end, RaycastHit& hitInfo)
      • Linecast(Vector3 start, Vector3 end, RaycastHit& hitInfo, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, Int32 layerMask)
      • OverlapBox(Vector3 center, Vector3 halfExtents, Quaternion orientation)
      • OverlapBox(Vector3 center, Vector3 halfExtents)
      • OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation, Int32 layerMask)
      • OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation)
      • OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results)
      • OverlapCapsule(Vector3 point0, Vector3 point1, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapCapsule(Vector3 point0, Vector3 point1, Single radius, Int32 layerMask)
      • OverlapCapsule(Vector3 point0, Vector3 point1, Single radius)
      • OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, Single radius, Collider[] results, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, Single radius, Collider[] results, Int32 layerMask)
      • OverlapCapsuleNonAlloc(Vector3 point0, Vector3 point1, Single radius, Collider[] results)
      • OverlapSphere(Vector3 position, Single radius, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapSphere(Vector3 position, Single radius, Int32 layerMask)
      • OverlapSphere(Vector3 position, Single radius)
      • OverlapSphereNonAlloc(Vector3 position, Single radius, Collider[] results, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • OverlapSphereNonAlloc(Vector3 position, Single radius, Collider[] results, Int32 layerMask)
      • OverlapSphereNonAlloc(Vector3 position, Single radius, Collider[] results)
      • Raycast(Vector3 origin, Vector3 direction, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • Raycast(Vector3 origin, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • Raycast(Ray ray, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • Raycast(Ray ray, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • RaycastAll(Ray ray, Single maxDistance, Int32 layerMask)
      • RaycastAll(Ray ray, Single maxDistance)
      • RaycastAll(Ray ray)
      • RaycastAll(Ray ray, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • RaycastAll(Vector3 origin, Vector3 direction, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • RaycastAll(Vector3 origin, Vector3 direction, Single maxDistance, Int32 layermask)
      • RaycastAll(Vector3 origin, Vector3 direction, Single maxDistance)
      • RaycastAll(Vector3 origin, Vector3 direction)
      • RaycastNonAlloc(Ray ray, RaycastHit[] results, Single maxDistance, Int32 layerMask)
      • RaycastNonAlloc(Ray ray, RaycastHit[] results, Single maxDistance)
      • RaycastNonAlloc(Ray ray, RaycastHit[] results)
      • RaycastNonAlloc(Ray ray, RaycastHit[] results, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layermask, QueryTriggerInteraction queryTriggerInteraction)
      • RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layermask)
      • RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results, Single maxDistance)
      • RaycastNonAlloc(Vector3 origin, Vector3 direction, RaycastHit[] results)
      • Simulate(Single step)
      • SphereCast(Vector3 origin, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask)
      • SphereCast(Vector3 origin, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance)
      • SphereCast(Vector3 origin, Single radius, Vector3 direction, RaycastHit& hitInfo)
      • SphereCast(Vector3 origin, Single radius, Vector3 direction, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCast(Ray ray, Single radius, Single maxDistance, Int32 layerMask)
      • SphereCast(Ray ray, Single radius, Single maxDistance)
      • SphereCast(Ray ray, Single radius)
      • SphereCast(Ray ray, Single radius, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCast(Ray ray, Single radius, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask)
      • SphereCast(Ray ray, Single radius, RaycastHit& hitInfo, Single maxDistance)
      • SphereCast(Ray ray, Single radius, RaycastHit& hitInfo)
      • SphereCast(Ray ray, Single radius, RaycastHit& hitInfo, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCastAll(Vector3 origin, Single radius, Vector3 direction, Single maxDistance, Int32 layerMask)
      • SphereCastAll(Vector3 origin, Single radius, Vector3 direction, Single maxDistance)
      • SphereCastAll(Vector3 origin, Single radius, Vector3 direction)
      • SphereCastAll(Vector3 origin, Single radius, Vector3 direction, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCastAll(Ray ray, Single radius, Single maxDistance, Int32 layerMask)
      • SphereCastAll(Ray ray, Single radius, Single maxDistance)
      • SphereCastAll(Ray ray, Single radius)
      • SphereCastAll(Ray ray, Single radius, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCastNonAlloc(Vector3 origin, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layerMask)
      • SphereCastNonAlloc(Vector3 origin, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance)
      • SphereCastNonAlloc(Vector3 origin, Single radius, Vector3 direction, RaycastHit[] results)
      • SphereCastNonAlloc(Vector3 origin, Single radius, Vector3 direction, RaycastHit[] results, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SphereCastNonAlloc(Ray ray, Single radius, RaycastHit[] results, Single maxDistance, Int32 layerMask)
      • SphereCastNonAlloc(Ray ray, Single radius, RaycastHit[] results, Single maxDistance)
      • SphereCastNonAlloc(Ray ray, Single radius, RaycastHit[] results)
      • SphereCastNonAlloc(Ray ray, Single radius, RaycastHit[] results, Single maxDistance, Int32 layerMask, QueryTriggerInteraction queryTriggerInteraction)
      • SyncTransforms()
    • Physics2D (60, 251)
      • AllLayers
      • DefaultRaycastLayers
      • IgnoreRaycastLayer
      • angularSleepTolerance
      • baumgarteScale
      • baumgarteTOIScale
      • changeStopsCallbacks
      • gravity
      • linearSleepTolerance
      • maxAngularCorrection
      • maxLinearCorrection
      • maxRotationSpeed
      • maxTranslationSpeed
      • minPenetrationForPenalty
      • positionIterations
      • queriesHitTriggers
      • queriesStartInColliders
      • timeToSleep
      • velocityIterations
      • velocityThreshold
      • .cctor()
      • .ctor()
      • Distance(Collider2D colliderA, Collider2D colliderB)
      • GetColliderFromInstanceID(Int32 id)
      • GetContacts(Collider2D collider1, Collider2D collider2, ContactFilter2D contactFilter, ContactPoint2D[] contacts)
      • GetContacts(Collider2D collider, ContactPoint2D[] contacts)
      • GetContacts(Collider2D collider, ContactFilter2D contactFilter, ContactPoint2D[] contacts)
      • GetContacts(Collider2D collider, Collider2D[] colliders)
      • GetContacts(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] colliders)
      • GetContacts(Rigidbody2D rigidbody, ContactPoint2D[] contacts)
      • GetContacts(Rigidbody2D rigidbody, ContactFilter2D contactFilter, ContactPoint2D[] contacts)
      • GetContacts(Rigidbody2D rigidbody, Collider2D[] colliders)
      • GetContacts(Rigidbody2D rigidbody, ContactFilter2D contactFilter, Collider2D[] colliders)
      • GetRigidbodyFromInstanceID(Int32 otherRigidbodyInternal)
      • IsTouching(Collider2D collider1, Collider2D collider2)
      • IsTouching(Collider2D collider1, Collider2D collider2, ContactFilter2D contactFilter)
      • IsTouching(Collider2D collider, ContactFilter2D contactFilter)
      • IsTouchingLayers(Collider2D collider, Int32 layerMask)
      • IsTouchingLayers(Collider2D collider)
      • OverlapPoint(Vector2 point, Int32 layerMask, Single minDepth)
      • OverlapPoint(Vector2 point, Int32 layerMask)
      • OverlapPoint(Vector2 point)
      • OverlapPoint(Vector2 point, Int32 layerMask, Single minDepth, Single maxDepth)
      • Raycast(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • Raycast(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask)
      • Raycast(Vector2 origin, Vector2 direction, Single distance)
      • Raycast(Vector2 origin, Vector2 direction)
      • Raycast(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • RaycastAll(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • RaycastAll(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask)
      • RaycastAll(Vector2 origin, Vector2 direction, Single distance)
      • RaycastAll(Vector2 origin, Vector2 direction)
      • RaycastAll(Vector2 origin, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • RaycastNonAlloc(Vector2 origin, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth)
      • RaycastNonAlloc(Vector2 origin, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • RaycastNonAlloc(Vector2 origin, Vector2 direction, RaycastHit2D[] results, Single distance)
      • RaycastNonAlloc(Vector2 origin, Vector2 direction, RaycastHit2D[] results)
      • RaycastNonAlloc(Vector2 origin, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • m_LastDisabledRigidbody2D
      • alwaysShowColliders
      • autoSimulation
      • autoSyncTransforms
      • callbacksOnDisable
      • colliderAABBColor
      • colliderAsleepColor
      • colliderAwakeColor
      • colliderContactColor
      • contactArrowScale
      • defaultContactOffset
      • deleteStopsCallbacks
      • raycastsHitTriggers
      • raycastsStartInColliders
      • showColliderAABB
      • showColliderContacts
      • showColliderSleep
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask)
      • BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance)
      • BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction)
      • BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth)
      • BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance)
      • BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, RaycastHit2D[] results)
      • BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask)
      • CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance)
      • CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction)
      • CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth)
      • CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance)
      • CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, RaycastHit2D[] results)
      • CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, Single distance)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • CircleCast(Vector2 origin, Single radius, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • CircleCastAll(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask, Single minDepth)
      • CircleCastAll(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask)
      • CircleCastAll(Vector2 origin, Single radius, Vector2 direction, Single distance)
      • CircleCastAll(Vector2 origin, Single radius, Vector2 direction)
      • CircleCastAll(Vector2 origin, Single radius, Vector2 direction, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth)
      • CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, RaycastHit2D[] results, Single distance)
      • CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, RaycastHit2D[] results)
      • CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, RaycastHit2D[] results, Single distance, Int32 layerMask, Single minDepth, Single maxDepth)
      • GetColliderColliderContacts(Collider2D collider1, Collider2D collider2, ContactFilter2D contactFilter, ContactPoint2D[] results)
      • GetColliderContacts(Collider2D collider, ContactFilter2D contactFilter, ContactPoint2D[] results)
      • GetColliderContactsCollidersOnly(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results)
      • GetIgnoreCollision(Collider2D collider1, Collider2D collider2)
      • GetIgnoreLayerCollision(Int32 layer1, Int32 layer2)
      • GetLayerCollisionMask(Int32 layer)
      • GetRayIntersection(Ray ray, Single distance)
      • GetRayIntersection(Ray ray)
      • GetRayIntersection(Ray ray, Single distance, Int32 layerMask)
      • GetRayIntersectionAll(Ray ray, Single distance, Int32 layerMask)
      • GetRayIntersectionAll(Ray ray, Single distance)
      • GetRayIntersectionAll(Ray ray)
      • GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, Single distance)
      • GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results)
      • GetRigidbodyContacts(Rigidbody2D rigidbody, ContactFilter2D contactFilter, ContactPoint2D[] results)
      • GetRigidbodyContactsCollidersOnly(Rigidbody2D rigidbody, ContactFilter2D contactFilter, Collider2D[] results)
      • IgnoreCollision(Collider2D collider1, Collider2D collider2, Boolean ignore)
      • IgnoreCollision(Collider2D collider1, Collider2D collider2)
      • IgnoreLayerCollision(Int32 layer1, Int32 layer2, Boolean ignore)
      • IgnoreLayerCollision(Int32 layer1, Int32 layer2)
      • Internal_BoxCast(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D& raycastHit)
      • Internal_BoxCastAll(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter)
      • Internal_BoxCastNonAlloc(Vector2 origin, Vector2 size, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_GetColliderColliderContacts(Collider2D collider1, Collider2D collider2, ContactFilter2D& contactFilter, ContactPoint2D[] results)
      • INTERNAL_CALL_GetColliderContacts(Collider2D collider, ContactFilter2D& contactFilter, ContactPoint2D[] results)
      • INTERNAL_CALL_GetColliderContactsCollidersOnly(Collider2D collider, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_GetRayIntersectionAll(Ray& ray, Single distance, Int32 layerMask)
      • INTERNAL_CALL_GetRayIntersectionNonAlloc(Ray& ray, RaycastHit2D[] results, Single distance, Int32 layerMask)
      • INTERNAL_CALL_GetRigidbodyContacts(Rigidbody2D rigidbody, ContactFilter2D& contactFilter, ContactPoint2D[] results)
      • INTERNAL_CALL_GetRigidbodyContactsCollidersOnly(Rigidbody2D rigidbody, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_BoxCast(Vector2& origin, Vector2& size, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_BoxCastAll(Vector2& origin, Vector2& size, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_BoxCastNonAlloc(Vector2& origin, Vector2& size, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_CapsuleCast(Vector2& origin, Vector2& size, CapsuleDirection2D capsuleDirection, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_CapsuleCastAll(Vector2& origin, Vector2& size, CapsuleDirection2D capsuleDirection, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_CapsuleCastNonAlloc(Vector2& origin, Vector2& size, CapsuleDirection2D capsuleDirection, Single angle, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_CircleCast(Vector2& origin, Single radius, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_CircleCastAll(Vector2& origin, Single radius, Vector2& direction, Single distance, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_CircleCastNonAlloc(Vector2& origin, Single radius, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_GetRayIntersection(Ray& ray, Single distance, Int32 layerMask, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_IsTouching(Collider2D collider1, Collider2D collider2, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_Linecast(Vector2& start, Vector2& end, ContactFilter2D& contactFilter, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_LinecastAll(Vector2& start, Vector2& end, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_LinecastNonAlloc(Vector2& start, Vector2& end, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_OverlapArea(Vector2& pointA, Vector2& pointB, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapAreaAll(Vector2& pointA, Vector2& pointB, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapAreaNonAlloc(Vector2& pointA, Vector2& pointB, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_OverlapBox(Vector2& point, Vector2& size, Single angle, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapBoxAll(Vector2& point, Vector2& size, Single angle, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapBoxNonAlloc(Vector2& point, Vector2& size, Single angle, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_OverlapCapsule(Vector2& point, Vector2& size, CapsuleDirection2D direction, Single angle, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapCapsuleAll(Vector2& point, Vector2& size, CapsuleDirection2D direction, Single angle, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapCapsuleNonAlloc(Vector2& point, Vector2& size, CapsuleDirection2D direction, Single angle, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_OverlapCircle(Vector2& point, Single radius, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapCircleAll(Vector2& point, Single radius, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapCircleNonAlloc(Vector2& point, Single radius, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_OverlapPoint(Vector2& point, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapPointAll(Vector2& point, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_OverlapPointNonAlloc(Vector2& point, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_Internal_Raycast(Vector2& origin, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D& raycastHit)
      • INTERNAL_CALL_Internal_RaycastAll(Vector2& origin, Vector2& direction, Single distance, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_Internal_RaycastNonAlloc(Vector2& origin, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_IsTouching(Collider2D collider, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_OverlapCollider(Collider2D collider, ContactFilter2D& contactFilter, Collider2D[] results)
      • Internal_CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D& raycastHit)
      • Internal_CapsuleCastAll(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter)
      • Internal_CapsuleCastNonAlloc(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, Single angle, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Internal_CircleCast(Vector2 origin, Single radius, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D& raycastHit)
      • Internal_CircleCastAll(Vector2 origin, Single radius, Vector2 direction, Single distance, ContactFilter2D contactFilter)
      • Internal_CircleCastNonAlloc(Vector2 origin, Single radius, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • INTERNAL_get_colliderAABBColor(Color& value)
      • INTERNAL_get_colliderAsleepColor(Color& value)
      • INTERNAL_get_colliderAwakeColor(Color& value)
      • INTERNAL_get_colliderContactColor(Color& value)
      • INTERNAL_get_gravity(Vector2& value)
      • Internal_GetRayIntersection(Ray ray, Single distance, Int32 layerMask, RaycastHit2D& raycastHit)
      • Internal_IsTouching(Collider2D collider1, Collider2D collider2, ContactFilter2D contactFilter)
      • Internal_Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter, RaycastHit2D& raycastHit)
      • Internal_LinecastAll(Vector2 start, Vector2 end, ContactFilter2D contactFilter)
      • Internal_LinecastNonAlloc(Vector2 start, Vector2 end, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Internal_OverlapArea(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter)
      • Internal_OverlapAreaAll(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter)
      • Internal_OverlapAreaNonAlloc(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter, Collider2D[] results)
      • Internal_OverlapBox(Vector2 point, Vector2 size, Single angle, ContactFilter2D contactFilter)
      • Internal_OverlapBoxAll(Vector2 point, Vector2 size, Single angle, ContactFilter2D contactFilter)
      • Internal_OverlapBoxNonAlloc(Vector2 point, Vector2 size, Single angle, ContactFilter2D contactFilter, Collider2D[] results)
      • Internal_OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, ContactFilter2D contactFilter)
      • Internal_OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, ContactFilter2D contactFilter)
      • Internal_OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, ContactFilter2D contactFilter, Collider2D[] results)
      • Internal_OverlapCircle(Vector2 point, Single radius, ContactFilter2D contactFilter)
      • Internal_OverlapCircleAll(Vector2 point, Single radius, ContactFilter2D contactFilter)
      • Internal_OverlapCircleNonAlloc(Vector2 point, Single radius, ContactFilter2D contactFilter, Collider2D[] results)
      • Internal_OverlapPoint(Vector2 point, ContactFilter2D contactFilter)
      • Internal_OverlapPointAll(Vector2 point, ContactFilter2D contactFilter)
      • Internal_OverlapPointNonAlloc(Vector2 point, ContactFilter2D contactFilter, Collider2D[] results)
      • Internal_Raycast(Vector2 origin, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D& raycastHit)
      • Internal_RaycastAll(Vector2 origin, Vector2 direction, Single distance, ContactFilter2D contactFilter)
      • Internal_RaycastNonAlloc(Vector2 origin, Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • INTERNAL_set_colliderAABBColor(Color& value)
      • INTERNAL_set_colliderAsleepColor(Color& value)
      • INTERNAL_set_colliderAwakeColor(Color& value)
      • INTERNAL_set_colliderContactColor(Color& value)
      • INTERNAL_set_gravity(Vector2& value)
      • Linecast(Vector2 start, Vector2 end, Int32 layerMask, Single minDepth)
      • Linecast(Vector2 start, Vector2 end, Int32 layerMask)
      • Linecast(Vector2 start, Vector2 end)
      • Linecast(Vector2 start, Vector2 end, Int32 layerMask, Single minDepth, Single maxDepth)
      • Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • LinecastAll(Vector2 start, Vector2 end, Int32 layerMask, Single minDepth)
      • LinecastAll(Vector2 start, Vector2 end, Int32 layerMask)
      • LinecastAll(Vector2 start, Vector2 end)
      • LinecastAll(Vector2 start, Vector2 end, Int32 layerMask, Single minDepth, Single maxDepth)
      • LinecastNonAlloc(Vector2 start, Vector2 end, RaycastHit2D[] results, Int32 layerMask, Single minDepth)
      • LinecastNonAlloc(Vector2 start, Vector2 end, RaycastHit2D[] results, Int32 layerMask)
      • LinecastNonAlloc(Vector2 start, Vector2 end, RaycastHit2D[] results)
      • LinecastNonAlloc(Vector2 start, Vector2 end, RaycastHit2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapArea(Vector2 pointA, Vector2 pointB, Int32 layerMask, Single minDepth)
      • OverlapArea(Vector2 pointA, Vector2 pointB, Int32 layerMask)
      • OverlapArea(Vector2 pointA, Vector2 pointB)
      • OverlapArea(Vector2 pointA, Vector2 pointB, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapArea(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapAreaAll(Vector2 pointA, Vector2 pointB, Int32 layerMask, Single minDepth)
      • OverlapAreaAll(Vector2 pointA, Vector2 pointB, Int32 layerMask)
      • OverlapAreaAll(Vector2 pointA, Vector2 pointB)
      • OverlapAreaAll(Vector2 pointA, Vector2 pointB, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapAreaNonAlloc(Vector2 pointA, Vector2 pointB, Collider2D[] results, Int32 layerMask, Single minDepth)
      • OverlapAreaNonAlloc(Vector2 pointA, Vector2 pointB, Collider2D[] results, Int32 layerMask)
      • OverlapAreaNonAlloc(Vector2 pointA, Vector2 pointB, Collider2D[] results)
      • OverlapAreaNonAlloc(Vector2 pointA, Vector2 pointB, Collider2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapBox(Vector2 point, Vector2 size, Single angle, Int32 layerMask, Single minDepth)
      • OverlapBox(Vector2 point, Vector2 size, Single angle, Int32 layerMask)
      • OverlapBox(Vector2 point, Vector2 size, Single angle)
      • OverlapBox(Vector2 point, Vector2 size, Single angle, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapBox(Vector2 point, Vector2 size, Single angle, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapBoxAll(Vector2 point, Vector2 size, Single angle, Int32 layerMask, Single minDepth)
      • OverlapBoxAll(Vector2 point, Vector2 size, Single angle, Int32 layerMask)
      • OverlapBoxAll(Vector2 point, Vector2 size, Single angle)
      • OverlapBoxAll(Vector2 point, Vector2 size, Single angle, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapBoxNonAlloc(Vector2 point, Vector2 size, Single angle, Collider2D[] results, Int32 layerMask, Single minDepth)
      • OverlapBoxNonAlloc(Vector2 point, Vector2 size, Single angle, Collider2D[] results, Int32 layerMask)
      • OverlapBoxNonAlloc(Vector2 point, Vector2 size, Single angle, Collider2D[] results)
      • OverlapBoxNonAlloc(Vector2 point, Vector2 size, Single angle, Collider2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask, Single minDepth)
      • OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask)
      • OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle)
      • OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask, Single minDepth)
      • OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask)
      • OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle)
      • OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Collider2D[] results, Int32 layerMask, Single minDepth)
      • OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Collider2D[] results, Int32 layerMask)
      • OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Collider2D[] results)
      • OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, Single angle, Collider2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCircle(Vector2 point, Single radius, Int32 layerMask, Single minDepth)
      • OverlapCircle(Vector2 point, Single radius, Int32 layerMask)
      • OverlapCircle(Vector2 point, Single radius)
      • OverlapCircle(Vector2 point, Single radius, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCircle(Vector2 point, Single radius, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapCircleAll(Vector2 point, Single radius, Int32 layerMask, Single minDepth)
      • OverlapCircleAll(Vector2 point, Single radius, Int32 layerMask)
      • OverlapCircleAll(Vector2 point, Single radius)
      • OverlapCircleAll(Vector2 point, Single radius, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCircleNonAlloc(Vector2 point, Single radius, Collider2D[] results, Int32 layerMask, Single minDepth)
      • OverlapCircleNonAlloc(Vector2 point, Single radius, Collider2D[] results, Int32 layerMask)
      • OverlapCircleNonAlloc(Vector2 point, Single radius, Collider2D[] results)
      • OverlapCircleNonAlloc(Vector2 point, Single radius, Collider2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapPoint(Vector2 point, ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapPointAll(Vector2 point, Int32 layerMask, Single minDepth)
      • OverlapPointAll(Vector2 point, Int32 layerMask)
      • OverlapPointAll(Vector2 point)
      • OverlapPointAll(Vector2 point, Int32 layerMask, Single minDepth, Single maxDepth)
      • OverlapPointNonAlloc(Vector2 point, Collider2D[] results, Int32 layerMask, Single minDepth)
      • OverlapPointNonAlloc(Vector2 point, Collider2D[] results, Int32 layerMask)
      • OverlapPointNonAlloc(Vector2 point, Collider2D[] results)
      • OverlapPointNonAlloc(Vector2 point, Collider2D[] results, Int32 layerMask, Single minDepth, Single maxDepth)
      • SetEditorDragMovement(Boolean dragging, GameObject[] objs)
      • SetLayerCollisionMask(Int32 layer, Int32 layerMask)
      • Simulate(Single step)
      • SyncTransforms()
    • PhysicsMaterial2D (4, 1)
      • bounciness
      • friction
      • .ctor()
      • .ctor(String name)
      • Internal_Create(PhysicsMaterial2D mat, String name)
    • Plane (18, 2)
      • distance
      • flipped
      • normal
      • .ctor(Vector3 inNormal, Vector3 inPoint)
      • .ctor(Vector3 inNormal, Single d)
      • .ctor(Vector3 a, Vector3 b, Vector3 c)
      • ClosestPointOnPlane(Vector3 point)
      • Flip()
      • GetDistanceToPoint(Vector3 inPt)
      • GetSide(Vector3 inPt)
      • Raycast(Ray ray, Single& enter)
      • SameSide(Vector3 inPt0, Vector3 inPt1)
      • Set3Points(Vector3 a, Vector3 b, Vector3 c)
      • SetNormalAndPosition(Vector3 inNormal, Vector3 inPoint)
      • ToString()
      • ToString(String format)
      • Translate(Vector3 translation)
      • Translate(Plane plane, Vector3 translate)
      • m_Distance
      • m_Normal
    • PlatformEffector2D (12, 0)
      • oneWay
      • rotationalOffset
      • sideAngleVariance
      • sideArc
      • sideBounce
      • sideFriction
      • surfaceArc
      • useOneWay
      • useOneWayGrouping
      • useSideBounce
      • useSideFriction
      • .ctor()
    • PlayerPrefs (14, 3)
      • .ctor()
      • DeleteAll()
      • DeleteKey(String key)
      • GetFloat(String key, Single defaultValue)
      • GetFloat(String key)
      • GetInt(String key, Int32 defaultValue)
      • GetInt(String key)
      • GetString(String key, String defaultValue)
      • GetString(String key)
      • HasKey(String key)
      • Save()
      • SetFloat(String key, Single value)
      • SetInt(String key, Int32 value)
      • SetString(String key, String value)
      • TrySetFloat(String key, Single value)
      • TrySetInt(String key, Int32 value)
      • TrySetSetString(String key, String value)
    • PlayMode (2, 0)
      • StopAll
      • StopSameLayer
    • PointEffector2D (9, 0)
      • angularDrag
      • distanceScale
      • drag
      • forceMagnitude
      • forceMode
      • forceSource
      • forceTarget
      • forceVariation
      • .ctor()
    • PolygonCollider2D (10, 1)
      • autoTiling
      • pathCount
      • points
      • .ctor()
      • CreatePrimitive(Int32 sides, Vector2 scale, Vector2 offset)
      • CreatePrimitive(Int32 sides, Vector2 scale)
      • CreatePrimitive(Int32 sides)
      • GetPath(Int32 index)
      • GetTotalPointCount()
      • SetPath(Int32 index, Vector2[] points)
      • INTERNAL_CALL_CreatePrimitive(PolygonCollider2D self, Int32 sides, Vector2& scale, Vector2& offset)
    • PreferBinarySerialization (1, 0)
      • .ctor()
    • PrimitiveType (6, 0)
      • Capsule
      • Cube
      • Cylinder
      • Plane
      • Quad
      • Sphere
    • PropertyAttribute (3, 0)
      • k__BackingField
      • order
      • .ctor()
    • Quaternion (49, 19)
      • kEpsilon
      • w
      • x
      • y
      • z
      • eulerAngles
      • identity
      • Item
      • .ctor(Single x, Single y, Single z, Single w)
      • Angle(Quaternion a, Quaternion b)
      • AngleAxis(Single angle, Vector3 axis)
      • AxisAngle(Vector3 axis, Single angle)
      • Dot(Quaternion a, Quaternion b)
      • Equals(Object other)
      • Euler(Single x, Single y, Single z)
      • Euler(Vector3 euler)
      • EulerAngles(Single x, Single y, Single z)
      • EulerAngles(Vector3 euler)
      • EulerRotation(Single x, Single y, Single z)
      • EulerRotation(Vector3 euler)
      • FromToRotation(Vector3 fromDirection, Vector3 toDirection)
      • GetHashCode()
      • Inverse(Quaternion rotation)
      • Lerp(Quaternion from, Quaternion to, Single t)
      • LerpUnclamped(Quaternion from, Quaternion to, Single t)
      • LookRotation(Vector3 forward, Vector3 upwards)
      • LookRotation(Vector3 forward)
      • op_Equality(Quaternion lhs, Quaternion rhs)
      • op_Inequality(Quaternion lhs, Quaternion rhs)
      • op_Multiply(Quaternion lhs, Quaternion rhs)
      • op_Multiply(Quaternion rotation, Vector3 point)
      • RotateTowards(Quaternion from, Quaternion to, Single maxDegreesDelta)
      • Set(Single new_x, Single new_y, Single new_z, Single new_w)
      • SetAxisAngle(Vector3 axis, Single angle)
      • SetEulerAngles(Single x, Single y, Single z)
      • SetEulerAngles(Vector3 euler)
      • SetEulerRotation(Single x, Single y, Single z)
      • SetEulerRotation(Vector3 euler)
      • SetFromToRotation(Vector3 fromDirection, Vector3 toDirection)
      • SetLookRotation(Vector3 view)
      • SetLookRotation(Vector3 view, Vector3 up)
      • Slerp(Quaternion from, Quaternion to, Single t)
      • SlerpUnclamped(Quaternion from, Quaternion to, Single t)
      • ToAngleAxis(Single& angle, Vector3& axis)
      • ToAxisAngle(Vector3& axis, Single& angle)
      • ToEuler()
      • ToEulerAngles()
      • ToString()
      • ToString(String format)
      • identityQuaternion
      • .cctor()
      • INTERNAL_CALL_AngleAxis(Single angle, Vector3& axis, Quaternion& value)
      • INTERNAL_CALL_AxisAngle(Vector3& axis, Single angle, Quaternion& value)
      • INTERNAL_CALL_FromToRotation(Vector3& fromDirection, Vector3& toDirection, Quaternion& value)
      • INTERNAL_CALL_Internal_FromEulerRad(Vector3& euler, Quaternion& value)
      • INTERNAL_CALL_Internal_ToAxisAngleRad(Quaternion& q, Vector3& axis, Single& angle)
      • INTERNAL_CALL_Internal_ToEulerRad(Quaternion& rotation, Vector3& value)
      • INTERNAL_CALL_Inverse(Quaternion& rotation, Quaternion& value)
      • INTERNAL_CALL_Lerp(Quaternion& a, Quaternion& b, Single t, Quaternion& value)
      • INTERNAL_CALL_LerpUnclamped(Quaternion& a, Quaternion& b, Single t, Quaternion& value)
      • INTERNAL_CALL_LookRotation(Vector3& forward, Vector3& upwards, Quaternion& value)
      • INTERNAL_CALL_Slerp(Quaternion& a, Quaternion& b, Single t, Quaternion& value)
      • INTERNAL_CALL_SlerpUnclamped(Quaternion& a, Quaternion& b, Single t, Quaternion& value)
      • Internal_FromEulerRad(Vector3 euler)
      • Internal_MakePositive(Vector3 euler)
      • Internal_ToAxisAngleRad(Quaternion q, Vector3& axis, Single& angle)
      • Internal_ToEulerRad(Quaternion rotation)
      • ToEulerAngles(Quaternion rotation)
    • QueueMode (2, 0)
      • CompleteOthers
      • PlayNow
    • Random (19, 8)
      • insideUnitCircle
      • insideUnitSphere
      • onUnitSphere
      • rotation
      • rotationUniform
      • seed
      • state
      • value
      • .ctor()
      • ColorHSV()
      • ColorHSV(Single hueMin, Single hueMax)
      • ColorHSV(Single hueMin, Single hueMax, Single saturationMin, Single saturationMax)
      • ColorHSV(Single hueMin, Single hueMax, Single saturationMin, Single saturationMax, Single valueMin, Single valueMax)
      • ColorHSV(Single hueMin, Single hueMax, Single saturationMin, Single saturationMax, Single valueMin, Single valueMax, Single alphaMin, Single alphaMax)
      • InitState(Int32 seed)
      • RandomRange(Single min, Single max)
      • RandomRange(Int32 min, Int32 max)
      • Range(Single from, Single to)
      • Range(Int32 from, Int32 to)
      • GetRandomUnitCircle(Vector2& output)
      • INTERNAL_get_insideUnitSphere(Vector3& value)
      • INTERNAL_get_onUnitSphere(Vector3& value)
      • INTERNAL_get_rotation(Quaternion& value)
      • INTERNAL_get_rotationUniform(Quaternion& value)
      • INTERNAL_get_state(State& value)
      • INTERNAL_set_state(State& value)
      • RandomRangeInt(Int32 min, Int32 max)
    • RangeAttribute (3, 0)
      • max
      • min
      • .ctor(Single min, Single max)
    • RangeInt (4, 0)
      • length
      • start
      • end
      • .ctor(Int32 start, Int32 length)
    • Ray (6, 2)
      • direction
      • origin
      • .ctor(Vector3 origin, Vector3 direction)
      • GetPoint(Single distance)
      • ToString()
      • ToString(String format)
      • m_Direction
      • m_Origin
    • Ray2D (6, 2)
      • direction
      • origin
      • .ctor(Vector2 origin, Vector2 direction)
      • GetPoint(Single distance)
      • ToString()
      • ToString(String format)
      • m_Direction
      • m_Origin
    • RaycastHit (9, 11)
      • collider
      • distance
      • lightmapCoord
      • normal
      • point
      • textureCoord
      • textureCoord2
      • transform
      • triangleIndex
      • m_Collider
      • m_Distance
      • m_FaceID
      • m_Normal
      • m_Point
      • m_UV
      • barycentricCoordinate
      • rigidbody
      • textureCoord1
      • CalculateRaycastTexCoord(Vector2& output, Collider col, Vector2 uv, Vector3 point, Int32 face, Int32 index)
      • INTERNAL_CALL_CalculateRaycastTexCoord(Vector2& output, Collider col, Vector2& uv, Vector3& point, Int32 face, Int32 index)
    • RaycastHit2D (10, 6)
      • centroid
      • collider
      • distance
      • fraction
      • normal
      • point
      • rigidbody
      • transform
      • CompareTo(RaycastHit2D other)
      • op_Implicit(RaycastHit2D hit)
      • m_Centroid
      • m_Collider
      • m_Distance
      • m_Fraction
      • m_Normal
      • m_Point
    • Rect (37, 4)
      • bottom
      • center
      • height
      • left
      • max
      • min
      • position
      • right
      • size
      • top
      • width
      • x
      • xMax
      • xMin
      • y
      • yMax
      • yMin
      • zero
      • .ctor(Single left, Single top, Single width, Single height)
      • .ctor(Vector2 position, Vector2 size)
      • .ctor(Rect source)
      • Contains(Vector2 point)
      • Contains(Vector3 point)
      • Contains(Vector3 point, Boolean allowInverse)
      • Equals(Object other)
      • GetHashCode()
      • MinMaxRect(Single left, Single top, Single right, Single bottom)
      • NormalizedToPoint(Rect rectangle, Vector2 normalizedRectCoordinates)
      • op_Equality(Rect lhs, Rect rhs)
      • op_Inequality(Rect lhs, Rect rhs)
      • OrderMinMax(Rect rect)
      • Overlaps(Rect other)
      • Overlaps(Rect other, Boolean allowInverse)
      • PointToNormalized(Rect rectangle, Vector2 point)
      • Set(Single left, Single top, Single width, Single height)
      • ToString()
      • ToString(String format)
      • m_Height
      • m_Width
      • m_XMin
      • m_YMin
    • RectOffset (10, 9)
      • bottom
      • horizontal
      • left
      • right
      • top
      • vertical
      • .ctor()
      • .ctor(Int32 left, Int32 right, Int32 top, Int32 bottom)
      • Add(Rect other)
      • Remove(Rect other)
      • m_Ptr
      • m_SourceStyle
      • .ctor(Object sourceStyle, IntPtr source)
      • Cleanup()
      • Finalize()
      • Init()
      • INTERNAL_CALL_Add(RectOffset self, Rect& rect, Rect& value)
      • INTERNAL_CALL_Remove(RectOffset self, Rect& rect, Rect& value)
      • ToString()
    • RelativeJoint2D (8, 3)
      • angularOffset
      • autoConfigureOffset
      • correctionScale
      • linearOffset
      • maxForce
      • maxTorque
      • target
      • .ctor()
      • INTERNAL_get_linearOffset(Vector2& value)
      • INTERNAL_get_target(Vector2& value)
      • INTERNAL_set_linearOffset(Vector2& value)
    • Renderer (11, 37)
      • bounds
      • enabled
      • isVisible
      • material
      • materials
      • sharedMaterial
      • sharedMaterials
      • sortingLayerID
      • sortingLayerName
      • sortingOrder
      • .ctor()
      • allowOcclusionWhenDynamic
      • castShadows
      • isPartOfStaticBatch
      • lightmapIndex
      • lightmapScaleOffset
      • lightmapTilingOffset
      • lightProbeAnchor
      • lightProbeProxyVolumeOverride
      • lightProbeUsage
      • localToWorldMatrix
      • motionVectorGenerationMode
      • motionVectors
      • probeAnchor
      • realtimeLightmapIndex
      • realtimeLightmapScaleOffset
      • receiveShadows
      • reflectionProbeUsage
      • shadowCastingMode
      • sortingGroupID
      • sortingGroupOrder
      • staticBatchIndex
      • staticBatchRootTransform
      • useLightProbes
      • worldToLocalMatrix
      • GetClosestReflectionProbes(List`1 result)
      • GetClosestReflectionProbesInternal(Object result)
      • GetPropertyBlock(MaterialPropertyBlock dest)
      • INTERNAL_get_bounds(Bounds& value)
      • INTERNAL_get_lightmapScaleOffset(Vector4& value)
      • INTERNAL_get_localToWorldMatrix(Matrix4x4& value)
      • INTERNAL_get_realtimeLightmapScaleOffset(Vector4& value)
      • INTERNAL_get_worldToLocalMatrix(Matrix4x4& value)
      • INTERNAL_set_lightmapScaleOffset(Vector4& value)
      • INTERNAL_set_realtimeLightmapScaleOffset(Vector4& value)
      • RenderNow(Int32 material)
      • SetPropertyBlock(MaterialPropertyBlock properties)
      • SetStaticBatchInfo(Int32 firstSubMesh, Int32 subMeshCount)
    • RenderMode (3, 0)
      • ScreenSpaceCamera
      • ScreenSpaceOverlay
      • WorldSpace
    • RequireComponent (6, 0)
      • m_Type0
      • m_Type1
      • m_Type2
      • .ctor(Type requiredComponent)
      • .ctor(Type requiredComponent, Type requiredComponent2)
      • .ctor(Type requiredComponent, Type requiredComponent2, Type requiredComponent3)
    • Resolution (4, 3)
      • height
      • refreshRate
      • width
      • ToString()
      • m_Height
      • m_RefreshRate
      • m_Width
    • ResourceRequest (1, 3)
      • asset
      • m_Path
      • m_Type
      • .ctor()
    • Resources (17, 3)
      • FindObjectsOfTypeAll(Type type)
      • FindObjectsOfTypeAll()
      • GetBuiltinResource(Type type, String path)
      • GetBuiltinResource(String path)
      • Load(String path)
      • Load(String path)
      • Load(String path, Type type)
      • LoadAll(String path, Type type)
      • LoadAll(String path)
      • LoadAll(String path)
      • LoadAssetAtPath(String assetPath, Type type)
      • LoadAssetAtPath(String assetPath)
      • LoadAsync(String path)
      • LoadAsync(String path)
      • LoadAsync(String path, Type type)
      • UnloadAsset(Object assetToUnload)
      • UnloadUnusedAssets()
      • .ctor()
      • ConvertObjects(Object[] rawObjects)
      • LoadAsyncInternal(String path, Type type)
    • Rigidbody (7, 95)
      • centerOfMass
      • position
      • rotation
      • useGravity
      • .ctor()
      • MovePosition(Vector3 position)
      • MoveRotation(Quaternion rot)
      • angularDrag
      • angularVelocity
      • collisionDetectionMode
      • constraints
      • detectCollisions
      • drag
      • freezeRotation
      • inertiaTensor
      • inertiaTensorRotation
      • interpolation
      • isKinematic
      • mass
      • maxAngularVelocity
      • maxDepenetrationVelocity
      • sleepAngularVelocity
      • sleepThreshold
      • sleepVelocity
      • solverIterationCount
      • solverIterations
      • solverVelocityIterationCount
      • solverVelocityIterations
      • useConeFriction
      • velocity
      • worldCenterOfMass
      • AddExplosionForce(Single explosionForce, Vector3 explosionPosition, Single explosionRadius, Single upwardsModifier, ForceMode mode)
      • AddExplosionForce(Single explosionForce, Vector3 explosionPosition, Single explosionRadius, Single upwardsModifier)
      • AddExplosionForce(Single explosionForce, Vector3 explosionPosition, Single explosionRadius)
      • AddForce(Vector3 force, ForceMode mode)
      • AddForce(Vector3 force)
      • AddForce(Single x, Single y, Single z)
      • AddForce(Single x, Single y, Single z, ForceMode mode)
      • AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode)
      • AddForceAtPosition(Vector3 force, Vector3 position)
      • AddRelativeForce(Vector3 force, ForceMode mode)
      • AddRelativeForce(Vector3 force)
      • AddRelativeForce(Single x, Single y, Single z)
      • AddRelativeForce(Single x, Single y, Single z, ForceMode mode)
      • AddRelativeTorque(Vector3 torque, ForceMode mode)
      • AddRelativeTorque(Vector3 torque)
      • AddRelativeTorque(Single x, Single y, Single z)
      • AddRelativeTorque(Single x, Single y, Single z, ForceMode mode)
      • AddTorque(Vector3 torque, ForceMode mode)
      • AddTorque(Vector3 torque)
      • AddTorque(Single x, Single y, Single z)
      • AddTorque(Single x, Single y, Single z, ForceMode mode)
      • ClosestPointOnBounds(Vector3 position)
      • GetPointVelocity(Vector3 worldPoint)
      • GetRelativePointVelocity(Vector3 relativePoint)
      • INTERNAL_CALL_AddExplosionForce(Rigidbody self, Single explosionForce, Vector3& explosionPosition, Single explosionRadius, Single upwardsModifier, ForceMode mode)
      • INTERNAL_CALL_AddForce(Rigidbody self, Vector3& force, ForceMode mode)
      • INTERNAL_CALL_AddForceAtPosition(Rigidbody self, Vector3& force, Vector3& position, ForceMode mode)
      • INTERNAL_CALL_AddRelativeForce(Rigidbody self, Vector3& force, ForceMode mode)
      • INTERNAL_CALL_AddRelativeTorque(Rigidbody self, Vector3& torque, ForceMode mode)
      • INTERNAL_CALL_AddTorque(Rigidbody self, Vector3& torque, ForceMode mode)
      • INTERNAL_CALL_ClosestPointOnBounds(Rigidbody self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_GetPointVelocity(Rigidbody self, Vector3& worldPoint, Vector3& value)
      • INTERNAL_CALL_GetRelativePointVelocity(Rigidbody self, Vector3& relativePoint, Vector3& value)
      • INTERNAL_CALL_IsSleeping(Rigidbody self)
      • INTERNAL_CALL_MovePosition(Rigidbody self, Vector3& position)
      • INTERNAL_CALL_MoveRotation(Rigidbody self, Quaternion& rot)
      • INTERNAL_CALL_ResetCenterOfMass(Rigidbody self)
      • INTERNAL_CALL_ResetInertiaTensor(Rigidbody self)
      • INTERNAL_CALL_SetDensity(Rigidbody self, Single density)
      • INTERNAL_CALL_Sleep(Rigidbody self)
      • INTERNAL_CALL_SweepTest(Rigidbody self, Vector3& direction, RaycastHit& hitInfo, Single maxDistance, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_SweepTestAll(Rigidbody self, Vector3& direction, Single maxDistance, QueryTriggerInteraction queryTriggerInteraction)
      • INTERNAL_CALL_WakeUp(Rigidbody self)
      • INTERNAL_get_angularVelocity(Vector3& value)
      • INTERNAL_get_centerOfMass(Vector3& value)
      • INTERNAL_get_inertiaTensor(Vector3& value)
      • INTERNAL_get_inertiaTensorRotation(Quaternion& value)
      • INTERNAL_get_position(Vector3& value)
      • INTERNAL_get_rotation(Quaternion& value)
      • INTERNAL_get_velocity(Vector3& value)
      • INTERNAL_get_worldCenterOfMass(Vector3& value)
      • INTERNAL_set_angularVelocity(Vector3& value)
      • INTERNAL_set_centerOfMass(Vector3& value)
      • INTERNAL_set_inertiaTensor(Vector3& value)
      • INTERNAL_set_inertiaTensorRotation(Quaternion& value)
      • INTERNAL_set_position(Vector3& value)
      • INTERNAL_set_rotation(Quaternion& value)
      • INTERNAL_set_velocity(Vector3& value)
      • IsSleeping()
      • ResetCenterOfMass()
      • ResetInertiaTensor()
      • SetDensity(Single density)
      • SetMaxAngularVelocity(Single a)
      • Sleep()
      • SweepTest(Vector3 direction, RaycastHit& hitInfo, Single maxDistance, QueryTriggerInteraction queryTriggerInteraction)
      • SweepTest(Vector3 direction, RaycastHit& hitInfo, Single maxDistance)
      • SweepTest(Vector3 direction, RaycastHit& hitInfo)
      • SweepTestAll(Vector3 direction, Single maxDistance, QueryTriggerInteraction queryTriggerInteraction)
      • SweepTestAll(Vector3 direction, Single maxDistance)
      • SweepTestAll(Vector3 direction)
      • WakeUp()
    • Rigidbody2D (61, 34)
      • angularDrag
      • angularVelocity
      • attachedColliderCount
      • bodyType
      • centerOfMass
      • collisionDetectionMode
      • constraints
      • drag
      • freezeRotation
      • gravityScale
      • inertia
      • interpolation
      • isKinematic
      • mass
      • position
      • rotation
      • sharedMaterial
      • simulated
      • sleepMode
      • useAutoMass
      • useFullKinematicContacts
      • velocity
      • worldCenterOfMass
      • .ctor()
      • AddForce(Vector2 force, ForceMode2D mode)
      • AddForce(Vector2 force)
      • AddForceAtPosition(Vector2 force, Vector2 position, ForceMode2D mode)
      • AddForceAtPosition(Vector2 force, Vector2 position)
      • AddRelativeForce(Vector2 relativeForce, ForceMode2D mode)
      • AddRelativeForce(Vector2 relativeForce)
      • AddTorque(Single torque, ForceMode2D mode)
      • AddTorque(Single torque)
      • Cast(Vector2 direction, RaycastHit2D[] results, Single distance)
      • Cast(Vector2 direction, RaycastHit2D[] results)
      • Cast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • Cast(Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, Single distance)
      • Distance(Collider2D collider)
      • GetAttachedColliders(Collider2D[] results)
      • GetContacts(ContactPoint2D[] contacts)
      • GetContacts(ContactFilter2D contactFilter, ContactPoint2D[] contacts)
      • GetContacts(Collider2D[] colliders)
      • GetContacts(ContactFilter2D contactFilter, Collider2D[] colliders)
      • GetPoint(Vector2 worldPoint)
      • GetPointVelocity(Vector2 point)
      • GetRelativePoint(Vector2 localPoint)
      • GetRelativePointVelocity(Vector2 relativePoint)
      • GetRelativeVector(Vector2 localVector)
      • GetVector(Vector2 worldVector)
      • IsAwake()
      • IsSleeping()
      • IsTouching(Collider2D collider)
      • IsTouching(Collider2D collider, ContactFilter2D contactFilter)
      • IsTouching(ContactFilter2D contactFilter)
      • IsTouchingLayers(Int32 layerMask)
      • IsTouchingLayers()
      • MovePosition(Vector2 value)
      • MoveRotation(Single value)
      • OverlapCollider(ContactFilter2D contactFilter, Collider2D[] results)
      • OverlapPoint(Vector2 point)
      • Sleep()
      • WakeUp()
      • fixedAngle
      • INTERNAL_CALL_AddForce(Rigidbody2D self, Vector2& force, ForceMode2D mode)
      • INTERNAL_CALL_AddForceAtPosition(Rigidbody2D self, Vector2& force, Vector2& position, ForceMode2D mode)
      • INTERNAL_CALL_AddRelativeForce(Rigidbody2D self, Vector2& relativeForce, ForceMode2D mode)
      • INTERNAL_CALL_Cast(Rigidbody2D self, Vector2& direction, RaycastHit2D[] results, Single distance)
      • INTERNAL_CALL_Internal_Cast(Rigidbody2D self, Vector2& direction, Single distance, ContactFilter2D& contactFilter, RaycastHit2D[] results)
      • INTERNAL_CALL_Internal_GetPoint(Rigidbody2D rigidbody, Vector2& point, Vector2& value)
      • INTERNAL_CALL_Internal_GetPointVelocity(Rigidbody2D rigidbody, Vector2& point, Vector2& value)
      • INTERNAL_CALL_Internal_GetRelativePoint(Rigidbody2D rigidbody, Vector2& relativePoint, Vector2& value)
      • INTERNAL_CALL_Internal_GetRelativePointVelocity(Rigidbody2D rigidbody, Vector2& relativePoint, Vector2& value)
      • INTERNAL_CALL_Internal_GetRelativeVector(Rigidbody2D rigidbody, Vector2& relativeVector, Vector2& value)
      • INTERNAL_CALL_Internal_GetVector(Rigidbody2D rigidbody, Vector2& vector, Vector2& value)
      • INTERNAL_CALL_Internal_IsTouching(Rigidbody2D self, Collider2D collider, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_IsTouching(Rigidbody2D self, ContactFilter2D& contactFilter)
      • INTERNAL_CALL_MovePosition(Rigidbody2D self, Vector2& position)
      • INTERNAL_CALL_MoveRotation(Rigidbody2D self, Single angle)
      • INTERNAL_CALL_OverlapCollider(Rigidbody2D self, ContactFilter2D& contactFilter, Collider2D[] results)
      • INTERNAL_CALL_OverlapPoint(Rigidbody2D self, Vector2& point)
      • Internal_Cast(Vector2 direction, Single distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
      • INTERNAL_get_centerOfMass(Vector2& value)
      • INTERNAL_get_position(Vector2& value)
      • INTERNAL_get_velocity(Vector2& value)
      • INTERNAL_get_worldCenterOfMass(Vector2& value)
      • Internal_GetPoint(Rigidbody2D rigidbody, Vector2 point, Vector2& value)
      • Internal_GetPointVelocity(Rigidbody2D rigidbody, Vector2 point, Vector2& value)
      • Internal_GetRelativePoint(Rigidbody2D rigidbody, Vector2 relativePoint, Vector2& value)
      • Internal_GetRelativePointVelocity(Rigidbody2D rigidbody, Vector2 relativePoint, Vector2& value)
      • Internal_GetRelativeVector(Rigidbody2D rigidbody, Vector2 relativeVector, Vector2& value)
      • Internal_GetVector(Rigidbody2D rigidbody, Vector2 vector, Vector2& value)
      • Internal_IsTouching(Collider2D collider, ContactFilter2D contactFilter)
      • INTERNAL_set_centerOfMass(Vector2& value)
      • INTERNAL_set_position(Vector2& value)
      • INTERNAL_set_velocity(Vector2& value)
      • SetDragBehaviour(Boolean dragged)
    • RigidbodyConstraints2D (6, 0)
      • FreezeAll
      • FreezePosition
      • FreezePositionX
      • FreezePositionY
      • FreezeRotation
      • None
    • RigidbodyInterpolation2D (3, 0)
      • Extrapolate
      • Interpolate
      • None
    • RigidbodySleepMode2D (3, 0)
      • NeverSleep
      • StartAsleep
      • StartAwake
    • RigidbodyType2D (3, 0)
      • Dynamic
      • Kinematic
      • Static
    • RuntimeAnimatorController (2, 0)
      • animationClips
      • .ctor()
    • RuntimeInitializeLoadType (2, 0)
      • AfterSceneLoad
      • BeforeSceneLoad
    • RuntimeInitializeOnLoadMethodAttribute (4, 0)
      • k__BackingField
      • loadType
      • .ctor()
      • .ctor(RuntimeInitializeLoadType loadType)
    • RuntimePlatform (34, 0)
      • Android
      • BB10Player
      • BlackBerryPlayer
      • FlashPlayer
      • IPhonePlayer
      • LinuxEditor
      • LinuxPlayer
      • MetroPlayerARM
      • MetroPlayerX64
      • MetroPlayerX86
      • NaCl
      • OSXDashboardPlayer
      • OSXEditor
      • OSXPlayer
      • OSXWebPlayer
      • PS3
      • PS4
      • PSM
      • PSP2
      • SamsungTVPlayer
      • Switch
      • TizenPlayer
      • tvOS
      • WebGLPlayer
      • WiiU
      • WindowsEditor
      • WindowsPlayer
      • WindowsWebPlayer
      • WP8Player
      • WSAPlayerARM
      • WSAPlayerX64
      • WSAPlayerX86
      • XBOX360
      • XboxOne
    • RuntimeUndo
    • ScaleMode (3, 0)
      • ScaleAndCrop
      • ScaleToFit
      • StretchToFill
    • Screen (19, 1)
      • k__BackingField
      • autorotateToLandscapeLeft
      • autorotateToLandscapeRight
      • autorotateToPortrait
      • autorotateToPortraitUpsideDown
      • currentResolution
      • dpi
      • fullScreen
      • GetResolution
      • height
      • lockCursor
      • orientation
      • resolutions
      • showCursor
      • sleepTimeout
      • width
      • .ctor()
      • SetResolution(Int32 width, Int32 height, Boolean fullScreen, Int32 preferredRefreshRate)
      • SetResolution(Int32 width, Int32 height, Boolean fullScreen)
      • INTERNAL_get_currentResolution(Resolution& value)
    • ScreenOrientation (7, 0)
      • AutoRotation
      • Landscape
      • LandscapeLeft
      • LandscapeRight
      • Portrait
      • PortraitUpsideDown
      • Unknown
    • ScriptableObject (5, 3)
      • .ctor()
      • CreateInstance(String typeName)
      • CreateInstance(Type type)
      • CreateInstance()
      • SetDirty()
      • CreateInstanceFromType(Type type)
      • INTERNAL_CALL_SetDirty(ScriptableObject self)
      • Internal_CreateScriptableObject(ScriptableObject self)
    • SendMessageOptions (2, 0)
      • DontRequireReceiver
      • RequireReceiver
    • SerializeField (1, 0)
      • .ctor()
    • Shader (69, 33)
      • customEditor
      • globalMaximumLOD
      • isSupported
      • maximumLOD
      • renderQueue
      • .ctor()
      • DisableKeyword(String keyword)
      • EnableKeyword(String keyword)
      • Find(String name)
      • FindBuiltin(String name)
      • GetGlobalColor(String name)
      • GetGlobalColor(Int32 nameID)
      • GetGlobalFloat(String name)
      • GetGlobalFloat(Int32 nameID)
      • GetGlobalFloatArray(String name, List`1 values)
      • GetGlobalFloatArray(Int32 nameID, List`1 values)
      • GetGlobalFloatArray(String name)
      • GetGlobalFloatArray(Int32 nameID)
      • GetGlobalFloatArrayImpl(Int32 nameID)
      • GetGlobalFloatArrayImplList(Int32 nameID, Object list)
      • GetGlobalInt(String name)
      • GetGlobalInt(Int32 nameID)
      • GetGlobalMatrix(String name)
      • GetGlobalMatrix(Int32 nameID)
      • GetGlobalMatrixArray(String name, List`1 values)
      • GetGlobalMatrixArray(Int32 nameID, List`1 values)
      • GetGlobalMatrixArray(String name)
      • GetGlobalMatrixArray(Int32 nameID)
      • GetGlobalMatrixArrayImpl(Int32 nameID)
      • GetGlobalMatrixArrayImplList(Int32 nameID, Object list)
      • GetGlobalTexture(String name)
      • GetGlobalTexture(Int32 nameID)
      • GetGlobalVector(String name)
      • GetGlobalVector(Int32 nameID)
      • GetGlobalVectorArray(String name, List`1 values)
      • GetGlobalVectorArray(Int32 nameID, List`1 values)
      • GetGlobalVectorArray(String name)
      • GetGlobalVectorArray(Int32 nameID)
      • GetGlobalVectorArrayImpl(Int32 nameID)
      • GetGlobalVectorArrayImplList(Int32 nameID, Object list)
      • IsKeywordEnabled(String keyword)
      • PropertyToID(String name)
      • SetGlobalColor(String propertyName, Color color)
      • SetGlobalColor(Int32 nameID, Color color)
      • SetGlobalFloat(String propertyName, Single value)
      • SetGlobalFloat(Int32 nameID, Single value)
      • SetGlobalFloatArray(String name, List`1 values)
      • SetGlobalFloatArray(Int32 nameID, List`1 values)
      • SetGlobalFloatArray(String propertyName, Single[] values)
      • SetGlobalFloatArray(Int32 nameID, Single[] values)
      • SetGlobalInt(String propertyName, Int32 value)
      • SetGlobalInt(Int32 nameID, Int32 value)
      • SetGlobalMatrix(String propertyName, Matrix4x4 mat)
      • SetGlobalMatrix(Int32 nameID, Matrix4x4 mat)
      • SetGlobalMatrixArray(String name, List`1 values)
      • SetGlobalMatrixArray(Int32 nameID, List`1 values)
      • SetGlobalMatrixArray(String propertyName, Matrix4x4[] values)
      • SetGlobalMatrixArray(Int32 nameID, Matrix4x4[] values)
      • SetGlobalTexGenMode(String propertyName, TexGenMode mode)
      • SetGlobalTexture(String propertyName, Texture tex)
      • SetGlobalTexture(Int32 nameID, Texture tex)
      • SetGlobalTextureMatrixName(String propertyName, String matrixName)
      • SetGlobalVector(String propertyName, Vector4 vec)
      • SetGlobalVector(Int32 nameID, Vector4 vec)
      • SetGlobalVectorArray(String name, List`1 values)
      • SetGlobalVectorArray(Int32 nameID, List`1 values)
      • SetGlobalVectorArray(String propertyName, Vector4[] values)
      • SetGlobalVectorArray(Int32 nameID, Vector4[] values)
      • WarmupAllShaders()
      • disableBatching
      • globalRenderPipeline
      • globalShaderHardwareTier
      • ExtractArrayFromList(Object list)
      • GetGlobalColorImpl(Int32 nameID)
      • GetGlobalFloatImpl(Int32 nameID)
      • GetGlobalIntImpl(Int32 nameID)
      • GetGlobalMatrixImpl(Int32 nameID)
      • GetGlobalTextureImpl(Int32 nameID)
      • GetGlobalVectorImpl(Int32 nameID)
      • IDToProperty(Int32 id)
      • IDToTag(Int32 id)
      • INTERNAL_CALL_GetGlobalColorImpl(Int32 nameID, Color& value)
      • INTERNAL_CALL_GetGlobalMatrixImpl(Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_GetGlobalVectorImpl(Int32 nameID, Vector4& value)
      • INTERNAL_CALL_SetGlobalColorImpl(Int32 nameID, Color& value)
      • INTERNAL_CALL_SetGlobalMatrixImpl(Int32 nameID, Matrix4x4& value)
      • INTERNAL_CALL_SetGlobalVectorImpl(Int32 nameID, Vector4& value)
      • SetGlobalBuffer(Int32 nameID, ComputeBuffer buffer)
      • SetGlobalBuffer(String name, ComputeBuffer buffer)
      • SetGlobalColorImpl(Int32 nameID, Color value)
      • SetGlobalFloatArray(Int32 nameID, Single[] values, Int32 count)
      • SetGlobalFloatArrayImpl(Int32 nameID, Single[] values, Int32 count)
      • SetGlobalFloatImpl(Int32 nameID, Single value)
      • SetGlobalIntImpl(Int32 nameID, Int32 value)
      • SetGlobalMatrixArray(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetGlobalMatrixArrayImpl(Int32 nameID, Matrix4x4[] values, Int32 count)
      • SetGlobalMatrixImpl(Int32 nameID, Matrix4x4 value)
      • SetGlobalTextureImpl(Int32 nameID, Texture value)
      • SetGlobalVectorArray(Int32 nameID, Vector4[] values, Int32 count)
      • SetGlobalVectorArrayImpl(Int32 nameID, Vector4[] values, Int32 count)
      • SetGlobalVectorImpl(Int32 nameID, Vector4 value)
      • TagToID(String name)
    • SharedBetweenAnimatorsAttribute (1, 0)
      • .ctor()
    • SleepTimeout (3, 0)
      • NeverSleep
      • SystemSetting
      • .ctor()
    • SliderJoint2D (12, 5)
      • angle
      • autoConfigureAngle
      • jointSpeed
      • jointTranslation
      • limits
      • limitState
      • motor
      • referenceAngle
      • useLimits
      • useMotor
      • .ctor()
      • GetMotorForce(Single timeStep)
      • INTERNAL_CALL_GetMotorForce(SliderJoint2D self, Single timeStep)
      • INTERNAL_get_limits(JointTranslationLimits2D& value)
      • INTERNAL_get_motor(JointMotor2D& value)
      • INTERNAL_set_limits(JointTranslationLimits2D& value)
      • INTERNAL_set_motor(JointMotor2D& value)
    • SortingLayer (9, 2)
      • id
      • layers
      • name
      • value
      • GetLayerValueFromID(Int32 id)
      • GetLayerValueFromName(String name)
      • IDToName(Int32 id)
      • IsValid(Int32 id)
      • NameToID(String name)
      • m_Id
      • GetSortingLayerIDsInternal()
    • Space (2, 0)
      • Self
      • World
    • SpaceAttribute (1, 2)
      • .ctor(Single val)
      • height
      • .ctor()
    • SphereCollider (3, 2)
      • center
      • radius
      • .ctor()
      • INTERNAL_get_center(Vector3& value)
      • INTERNAL_set_center(Vector3& value)
    • SpringJoint2D (5, 0)
      • autoConfigureDistance
      • dampingRatio
      • distance
      • frequency
      • .ctor()
    • Sprite (16, 13)
      • associatedAlphaSplitTexture
      • border
      • packed
      • packingMode
      • packingRotation
      • pivot
      • pixelsPerUnit
      • textureRect
      • textureRectOffset
      • triangles
      • uv
      • vertices
      • .ctor()
      • Create(Texture2D texture2D, Rect rect, Vector2 pivot, Single pixelsPerUnit)
      • Create(Texture2D texture2D, Rect rect, Vector2 pivot)
      • OverrideGeometry(Vector2[] vertices, UInt16[] triangles)
      • bounds
      • rect
      • texture
      • Create(Texture2D texture, Rect rect, Vector2 pivot, Single pixelsPerUnit, UInt32 extrude, SpriteMeshType meshType, Vector4 border)
      • Create(Texture2D texture, Rect rect, Vector2 pivot, Single pixelsPerUnit, UInt32 extrude, SpriteMeshType meshType)
      • Create(Texture2D texture, Rect rect, Vector2 pivot, Single pixelsPerUnit, UInt32 extrude)
      • INTERNAL_CALL_Create(Texture2D texture, Rect& rect, Vector2& pivot, Single pixelsPerUnit, UInt32 extrude, SpriteMeshType meshType, Vector4& border)
      • INTERNAL_get_border(Vector4& value)
      • INTERNAL_get_bounds(Bounds& value)
      • INTERNAL_get_rect(Rect& value)
      • INTERNAL_get_textureRect(Rect& value)
      • Internal_GetPivot(Sprite sprite, Vector2& output)
      • Internal_GetTextureRectOffset(Sprite sprite, Vector2& output)
    • SpriteDrawMode (3, 0)
      • Simple
      • Sliced
      • Tiled
    • SpritePackingMode (2, 0)
      • Rectangle
      • Tight
    • SpritePackingRotation (2, 0)
      • Any
      • None
    • SpriteRenderer (9, 10)
      • adaptiveModeThreshold
      • color
      • drawMode
      • flipX
      • flipY
      • size
      • sprite
      • tileMode
      • .ctor()
      • maskInteraction
      • shouldSupportTiling
      • GetSprite_INTERNAL()
      • GetSpriteBounds()
      • INTERNAL_CALL_GetSpriteBounds(SpriteRenderer self, Bounds& value)
      • INTERNAL_get_color(Color& value)
      • INTERNAL_get_size(Vector2& value)
      • INTERNAL_set_color(Color& value)
      • INTERNAL_set_size(Vector2& value)
      • SetSprite_INTERNAL(Sprite sprite)
    • SpriteTileMode (2, 0)
      • Adaptive
      • Continuous
    • StackTraceLogType (3, 0)
      • Full
      • None
      • ScriptOnly
    • StateMachineBehaviour (15, 0)
      • .ctor()
      • OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
      • OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex, AnimatorControllerPlayable controller)
      • OnStateExit(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
      • OnStateExit(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex, AnimatorControllerPlayable controller)
      • OnStateIK(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
      • OnStateIK(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex, AnimatorControllerPlayable controller)
      • OnStateMachineEnter(Animator animator, Int32 stateMachinePathHash)
      • OnStateMachineEnter(Animator animator, Int32 stateMachinePathHash, AnimatorControllerPlayable controller)
      • OnStateMachineExit(Animator animator, Int32 stateMachinePathHash)
      • OnStateMachineExit(Animator animator, Int32 stateMachinePathHash, AnimatorControllerPlayable controller)
      • OnStateMove(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
      • OnStateMove(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex, AnimatorControllerPlayable controller)
      • OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex)
      • OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex, AnimatorControllerPlayable controller)
    • SurfaceEffector2D (7, 0)
      • forceScale
      • speed
      • speedVariation
      • useBounce
      • useContactForce
      • useFriction
      • .ctor()
    • SystemInfo (6, 48)
      • deviceUniqueIdentifier
      • graphicsDeviceName
      • graphicsDeviceVendor
      • graphicsDeviceVersion
      • graphicsShaderLevel
      • operatingSystemFamily
      • unsupportedIdentifier
      • batteryLevel
      • batteryStatus
      • copyTextureSupport
      • deviceModel
      • deviceName
      • deviceType
      • graphicsDeviceID
      • graphicsDeviceType
      • graphicsDeviceVendorID
      • graphicsMemorySize
      • graphicsMultiThreaded
      • graphicsPixelFillrate
      • graphicsUVStartsAtTop
      • maxCubemapSize
      • maxRenderTextureSize
      • maxTextureSize
      • npotSupport
      • operatingSystem
      • processorCount
      • processorFrequency
      • processorType
      • supportedRenderTargetCount
      • supports2DArrayTextures
      • supports3DRenderTextures
      • supports3DTextures
      • supportsAccelerometer
      • supportsAudio
      • supportsComputeShaders
      • supportsCubemapArrayTextures
      • supportsGyroscope
      • supportsImageEffects
      • supportsInstancing
      • supportsLocationService
      • supportsMotionVectors
      • supportsRawShadowDepthSampling
      • supportsRenderTextures
      • supportsRenderToCubemap
      • supportsShadows
      • supportsSparseTextures
      • supportsStencil
      • supportsVertexPrograms
      • supportsVibration
      • systemMemorySize
      • usesReversedZBuffer
      • .ctor()
      • SupportsRenderTextureFormat(RenderTextureFormat format)
      • SupportsTextureFormat(TextureFormat format)
    • SystemLanguage (44, 0)
      • Afrikaans
      • Arabic
      • Basque
      • Belarusian
      • Bulgarian
      • Catalan
      • Chinese
      • ChineseSimplified
      • ChineseTraditional
      • Czech
      • Danish
      • Dutch
      • English
      • Estonian
      • Faroese
      • Finnish
      • French
      • German
      • Greek
      • Hebrew
      • Hugarian
      • Hungarian
      • Icelandic
      • Indonesian
      • Italian
      • Japanese
      • Korean
      • Latvian
      • Lithuanian
      • Norwegian
      • Polish
      • Portuguese
      • Romanian
      • Russian
      • SerboCroatian
      • Slovak
      • Slovenian
      • Spanish
      • Swedish
      • Thai
      • Turkish
      • Ukrainian
      • Unknown
      • Vietnamese
    • TargetJoint2D (7, 4)
      • anchor
      • autoConfigureTarget
      • dampingRatio
      • frequency
      • maxForce
      • target
      • .ctor()
      • INTERNAL_get_anchor(Vector2& value)
      • INTERNAL_get_target(Vector2& value)
      • INTERNAL_set_anchor(Vector2& value)
      • INTERNAL_set_target(Vector2& value)
    • TexGenMode (6, 0)
      • CubeNormal
      • CubeReflect
      • EyeLinear
      • None
      • Object
      • SphereMap
    • TextAlignment (3, 0)
      • Center
      • Left
      • Right
    • TextAnchor (9, 0)
      • LowerCenter
      • LowerLeft
      • LowerRight
      • MiddleCenter
      • MiddleLeft
      • MiddleRight
      • UpperCenter
      • UpperLeft
      • UpperRight
    • TextAreaAttribute (2, 2)
      • .ctor()
      • .ctor(Int32 minLines, Int32 maxLines)
      • maxLines
      • minLines
    • TextAsset (4, 1)
      • bytes
      • text
      • .ctor()
      • ToString()
      • Internal_CreateTextAsset(TextAsset mono)
    • TextClipping (2, 0)
      • Clip
      • Overflow
    • TextGenerationSettings (21, 0)
      • alignByGeometry
      • color
      • font
      • fontSize
      • fontStyle
      • generateOutOfBounds
      • generationExtents
      • horizontalOverflow
      • lineSpacing
      • pivot
      • resizeTextForBestFit
      • resizeTextMaxSize
      • resizeTextMinSize
      • richText
      • scaleFactor
      • textAnchor
      • updateBounds
      • verticalOverflow
      • CompareColors(Color left, Color right)
      • CompareVector2(Vector2 left, Vector2 right)
      • Equals(TextGenerationSettings other)
    • TextMesh (13, 2)
      • alignment
      • anchor
      • characterSize
      • color
      • font
      • fontSize
      • fontStyle
      • lineSpacing
      • offsetZ
      • richText
      • tabSize
      • text
      • .ctor()
      • INTERNAL_get_color(Color& value)
      • INTERNAL_set_color(Color& value)
    • Texture (16, 6)
      • anisoLevel
      • anisotropicFiltering
      • filterMode
      • height
      • masterTextureLimit
      • mipMapBias
      • texelSize
      • width
      • wrapMode
      • wrapModeU
      • wrapModeV
      • wrapModeW
      • .ctor()
      • GetNativeTextureID()
      • GetNativeTexturePtr()
      • SetGlobalAnisotropicFilteringLimits(Int32 forcedMin, Int32 globalMax)
      • dimension
      • INTERNAL_CALL_GetNativeTexturePtr(Texture self, IntPtr& value)
      • INTERNAL_get_texelSize(Vector2& value)
      • Internal_GetDimension(Texture t)
      • Internal_GetHeight(Texture t)
      • Internal_GetWidth(Texture t)
    • Texture2D (42, 13)
      • alphaIsTransparency
      • blackTexture
      • format
      • mipmapCount
      • whiteTexture
      • .ctor(Int32 width, Int32 height)
      • .ctor(Int32 width, Int32 height, TextureFormat format, Boolean mipmap)
      • .ctor(Int32 width, Int32 height, TextureFormat format, Boolean mipmap, Boolean linear)
      • .ctor(Int32 width, Int32 height, TextureFormat format, Boolean mipmap, Boolean linear, IntPtr nativeTex)
      • Apply(Boolean updateMipmaps, Boolean makeNoLongerReadable)
      • Apply(Boolean updateMipmaps)
      • Apply()
      • Compress(Boolean highQuality)
      • CreateExternalTexture(Int32 width, Int32 height, TextureFormat format, Boolean mipmap, Boolean linear, IntPtr nativeTex)
      • GenerateAtlas(Vector2[] sizes, Int32 padding, Int32 atlasSize, List`1 results)
      • GetPixel(Int32 x, Int32 y)
      • GetPixelBilinear(Single u, Single v)
      • GetPixels()
      • GetPixels(Int32 miplevel)
      • GetPixels(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Int32 miplevel)
      • GetPixels(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight)
      • GetPixels32(Int32 miplevel)
      • GetPixels32()
      • GetRawTextureData()
      • LoadRawTextureData(Byte[] data)
      • PackTextures(Texture2D[] textures, Int32 padding, Int32 maximumAtlasSize, Boolean makeNoLongerReadable)
      • PackTextures(Texture2D[] textures, Int32 padding, Int32 maximumAtlasSize)
      • PackTextures(Texture2D[] textures, Int32 padding)
      • ReadPixels(Rect source, Int32 destX, Int32 destY, Boolean recalculateMipMaps)
      • ReadPixels(Rect source, Int32 destX, Int32 destY)
      • Resize(Int32 width, Int32 height, TextureFormat format, Boolean hasMipMap)
      • Resize(Int32 width, Int32 height)
      • SetPixel(Int32 x, Int32 y, Color color)
      • SetPixels(Color[] colors)
      • SetPixels(Color[] colors, Int32 miplevel)
      • SetPixels(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Color[] colors, Int32 miplevel)
      • SetPixels(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Color[] colors)
      • SetPixels32(Color32[] colors)
      • SetPixels32(Color32[] colors, Int32 miplevel)
      • SetPixels32(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Color32[] colors)
      • SetPixels32(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Color32[] colors, Int32 miplevel)
      • UpdateExternalTexture(IntPtr nativeTex)
      • GenerateAtlasInternal(Vector2[] sizes, Int32 padding, Int32 atlasSize, Object resultList)
      • INTERNAL_CALL_Compress(Texture2D self, Boolean highQuality)
      • INTERNAL_CALL_GetPixel(Texture2D self, Int32 x, Int32 y, Color& value)
      • INTERNAL_CALL_GetPixelBilinear(Texture2D self, Single u, Single v, Color& value)
      • INTERNAL_CALL_ReadPixels(Texture2D self, Rect& source, Int32 destX, Int32 destY, Boolean recalculateMipMaps)
      • INTERNAL_CALL_SetPixel(Texture2D self, Int32 x, Int32 y, Color& color)
      • Internal_Create(Texture2D mono, Int32 width, Int32 height, TextureFormat format, Boolean mipmap, Boolean linear, IntPtr nativeTex)
      • Internal_ResizeWH(Int32 width, Int32 height)
      • LoadRawTextureData(IntPtr data, Int32 size)
      • LoadRawTextureData_ImplArray(Byte[] data)
      • LoadRawTextureData_ImplPointer(IntPtr data, Int32 size)
      • SetAllPixels32(Color32[] colors, Int32 miplevel)
      • SetBlockOfPixels32(Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight, Color32[] colors, Int32 miplevel)
    • TextureFormat (50, 9)
      • Alpha8
      • ARGB32
      • ARGB4444
      • ASTC_RGB_10x10
      • ASTC_RGB_12x12
      • ASTC_RGB_4x4
      • ASTC_RGB_5x5
      • ASTC_RGB_6x6
      • ASTC_RGB_8x8
      • ASTC_RGBA_10x10
      • ASTC_RGBA_12x12
      • ASTC_RGBA_4x4
      • ASTC_RGBA_5x5
      • ASTC_RGBA_6x6
      • ASTC_RGBA_8x8
      • ATC_RGB4
      • ATC_RGBA8
      • BGRA32
      • DXT1
      • DXT1Crunched
      • DXT5
      • DXT5Crunched
      • EAC_R
      • EAC_R_SIGNED
      • EAC_RG
      • EAC_RG_SIGNED
      • ETC_RGB4
      • ETC2_RGB
      • ETC2_RGBA1
      • ETC2_RGBA8
      • PVRTC_2BPP_RGB
      • PVRTC_2BPP_RGBA
      • PVRTC_4BPP_RGB
      • PVRTC_4BPP_RGBA
      • PVRTC_RGB2
      • PVRTC_RGB4
      • PVRTC_RGBA2
      • PVRTC_RGBA4
      • R16
      • RFloat
      • RGB24
      • RGB565
      • RGBA32
      • RGBA4444
      • RGBAFloat
      • RGBAHalf
      • RGFloat
      • RGHalf
      • RHalf
      • YUY2
      • BC4
      • BC5
      • BC6H
      • BC7
      • ETC_RGB4_3DS
      • ETC_RGBA8_3DS
      • R8
      • RG16
      • RGB9e5Float
    • TextureWrapMode (2, 2)
      • Clamp
      • Repeat
      • Mirror
      • MirrorOnce
    • ThreadPriority (4, 0)
      • BelowNormal
      • High
      • Low
      • Normal
    • Time (19, 0)
      • captureFramerate
      • deltaTime
      • fixedDeltaTime
      • fixedTime
      • fixedUnscaledDeltaTime
      • fixedUnscaledTime
      • frameCount
      • inFixedTimeStep
      • maximumDeltaTime
      • maximumParticleDeltaTime
      • realtimeSinceStartup
      • renderedFrameCount
      • smoothDeltaTime
      • time
      • timeScale
      • timeSinceLevelLoad
      • unscaledDeltaTime
      • unscaledTime
      • .ctor()
    • TooltipAttribute (2, 0)
      • tooltip
      • .ctor(String tooltip)
    • Touch (14, 14)
      • altitudeAngle
      • azimuthAngle
      • deltaPosition
      • deltaTime
      • fingerId
      • maximumPossiblePressure
      • phase
      • position
      • pressure
      • radius
      • radiusVariance
      • rawPosition
      • tapCount
      • type
      • m_AltitudeAngle
      • m_AzimuthAngle
      • m_FingerId
      • m_maximumPossiblePressure
      • m_Phase
      • m_Position
      • m_PositionDelta
      • m_Pressure
      • m_Radius
      • m_RadiusVariance
      • m_RawPosition
      • m_TapCount
      • m_TimeDelta
      • m_Type
    • TouchPhase (5, 0)
      • Began
      • Canceled
      • Ended
      • Moved
      • Stationary
    • TouchScreenKeyboard (22, 5)
      • active
      • area
      • canGetSelection
      • done
      • hideInput
      • isSupported
      • selection
      • targetDisplay
      • text
      • visible
      • wasCanceled
      • .ctor(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection, Boolean multiline, Boolean secure, Boolean alert, String textPlaceholder)
      • Destroy()
      • GetSelectionInternal(Int32& start, Int32& length)
      • INTERNAL_get_area(Rect& value)
      • Open(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection, Boolean multiline, Boolean secure, Boolean alert)
      • Open(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection, Boolean multiline, Boolean secure)
      • Open(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection, Boolean multiline)
      • Open(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection)
      • Open(String text, TouchScreenKeyboardType keyboardType)
      • Open(String text)
      • Open(String text, TouchScreenKeyboardType keyboardType, Boolean autocorrection, Boolean multiline, Boolean secure, Boolean alert, String textPlaceholder)
      • m_Ptr
      • status
      • type
      • Finalize()
      • TouchScreenKeyboard_InternalConstructorHelper(TouchScreenKeyboard_InternalConstructorHelperArguments& arguments, String text, String textPlaceholder)
    • TouchScreenKeyboard_InternalConstructorHelperArguments
    • TouchScreenKeyboardType (9, 2)
      • ASCIICapable
      • Default
      • EmailAddress
      • NamePhonePad
      • NintendoNetworkAccount
      • NumberPad
      • NumbersAndPunctuation
      • PhonePad
      • URL
      • Search
      • Social
    • TouchType (3, 0)
      • Direct
      • Indirect
      • Stylus
    • TrailRenderer (21, 5)
      • alignment
      • autodestruct
      • colorGradient
      • endColor
      • endWidth
      • generateLightingData
      • minVertexDistance
      • numCapVertices
      • numCornerVertices
      • numPositions
      • positionCount
      • startColor
      • startWidth
      • textureMode
      • time
      • widthCurve
      • widthMultiplier
      • .ctor()
      • Clear()
      • GetPosition(Int32 index)
      • GetPositions(Vector3[] positions)
      • INTERNAL_CALL_GetPosition(TrailRenderer self, Int32 index, Vector3& value)
      • INTERNAL_get_endColor(Color& value)
      • INTERNAL_get_startColor(Color& value)
      • INTERNAL_set_endColor(Color& value)
      • INTERNAL_set_startColor(Color& value)
    • Transform (63, 37)
      • childCount
      • eulerAngles
      • forward
      • hasChanged
      • hierarchyCapacity
      • hierarchyCount
      • localEulerAngles
      • localPosition
      • localRotation
      • localScale
      • localToWorldMatrix
      • lossyScale
      • parent
      • position
      • right
      • root
      • rotation
      • up
      • worldToLocalMatrix
      • .ctor()
      • DetachChildren()
      • Find(String name)
      • FindChild(String name)
      • GetChild(Int32 ix)
      • GetChildCount()
      • GetEnumerator()
      • GetSiblingIndex()
      • InverseTransformDirection(Vector3 direction)
      • InverseTransformDirection(Single x, Single y, Single z)
      • InverseTransformPoint(Vector3 point)
      • InverseTransformPoint(Single x, Single y, Single z)
      • InverseTransformVector(Vector3 vector)
      • InverseTransformVector(Single x, Single y, Single z)
      • IsChildOf(Transform other)
      • LookAt(Transform target)
      • LookAt(Transform target, Vector3 worldUp)
      • LookAt(Vector3 target, Vector3 worldUp)
      • LookAt(Vector3 target)
      • Rotate(Vector3 eulerAngles)
      • Rotate(Vector3 eulerAngles, Space relativeTo)
      • Rotate(Single xAngle, Single yAngle, Single zAngle)
      • Rotate(Single xAngle, Single yAngle, Single zAngle, Space relativeTo)
      • Rotate(Vector3 axis, Single angle)
      • Rotate(Vector3 axis, Single angle, Space relativeTo)
      • RotateAround(Vector3 point, Vector3 axis, Single angle)
      • RotateAroundLocal(Vector3 axis, Single angle)
      • SetAsFirstSibling()
      • SetAsLastSibling()
      • SetParent(Transform parent, Boolean worldPositionStays)
      • SetPositionAndRotation(Vector3 position, Quaternion rotation)
      • SetSiblingIndex(Int32 index)
      • TransformDirection(Vector3 direction)
      • TransformDirection(Single x, Single y, Single z)
      • TransformPoint(Vector3 point)
      • TransformPoint(Single x, Single y, Single z)
      • TransformVector(Vector3 vector)
      • TransformVector(Single x, Single y, Single z)
      • Translate(Vector3 translation)
      • Translate(Vector3 translation, Space relativeTo)
      • Translate(Single x, Single y, Single z)
      • Translate(Single x, Single y, Single z, Space relativeTo)
      • Translate(Vector3 translation, Transform relativeTo)
      • Translate(Single x, Single y, Single z, Transform relativeTo)
      • parentInternal
      • rotationOrder
      • GetLocalEulerAngles(RotationOrder order)
      • INTERNAL_CALL_GetLocalEulerAngles(Transform self, RotationOrder order, Vector3& value)
      • INTERNAL_CALL_InverseTransformDirection(Transform self, Vector3& direction, Vector3& value)
      • INTERNAL_CALL_InverseTransformPoint(Transform self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_InverseTransformVector(Transform self, Vector3& vector, Vector3& value)
      • INTERNAL_CALL_LookAt(Transform self, Vector3& worldPosition, Vector3& worldUp)
      • INTERNAL_CALL_RotateAround(Transform self, Vector3& axis, Single angle)
      • INTERNAL_CALL_RotateAroundInternal(Transform self, Vector3& axis, Single angle)
      • INTERNAL_CALL_RotateAroundLocal(Transform self, Vector3& axis, Single angle)
      • INTERNAL_CALL_SetLocalEulerAngles(Transform self, Vector3& euler, RotationOrder order)
      • INTERNAL_CALL_SetLocalEulerHint(Transform self, Vector3& euler)
      • INTERNAL_CALL_SetPositionAndRotation(Transform self, Vector3& position, Quaternion& rotation)
      • INTERNAL_CALL_TransformDirection(Transform self, Vector3& direction, Vector3& value)
      • INTERNAL_CALL_TransformPoint(Transform self, Vector3& position, Vector3& value)
      • INTERNAL_CALL_TransformVector(Transform self, Vector3& vector, Vector3& value)
      • INTERNAL_get_localPosition(Vector3& value)
      • INTERNAL_get_localRotation(Quaternion& value)
      • INTERNAL_get_localScale(Vector3& value)
      • INTERNAL_get_localToWorldMatrix(Matrix4x4& value)
      • INTERNAL_get_lossyScale(Vector3& value)
      • INTERNAL_get_position(Vector3& value)
      • INTERNAL_get_rotation(Quaternion& value)
      • INTERNAL_get_worldToLocalMatrix(Matrix4x4& value)
      • INTERNAL_set_localPosition(Vector3& value)
      • INTERNAL_set_localRotation(Quaternion& value)
      • INTERNAL_set_localScale(Vector3& value)
      • INTERNAL_set_position(Vector3& value)
      • INTERNAL_set_rotation(Quaternion& value)
      • IsNonUniformScaleTransform()
      • RotateAround(Vector3 axis, Single angle)
      • RotateAroundInternal(Vector3 axis, Single angle)
      • SendTransformChangedScale()
      • SetLocalEulerAngles(Vector3 euler, RotationOrder order)
      • SetLocalEulerHint(Vector3 euler)
      • SetParent(Transform parent)
    • TransparencySortMode (3, 1)
      • Default
      • Orthographic
      • Perspective
      • CustomAxis
    • UnityAPICompatibilityVersionAttribute (3, 0)
      • _version
      • version
      • .ctor(String version)
    • UnityException (3, 3)
      • .ctor()
      • .ctor(String message)
      • .ctor(String message, Exception innerException)
      • Result
      • unityStackTrace
      • .ctor(SerializationInfo info, StreamingContext context)
    • UserAuthorization (2, 0)
      • Microphone
      • WebCam
    • Vector2 (48, 9)
      • kEpsilon
      • x
      • y
      • down
      • Item
      • left
      • magnitude
      • negativeInfinity
      • normalized
      • one
      • positiveInfinity
      • right
      • sqrMagnitude
      • up
      • zero
      • .ctor(Single x, Single y)
      • Angle(Vector2 from, Vector2 to)
      • ClampMagnitude(Vector2 vector, Single length)
      • Distance(Vector2 a, Vector2 b)
      • Dot(Vector2 a, Vector2 b)
      • Equals(Object other)
      • GetHashCode()
      • Lerp(Vector2 from, Vector2 to, Single t)
      • LerpUnclamped(Vector2 from, Vector2 to, Single t)
      • Max(Vector2 lhs, Vector2 rhs)
      • Min(Vector2 lhs, Vector2 rhs)
      • MoveTowards(Vector2 current, Vector2 target, Single maxDistanceDelta)
      • Normalize()
      • op_Addition(Vector2 a, Vector2 b)
      • op_Division(Vector2 a, Single d)
      • op_Equality(Vector2 a, Vector2 b)
      • op_Implicit(Vector3 v)
      • op_Implicit(Vector2 v)
      • op_Inequality(Vector2 a, Vector2 b)
      • op_Multiply(Vector2 a, Single d)
      • op_Multiply(Single d, Vector2 a)
      • op_Subtraction(Vector2 a, Vector2 b)
      • op_UnaryNegation(Vector2 a)
      • Reflect(Vector2 inDirection, Vector2 inNormal)
      • Scale(Vector2 a, Vector2 b)
      • Scale(Vector2 scale)
      • Set(Single x, Single y)
      • SignedAngle(Vector2 from, Vector2 to)
      • SmoothDamp(Vector2 current, Vector2 target, Vector2& currentVelocity, Single smoothTime, Single maxSpeed, Single deltaTime)
      • SqrMagnitude(Vector2 a)
      • SqrMagnitude()
      • ToString()
      • ToString(String format)
      • downVector
      • leftVector
      • negativeInfinityVector
      • oneVector
      • positiveInfinityVector
      • rightVector
      • upVector
      • zeroVector
      • .cctor()
    • Vector3 (63, 19)
      • kEpsilon
      • x
      • y
      • z
      • back
      • down
      • forward
      • fwd
      • Item
      • left
      • magnitude
      • negativeInfinity
      • normalized
      • one
      • positiveInfinity
      • right
      • sqrMagnitude
      • up
      • zero
      • .cctor()
      • .ctor(Single x, Single y, Single z)
      • Angle(Vector3 from, Vector3 to)
      • AngleBetween(Vector3 from, Vector3 to)
      • ClampMagnitude(Vector3 vector, Single maxLength)
      • Cross(Vector3 lhs, Vector3 rhs)
      • Distance(Vector3 a, Vector3 b)
      • Dot(Vector3 lhs, Vector3 rhs)
      • Equals(Object other)
      • Exclude(Vector3 excludeThis, Vector3 fromThat)
      • GetHashCode()
      • Lerp(Vector3 from, Vector3 to, Single t)
      • LerpUnclamped(Vector3 from, Vector3 to, Single t)
      • Magnitude(Vector3 a)
      • Max(Vector3 lhs, Vector3 rhs)
      • Min(Vector3 lhs, Vector3 rhs)
      • MoveTowards(Vector3 current, Vector3 target, Single maxDistanceDelta)
      • Normalize(Vector3 value)
      • Normalize()
      • op_Addition(Vector3 a, Vector3 b)
      • op_Division(Vector3 a, Single d)
      • op_Equality(Vector3 a, Vector3 b)
      • op_Inequality(Vector3 a, Vector3 b)
      • op_Multiply(Vector3 a, Single d)
      • op_Multiply(Single d, Vector3 a)
      • op_Subtraction(Vector3 a, Vector3 b)
      • op_UnaryNegation(Vector3 a)
      • OrthoNormalize(Vector3& normal, Vector3& tangent)
      • OrthoNormalize(Vector3& normal, Vector3& tangent, Vector3& binormal)
      • Project(Vector3 vector, Vector3 onNormal)
      • ProjectOnPlane(Vector3 vector, Vector3 planeNormal)
      • Reflect(Vector3 inDirection, Vector3 inNormal)
      • RotateTowards(Vector3 current, Vector3 target, Single maxRadiansDelta, Single maxMagnitudeDelta)
      • Scale(Vector3 a, Vector3 b)
      • Scale(Vector3 scale)
      • Set(Single x, Single y, Single z)
      • Slerp(Vector3 from, Vector3 to, Single t)
      • SlerpUnclamped(Vector3 from, Vector3 to, Single t)
      • SmoothDamp(Vector3 current, Vector3 target, Vector3& currentVelocity, Single smoothTime, Single maxSpeed)
      • SmoothDamp(Vector3 current, Vector3 target, Vector3& currentVelocity, Single smoothTime)
      • SmoothDamp(Vector3 current, Vector3 target, Vector3& currentVelocity, Single smoothTime, Single maxSpeed, Single deltaTime)
      • SqrMagnitude(Vector3 a)
      • ToString()
      • ToString(String format)
      • backVector
      • downVector
      • forwardVector
      • leftVector
      • negativeInfinityVector
      • oneVector
      • positiveInfinityVector
      • rightVector
      • upVector
      • zeroVector
      • .ctor(Single x, Single y)
      • INTERNAL_CALL_Internal_OrthoNormalize2(Vector3& a, Vector3& b)
      • INTERNAL_CALL_Internal_OrthoNormalize3(Vector3& a, Vector3& b, Vector3& c)
      • INTERNAL_CALL_RotateTowards(Vector3& current, Vector3& target, Single maxRadiansDelta, Single maxMagnitudeDelta, Vector3& value)
      • INTERNAL_CALL_Slerp(Vector3& a, Vector3& b, Single t, Vector3& value)
      • INTERNAL_CALL_SlerpUnclamped(Vector3& a, Vector3& b, Single t, Vector3& value)
      • Internal_OrthoNormalize2(Vector3& a, Vector3& b)
      • Internal_OrthoNormalize3(Vector3& a, Vector3& b, Vector3& c)
      • SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
    • Vector4 (48, 5)
      • kEpsilon
      • w
      • x
      • y
      • z
      • Item
      • magnitude
      • negativeInfinity
      • normalized
      • one
      • positiveInfinity
      • sqrMagnitude
      • zero
      • .ctor(Single x, Single y, Single z, Single w)
      • .ctor(Single x, Single y, Single z)
      • .ctor(Single x, Single y)
      • Distance(Vector4 a, Vector4 b)
      • Dot(Vector4 a, Vector4 b)
      • Equals(Object other)
      • GetHashCode()
      • Lerp(Vector4 from, Vector4 to, Single t)
      • LerpUnclamped(Vector4 from, Vector4 to, Single t)
      • Magnitude(Vector4 a)
      • Max(Vector4 lhs, Vector4 rhs)
      • Min(Vector4 lhs, Vector4 rhs)
      • MoveTowards(Vector4 current, Vector4 target, Single maxDistanceDelta)
      • Normalize(Vector4 a)
      • Normalize()
      • op_Addition(Vector4 a, Vector4 b)
      • op_Division(Vector4 a, Single d)
      • op_Equality(Vector4 lhs, Vector4 rhs)
      • op_Implicit(Vector3 v)
      • op_Implicit(Vector4 v)
      • op_Implicit(Vector2 v)
      • op_Implicit(Vector4 v)
      • op_Inequality(Vector4 lhs, Vector4 rhs)
      • op_Multiply(Vector4 a, Single d)
      • op_Multiply(Single d, Vector4 a)
      • op_Subtraction(Vector4 a, Vector4 b)
      • op_UnaryNegation(Vector4 a)
      • Project(Vector4 a, Vector4 b)
      • Scale(Vector4 a, Vector4 b)
      • Scale(Vector4 scale)
      • Set(Single new_x, Single new_y, Single new_z, Single new_w)
      • SqrMagnitude(Vector4 a)
      • SqrMagnitude()
      • ToString()
      • ToString(String format)
      • negativeInfinityVector
      • oneVector
      • positiveInfinityVector
      • zeroVector
      • .cctor()
    • VerticalWrapMode (2, 0)
      • Overflow
      • Truncate
    • WaitForEndOfFrame (1, 0)
      • .ctor()
    • WaitForFixedUpdate (1, 0)
      • .ctor()
    • WaitForSeconds (1, 1)
      • .ctor(Single time)
      • m_Seconds
    • WaitForSecondsRealtime (1, 2)
      • .ctor(Single time)
      • waitTime
      • keepWaiting
    • WaitUntil (2, 1)
      • keepWaiting
      • .ctor(Func`1 predicate)
      • m_Predicate
    • WaitWhile (2, 1)
      • keepWaiting
      • .ctor(Func`1 predicate)
      • m_Predicate
    • WheelJoint2D (9, 5)
      • jointAngle
      • jointLinearSpeed
      • jointSpeed
      • jointTranslation
      • motor
      • suspension
      • useMotor
      • .ctor()
      • GetMotorTorque(Single timeStep)
      • INTERNAL_CALL_GetMotorTorque(WheelJoint2D self, Single timeStep)
      • INTERNAL_get_motor(JointMotor2D& value)
      • INTERNAL_get_suspension(JointSuspension2D& value)
      • INTERNAL_set_motor(JointMotor2D& value)
      • INTERNAL_set_suspension(JointSuspension2D& value)
    • WrapMode (6, 0)
      • Clamp
      • ClampForever
      • Default
      • Loop
      • Once
      • PingPong
    • WWW (26, 21)
      • assetBundle
      • audioClip
      • bytes
      • bytesDownloaded
      • data
      • error
      • isDone
      • keepWaiting
      • progress
      • responseHeaders
      • text
      • texture
      • url
      • .ctor(String url)
      • .ctor(String url, WWWForm form)
      • .ctor(String url, Byte[] postData)
      • .ctor(String url, Byte[] postData, Dictionary`2 headers)
      • Dispose()
      • EscapeURL(String s)
      • EscapeURL(String s, Encoding e)
      • FlattenedHeadersFrom(Dictionary`2 headers)
      • LoadFromCacheOrDownload(String url, Int32 version, UInt32 crc)
      • LoadFromCacheOrDownload(String url, Hash128 hash, UInt32 crc)
      • ParseHTTPHeaderString(String input)
      • UnEscapeURL(String s)
      • UnEscapeURL(String s, Encoding e)
      • _assetBundle
      • _responseHeaders
      • _uwr
      • k__BackingField
      • movie
      • oggVorbis
      • size
      • textureNonReadable
      • threadPriority
      • uploadProgress
      • .ctor(String url, Byte[] postData, Hashtable headers)
      • .ctor(String url, String name, Hash128 hash, UInt32 crc)
      • CreateTextureFromDownloadedData(Boolean markNonReadable)
      • GetAudioClipInternal(Boolean threeD, Boolean stream, Boolean compressed, AudioType audioType)
      • GetMovieTextureInternal()
      • GetStatusCodeName(Int64 statusCode)
      • LoadFromCacheOrDownload(String url, Int32 version)
      • LoadFromCacheOrDownload(String url, Hash128 hash)
      • LoadFromCacheOrDownload(String url, CachedAssetBundle cachedBundle, UInt32 crc)
      • LoadImageIntoTexture(Texture2D texture)
      • WaitUntilDoneIfPossible()
    • WWWForm (15, 1)
      • boundary
      • containsFiles
      • fieldNames
      • fileNames
      • formData
      • types
      • data
      • headers
      • .ctor()
      • AddBinaryData(String fieldName, Byte[] contents)
      • AddBinaryData(String fieldName, Byte[] contents, String fileName)
      • AddBinaryData(String fieldName, Byte[] contents, String fileName, String mimeType)
      • AddField(String fieldName, String value)
      • AddField(String fieldName, String value, Encoding e)
      • AddField(String fieldName, Int32 i)
      • DefaultEncoding
    • WWWTranscoder
    • YieldInstruction (1, 0)
      • .ctor()
    • AccelerationEvent
    • ADBannerView
    • AdditionalCanvasShaderChannels
    • ADInterstitialAd
    • AndroidActivityIndicatorStyle
    • AndroidInput
    • AndroidJavaException
    • AndroidJavaProxy
    • AndroidJavaRunnable
    • AndroidJNI
    • AnimationClipPair
    • AnimationInfo
    • AnimationPlayMode
    • AnimatorOverrideController
    • AnimatorUtility
    • AssetBundleCreateRequest
    • AssetBundleManifest
    • AudioCompressionFormat
    • AudioConfiguration
    • AudioDataLoadState
    • AudioReverbZone
    • AudioSourceCurveType
    • AudioSpeakerMode
    • AudioType
    • AudioVelocityUpdateMode
    • AvatarBuilder
    • AvatarMask
    • AvatarMaskBodyPart
    • BatteryStatus
    • BillboardAsset
    • BillboardRenderer
    • BitStream
    • BlendWeights
    • BoundingSphere
    • BoundsInt
    • Cache
    • CachedAssetBundle
    • CacheIndex
    • Caching
    • CalendarIdentifier
    • CalendarUnit
    • CameraClearFlags
    • CameraType
    • Canvas
    • CanvasGroup
    • CanvasRenderer
    • CapsuleCollider
    • CharacterController
    • CharacterJoint
    • Cloth
    • ClothSkinningCoefficient
    • ClothSphereColliderPair
    • ClusterInput
    • ClusterInputType
    • ClusterNetwork
    • CollisionDetectionMode
    • CollisionFlags
    • ColorGamut
    • ColorSpace
    • CombineInstance
    • Compass
    • CompositeCollider2D
    • ComputeBuffer
    • ComputeBufferType
    • ComputeShader
    • ConfigurableJoint
    • ConfigurableJointMotion
    • ConnectionTesterStatus
    • ConstantForce
    • ControllerColliderHit
    • CrashReport
    • Cubemap
    • CubemapArray
    • CubemapFace
    • CullingGroup
    • CullingGroupEvent
    • Cursor
    • CursorLockMode
    • CursorMode
    • CustomGridBrushAttribute
    • CustomRenderTexture
    • CustomRenderTextureInitializationSource
    • CustomRenderTextureUpdateMode
    • CustomRenderTextureUpdateZone
    • CustomRenderTextureUpdateZoneSpace
    • DefaultExecutionOrder
    • DepthTextureMode
    • DetailPrototype
    • DetailRenderMode
    • Display
    • DrivenRectTransformTracker
    • DrivenTransformProperties
    • DynamicGI
    • EllipsoidParticleEmitter
    • Event
    • EventModifiers
    • EventProvider
    • EventType
    • ExitGUIException
    • ExposedPropertyResolver
    • ExposedReference`1
    • FFTWindow
    • FixedJoint
    • Flare
    • FogMode
    • ForceMode
    • FullScreenMovieControlMode
    • FullScreenMovieScalingMode
    • GeometryUtility
    • Grid
    • GridBrushBase
    • GridLayout
    • Gyroscope
    • Handheld
    • HingeJoint
    • HostData
    • HumanBone
    • HumanDescription
    • HumanLimit
    • HumanPose
    • HumanPoseHandler
    • HumanTrait
    • ICanvasRaycastFilter
    • IExposedPropertyTable
    • ImageConversion
    • iOSActivityIndicatorStyle
    • iPhone
    • iPhoneAccelerationEvent
    • iPhoneGeneration
    • iPhoneInput
    • iPhoneKeyboard
    • iPhoneKeyboardType
    • iPhoneMovieControlMode
    • iPhoneMovieScalingMode
    • iPhoneNetworkReachability
    • iPhoneOrientation
    • iPhoneScreenOrientation
    • iPhoneSettings
    • iPhoneTouch
    • iPhoneTouchPhase
    • iPhoneUtils
    • Joint
    • JointDrive
    • JointDriveMode
    • JointLimits
    • JointMotor
    • JointProjectionMode
    • JointSpring
    • jvalue
    • LensFlare
    • LightmapBakeType
    • LightmapData
    • LightmapSettings
    • LightmapsMode
    • LightmapsModeLegacy
    • LightProbeGroup
    • LightProbeProxyVolume
    • LightProbes
    • LineUtility
    • LocalNotification
    • LocationInfo
    • LocationService
    • LocationServiceStatus
    • LOD
    • LODFadeMode
    • LODGroup
    • Logger
    • MasterServer
    • MasterServerEvent
    • MeshParticleEmitter
    • Microphone
    • MissingComponentException
    • MissingReferenceException
    • Motion
    • MotionVectorGenerationMode
    • MovieTexture
    • NativeClassAttribute
    • Network
    • NetworkConnectionError
    • NetworkDisconnection
    • NetworkLogLevel
    • NetworkMessageInfo
    • NetworkPeerType
    • NetworkPlayer
    • NetworkStateSynchronization
    • NetworkView
    • NetworkViewID
    • NotificationServices
    • NPOTSupport
    • OcclusionArea
    • OcclusionPortal
    • Particle
    • ParticleAnimator
    • ParticleCollisionEvent
    • ParticleEmitter
    • ParticlePhysicsExtensions
    • ParticleRenderer
    • ParticleRenderMode
    • ParticleSystemAnimationMode
    • ParticleSystemCollisionMode
    • ParticleSystemCollisionQuality
    • ParticleSystemCollisionType
    • ParticleSystemCustomData
    • ParticleSystemCustomDataMode
    • ParticleSystemEmitterVelocityMode
    • ParticleSystemNoiseQuality
    • ParticleSystemShapeMultiModeValue
    • ParticleSystemSortMode
    • ParticleSystemStopAction
    • ParticleSystemStopBehavior
    • ParticleSystemSubEmitterProperties
    • ParticleSystemSubEmitterType
    • ParticleSystemTrailTextureMode
    • ParticleSystemTriggerEventType
    • ParticleSystemVertexStream
    • ParticleSystemVertexStreams
    • PhysicsUpdateBehaviour2D
    • Ping
    • PlayerPrefsException
    • Pose
    • ProceduralCacheSize
    • ProceduralLoadingBehavior
    • ProceduralMaterial
    • ProceduralOutputType
    • ProceduralProcessorUsage
    • ProceduralPropertyDescription
    • ProceduralPropertyType
    • ProceduralTexture
    • Projector
    • PropertyName
    • QualityLevel
    • QualitySettings
    • QueryTriggerInteraction
    • RectInt
    • RectTransform
    • RectTransformUtility
    • ReflectionProbe
    • RemoteNotification
    • RemoteNotificationType
    • RemoteSettings
    • RenderBuffer
    • RendererExtensions
    • RenderingPath
    • RenderSettings
    • RenderTargetSetup
    • RenderTexture
    • RenderTextureCreationFlags
    • RenderTextureDescriptor
    • RenderTextureFormat
    • RenderTextureMemoryless
    • RenderTextureReadWrite
    • RigidbodyConstraints
    • RigidbodyInterpolation
    • RotationDriveMode
    • RPC
    • RPCMode
    • SamsungTV
    • ScreenCapture
    • Security
    • SelectionBaseAttribute
    • SerializePrivateVariables
    • ShaderVariantCollection
    • ShadowmaskMode
    • ShadowProjection
    • ShadowQuality
    • ShadowResolution
    • SkeletonBone
    • SkinnedMeshRenderer
    • SkinQuality
    • Skybox
    • Social
    • SoftJointLimit
    • SoftJointLimitSpring
    • SparseTexture
    • SplatPrototype
    • SpringJoint
    • SpriteAlignment
    • SpriteMask
    • SpriteMaskInteraction
    • SpriteMeshType
    • StackTraceUtility
    • StaticBatchingUtility
    • StereoTargetEyeMask
    • Terrain
    • TerrainChangedFlags
    • TerrainCollider
    • TerrainData
    • TerrainExtensions
    • TerrainRenderFlags
    • TextEditor
    • TextGenerator
    • Texture2DArray
    • Texture3D
    • TextureCompressionQuality
    • TizenActivityIndicatorStyle
    • TrackedReference
    • Tree
    • TreeInstance
    • TreePrototype
    • Types
    • UICharInfo
    • UILineInfo
    • UISystemProfilerApi
    • UIVertex
    • UnassignedReferenceException
    • UnityEventQueueSystem
    • Vector2Int
    • Vector3Int
    • VRTextureUsage
    • WebCamDevice
    • WebCamFlags
    • WebCamTexture
    • WheelCollider
    • WheelFrictionCurve
    • WheelHit
    • WindZone
    • WindZoneMode
    • WWWAudioExtensions
  • UnityEngine.Accessibility (0, 1)
    • VisionUtility
  • UnityEngine.AI (0, 25)
    • NavMesh
    • NavMeshAgent
    • NavMeshBuildDebugFlags
    • NavMeshBuildDebugSettings
    • NavMeshBuilder
    • NavMeshBuildMarkup
    • NavMeshBuildSettings
    • NavMeshBuildSource
    • NavMeshBuildSourceShape
    • NavMeshCollectGeometry
    • NavMeshData
    • NavMeshDataInstance
    • NavMeshHit
    • NavMeshLinkData
    • NavMeshLinkInstance
    • NavMeshObstacle
    • NavMeshObstacleShape
    • NavMeshPath
    • NavMeshPathStatus
    • NavMeshQueryFilter
    • NavMeshTriangulation
    • ObstacleAvoidanceType
    • OffMeshLink
    • OffMeshLinkData
    • OffMeshLinkType
  • UnityEngine.Analytics (7, 0)
    • Analytics (13, 2)
      • deviceStatsEnabled
      • enabled
      • limitUserTracking
      • CustomEvent(String customEventName)
      • CustomEvent(String customEventName, Vector3 position)
      • CustomEvent(String customEventName, IDictionary`2 eventData)
      • FlushEvents()
      • SetUserBirthYear(Int32 birthYear)
      • SetUserGender(Gender gender)
      • SetUserId(String userId)
      • Transaction(String productId, Decimal amount, String currency)
      • Transaction(String productId, Decimal amount, String currency, String receiptPurchaseData, String signature)
      • Transaction(String productId, Decimal amount, String currency, String receiptPurchaseData, String signature, Boolean usingIAPService)
      • s_UnityAnalyticsHandler
      • GetUnityAnalyticsHandler()
    • AnalyticsResult (8, 0)
      • AnalyticsDisabled
      • InvalidData
      • NotInitialized
      • Ok
      • SizeLimitReached
      • TooManyItems
      • TooManyRequests
      • UnsupportedPlatform
    • AnalyticsSessionInfo (7, 1)
      • sessionStateChanged
      • sessionElapsedTime
      • sessionId
      • sessionState
      • userId
      • add_sessionStateChanged(SessionStateChanged value)
      • remove_sessionStateChanged(SessionStateChanged value)
      • CallSessionStateChanged(AnalyticsSessionState sessionState, Int64 sessionId, Int64 sessionElapsedTime, Boolean sessionChanged)
    • AnalyticsSessionState (4, 0)
      • kSessionPaused
      • kSessionResumed
      • kSessionStarted
      • kSessionStopped
    • CustomEventData
    • Gender (3, 0)
      • Female
      • Male
      • Unknown
    • PerformanceReporting (1, 0)
      • enabled
  • UnityEngine.Animations (1, 7)
    • AnimatorControllerPlayable (46, 118)
      • CrossFade(String stateName, Single transitionDuration, Int32 layer, Single normalizedTime)
      • CrossFade(Int32 stateNameHash, Single transitionDuration, Int32 layer, Single normalizedTime)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration, Int32 layer)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration)
      • CrossFadeInFixedTime(String stateName, Single transitionDuration, Int32 layer, Single fixedTime)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration, Int32 layer, Single fixedTime)
      • GetAnimatorTransitionInfo(Int32 layerIndex)
      • GetBool(String name)
      • GetBool(Int32 id)
      • GetCurrentAnimatorClipInfo(Int32 layerIndex)
      • GetCurrentAnimatorClipInfo(Int32 layerIndex, List`1 clips)
      • GetCurrentAnimatorClipInfoCount(Int32 layerIndex)
      • GetCurrentAnimatorStateInfo(Int32 layerIndex)
      • GetFloat(String name)
      • GetFloat(Int32 id)
      • GetInteger(String name)
      • GetInteger(Int32 id)
      • GetLayerIndex(String layerName)
      • GetLayerName(Int32 layerIndex)
      • GetLayerWeight(Int32 layerIndex)
      • GetNextAnimatorClipInfo(Int32 layerIndex, List`1 clips)
      • GetNextAnimatorClipInfo(Int32 layerIndex)
      • GetNextAnimatorClipInfoCount(Int32 layerIndex)
      • GetNextAnimatorStateInfo(Int32 layerIndex)
      • GetParameter(Int32 index)
      • HasState(Int32 layerIndex, Int32 stateID)
      • IsInTransition(Int32 layerIndex)
      • IsParameterControlledByCurve(String name)
      • IsParameterControlledByCurve(Int32 id)
      • Play(String stateName, Int32 layer, Single normalizedTime)
      • Play(Int32 stateNameHash, Int32 layer, Single normalizedTime)
      • PlayInFixedTime(String stateName, Int32 layer)
      • PlayInFixedTime(String stateName)
      • PlayInFixedTime(String stateName, Int32 layer, Single fixedTime)
      • PlayInFixedTime(Int32 stateNameHash, Int32 layer, Single fixedTime)
      • ResetTrigger(String name)
      • ResetTrigger(Int32 id)
      • SetBool(String name, Boolean value)
      • SetBool(Int32 id, Boolean value)
      • SetFloat(String name, Single value)
      • SetFloat(Int32 id, Single value)
      • SetInteger(String name, Int32 value)
      • SetInteger(Int32 id, Int32 value)
      • SetLayerWeight(Int32 layerIndex, Single weight)
      • SetTrigger(String name)
      • SetTrigger(Int32 id)
      • m_Handle
      • m_NullPlayable
      • Null
      • .cctor()
      • .ctor(PlayableHandle handle)
      • Create(PlayableGraph graph, RuntimeAnimatorController controller)
      • CreateHandle(PlayableGraph graph, RuntimeAnimatorController controller)
      • CreateHandleInternal(PlayableGraph graph, RuntimeAnimatorController controller, PlayableHandle& handle)
      • CrossFade(String stateName, Single transitionDuration, Int32 layer)
      • CrossFade(String stateName, Single transitionDuration)
      • CrossFade(Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFade(Int32 stateNameHash, Single transitionDuration)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFadeInFixedTime(Int32 stateNameHash, Single transitionDuration)
      • CrossFadeInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer, Single fixedTime)
      • CrossFadeInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFadeInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration)
      • CrossFadeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer, Single normalizedTime)
      • CrossFadeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer)
      • CrossFadeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration)
      • Equals(AnimatorControllerPlayable other)
      • GetAnimatorClipInfoCountInternal(PlayableHandle& handle, Int32 layerIndex, Boolean current)
      • GetAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex, Boolean isCurrent, Object clips)
      • GetAnimatorControllerInternal(PlayableHandle& handle)
      • GetAnimatorTransitionInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetBoolID(PlayableHandle& handle, Int32 id)
      • GetBoolString(PlayableHandle& handle, String name)
      • GetCurrentAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetCurrentAnimatorStateInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetFloatID(PlayableHandle& handle, Int32 id)
      • GetFloatString(PlayableHandle& handle, String name)
      • GetHandle()
      • GetIntegerID(PlayableHandle& handle, Int32 id)
      • GetIntegerString(PlayableHandle& handle, String name)
      • GetLayerCount()
      • GetLayerCountInternal(PlayableHandle& handle)
      • GetLayerIndexInternal(PlayableHandle& handle, String layerName)
      • GetLayerNameInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetLayerWeightInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetNextAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetNextAnimatorStateInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • GetParameterCount()
      • GetParameterCountInternal(PlayableHandle& handle)
      • GetParametersArrayInternal(PlayableHandle& handle)
      • HasStateInternal(PlayableHandle& handle, Int32 layerIndex, Int32 stateID)
      • INTERNAL_CALL_CreateHandleInternal(PlayableGraph& graph, RuntimeAnimatorController controller, PlayableHandle& handle)
      • INTERNAL_CALL_CrossFadeInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer, Single fixedTime)
      • INTERNAL_CALL_CrossFadeInternal(PlayableHandle& handle, Int32 stateNameHash, Single transitionDuration, Int32 layer, Single normalizedTime)
      • INTERNAL_CALL_GetAnimatorClipInfoCountInternal(PlayableHandle& handle, Int32 layerIndex, Boolean current)
      • INTERNAL_CALL_GetAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex, Boolean isCurrent, Object clips)
      • INTERNAL_CALL_GetAnimatorControllerInternal(PlayableHandle& handle)
      • INTERNAL_CALL_GetAnimatorTransitionInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetBoolID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_GetBoolString(PlayableHandle& handle, String name)
      • INTERNAL_CALL_GetCurrentAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetCurrentAnimatorStateInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetFloatID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_GetFloatString(PlayableHandle& handle, String name)
      • INTERNAL_CALL_GetIntegerID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_GetIntegerString(PlayableHandle& handle, String name)
      • INTERNAL_CALL_GetLayerCountInternal(PlayableHandle& handle)
      • INTERNAL_CALL_GetLayerIndexInternal(PlayableHandle& handle, String layerName)
      • INTERNAL_CALL_GetLayerNameInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetLayerWeightInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetNextAnimatorClipInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetNextAnimatorStateInfoInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_GetParameterCountInternal(PlayableHandle& handle)
      • INTERNAL_CALL_GetParametersArrayInternal(PlayableHandle& handle)
      • INTERNAL_CALL_HasStateInternal(PlayableHandle& handle, Int32 layerIndex, Int32 stateID)
      • INTERNAL_CALL_IsInTransitionInternal(PlayableHandle& handle, Int32 layerIndex)
      • INTERNAL_CALL_IsParameterControlledByCurveID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_IsParameterControlledByCurveString(PlayableHandle& handle, String name)
      • INTERNAL_CALL_PlayInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer, Single fixedTime)
      • INTERNAL_CALL_PlayInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer, Single normalizedTime)
      • INTERNAL_CALL_ResetTriggerID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_ResetTriggerString(PlayableHandle& handle, String name)
      • INTERNAL_CALL_ResolveHashInternal(PlayableHandle& handle, Int32 hash)
      • INTERNAL_CALL_SetBoolID(PlayableHandle& handle, Int32 id, Boolean value)
      • INTERNAL_CALL_SetBoolString(PlayableHandle& handle, String name, Boolean value)
      • INTERNAL_CALL_SetFloatID(PlayableHandle& handle, Int32 id, Single value)
      • INTERNAL_CALL_SetFloatString(PlayableHandle& handle, String name, Single value)
      • INTERNAL_CALL_SetIntegerID(PlayableHandle& handle, Int32 id, Int32 value)
      • INTERNAL_CALL_SetIntegerString(PlayableHandle& handle, String name, Int32 value)
      • INTERNAL_CALL_SetLayerWeightInternal(PlayableHandle& handle, Int32 layerIndex, Single weight)
      • INTERNAL_CALL_SetTriggerID(PlayableHandle& handle, Int32 id)
      • INTERNAL_CALL_SetTriggerString(PlayableHandle& handle, String name)
      • IsInTransitionInternal(PlayableHandle& handle, Int32 layerIndex)
      • IsParameterControlledByCurveID(PlayableHandle& handle, Int32 id)
      • IsParameterControlledByCurveString(PlayableHandle& handle, String name)
      • op_Explicit(Playable playable)
      • op_Implicit(AnimatorControllerPlayable playable)
      • Play(String stateName, Int32 layer)
      • Play(String stateName)
      • Play(Int32 stateNameHash, Int32 layer)
      • Play(Int32 stateNameHash)
      • PlayInFixedTime(Int32 stateNameHash, Int32 layer)
      • PlayInFixedTime(Int32 stateNameHash)
      • PlayInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer, Single fixedTime)
      • PlayInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer)
      • PlayInFixedTimeInternal(PlayableHandle& handle, Int32 stateNameHash)
      • PlayInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer, Single normalizedTime)
      • PlayInternal(PlayableHandle& handle, Int32 stateNameHash, Int32 layer)
      • PlayInternal(PlayableHandle& handle, Int32 stateNameHash)
      • ResetTriggerID(PlayableHandle& handle, Int32 id)
      • ResetTriggerString(PlayableHandle& handle, String name)
      • ResolveHash(Int32 hash)
      • ResolveHashInternal(PlayableHandle& handle, Int32 hash)
      • SetBoolID(PlayableHandle& handle, Int32 id, Boolean value)
      • SetBoolString(PlayableHandle& handle, String name, Boolean value)
      • SetFloatID(PlayableHandle& handle, Int32 id, Single value)
      • SetFloatString(PlayableHandle& handle, String name, Single value)
      • SetHandle(PlayableHandle handle)
      • SetIntegerID(PlayableHandle& handle, Int32 id, Int32 value)
      • SetIntegerString(PlayableHandle& handle, String name, Int32 value)
      • SetLayerWeightInternal(PlayableHandle& handle, Int32 layerIndex, Single weight)
      • SetTriggerID(PlayableHandle& handle, Int32 id)
      • SetTriggerString(PlayableHandle& handle, String name)
      • StringToHash(String name)
    • AnimationClipPlayable
    • AnimationLayerMixerPlayable
    • AnimationMixerPlayable
    • AnimationPlayableExtensions
    • AnimationPlayableGraphExtensions
    • AnimationPlayableOutput
    • IAnimatorControllerPlayable
  • UnityEngine.Apple.ReplayKit (0, 1)
    • ReplayKit
  • UnityEngine.Apple.TV (0, 1)
    • Remote
  • UnityEngine.Assertions (3, 0)
    • Assert (31, 0)
      • raiseExceptions
      • UNITY_ASSERTIONS
      • AreApproximatelyEqual(Single expected, Single actual)
      • AreApproximatelyEqual(Single expected, Single actual, String message)
      • AreApproximatelyEqual(Single expected, Single actual, Single tolerance)
      • AreApproximatelyEqual(Single expected, Single actual, Single tolerance, String message)
      • AreEqual(T expected, T actual)
      • AreEqual(T expected, T actual, String message)
      • AreEqual(T expected, T actual, String message, IEqualityComparer`1 comparer)
      • AreEqual(Object expected, Object actual, String message)
      • AreNotApproximatelyEqual(Single expected, Single actual)
      • AreNotApproximatelyEqual(Single expected, Single actual, String message)
      • AreNotApproximatelyEqual(Single expected, Single actual, Single tolerance)
      • AreNotApproximatelyEqual(Single expected, Single actual, Single tolerance, String message)
      • AreNotEqual(T expected, T actual)
      • AreNotEqual(T expected, T actual, String message)
      • AreNotEqual(T expected, T actual, String message, IEqualityComparer`1 comparer)
      • AreNotEqual(Object expected, Object actual, String message)
      • Equals(Object obj1, Object obj2)
      • Fail(String message, String userMessage)
      • IsFalse(Boolean condition)
      • IsFalse(Boolean condition, String message)
      • IsNotNull(T value)
      • IsNotNull(T value, String message)
      • IsNotNull(Object value, String message)
      • IsNull(T value)
      • IsNull(T value, String message)
      • IsNull(Object value, String message)
      • IsTrue(Boolean condition)
      • IsTrue(Boolean condition, String message)
      • ReferenceEquals(Object obj1, Object obj2)
    • AssertionException (3, 0)
      • m_UserMessage
      • Message
      • .ctor(String message, String userMessage)
    • AssertionMessageUtil
  • UnityEngine.Assertions.Comparers (1, 0)
    • FloatComparer (13, 0)
      • kEpsilon
      • m_Error
      • m_Relative
      • s_ComparerWithDefaultTolerance
      • .cctor()
      • .ctor()
      • .ctor(Boolean relative)
      • .ctor(Single error)
      • .ctor(Single error, Boolean relative)
      • AreEqual(Single expected, Single actual, Single error)
      • AreEqualRelative(Single expected, Single actual, Single error)
      • Equals(Single a, Single b)
      • GetHashCode(Single obj)
  • UnityEngine.Assertions.Must (0, 1)
    • MustExtensions
  • UnityEngine.Audio (4, 3)
    • AudioMixer (10, 0)
      • outputAudioMixerGroup
      • updateMode
      • .ctor()
      • ClearFloat(String name)
      • FindMatchingGroups(String subPath)
      • FindSnapshot(String name)
      • GetFloat(String name, Single& value)
      • SetFloat(String name, Single value)
      • TransitionToSnapshot(AudioMixerSnapshot snapshot, Single timeToReach)
      • TransitionToSnapshots(AudioMixerSnapshot[] snapshots, Single[] weights, Single timeToReach)
    • AudioMixerGroup (1, 1)
      • .ctor()
      • audioMixer
    • AudioMixerSnapshot (3, 0)
      • audioMixer
      • .ctor()
      • TransitionTo(Single timeToReach)
    • AudioMixerUpdateMode (2, 0)
      • Normal
      • UnscaledTime
    • AudioClipPlayable
    • AudioMixerPlayable
    • AudioPlayableOutput
  • UnityEngine.Collections (0, 4)
    • Allocator
    • NativeArray`1
    • NativeLeakDetection
    • NativeLeakDetectionMode
  • UnityEngine.CrashReportHandler (0, 1)
    • CrashReportHandler
  • UnityEngine.Diagnostics (0, 1)
    • PlayerConnection
  • UnityEngine.Events (13, 0)
    • PersistentListenerMode (7, 0)
      • Bool
      • EventDefined
      • Float
      • Int
      • Object
      • String
      • Void
    • UnityAction (4, 0)
      • .ctor(Object object, IntPtr method)
      • BeginInvoke(AsyncCallback callback, Object object)
      • EndInvoke(IAsyncResult result)
      • Invoke()
    • UnityAction`1 (4, 0)
      • .ctor(Object object, IntPtr method)
      • BeginInvoke(T0 arg0, AsyncCallback callback, Object object)
      • EndInvoke(IAsyncResult result)
      • Invoke(T0 arg0)
    • UnityAction`2 (4, 0)
      • .ctor(Object object, IntPtr method)
      • BeginInvoke(T0 arg0, T1 arg1, AsyncCallback callback, Object object)
      • EndInvoke(IAsyncResult result)
      • Invoke(T0 arg0, T1 arg1)
    • UnityAction`3 (4, 0)
      • .ctor(Object object, IntPtr method)
      • BeginInvoke(T0 arg0, T1 arg1, T2 arg2, AsyncCallback callback, Object object)
      • EndInvoke(IAsyncResult result)
      • Invoke(T0 arg0, T1 arg1, T2 arg2)
    • UnityAction`4 (4, 0)
      • .ctor(Object object, IntPtr method)
      • BeginInvoke(T0 arg0, T1 arg1, T2 arg2, T3 arg3, AsyncCallback callback, Object object)
      • EndInvoke(IAsyncResult result)
      • Invoke(T0 arg0, T1 arg1, T2 arg2, T3 arg3)
    • UnityEvent (4, 7)
      • .ctor()
      • AddListener(UnityAction action)
      • Invoke()
      • RemoveListener(UnityAction action)
      • m_InvokeArray
      • AddPersistentListener(UnityAction call)
      • AddPersistentListener(UnityAction call, UnityEventCallState callState)
      • FindMethod_Impl(String name, Object targetObj)
      • GetDelegate(Object target, MethodInfo theFunction)
      • GetDelegate(UnityAction action)
      • RegisterPersistentListener(Int32 index, UnityAction call)
    • UnityEvent`1 (4, 7)
      • .ctor()
      • AddListener(UnityAction`1 action)
      • Invoke(T0 arg0)
      • RemoveListener(UnityAction`1 action)
      • m_InvokeArray
      • AddPersistentListener(UnityAction`1 call)
      • AddPersistentListener(UnityAction`1 call, UnityEventCallState callState)
      • FindMethod_Impl(String name, Object targetObj)
      • GetDelegate(Object target, MethodInfo theFunction)
      • GetDelegate(UnityAction`1 action)
      • RegisterPersistentListener(Int32 index, UnityAction`1 call)
    • UnityEvent`2 (4, 7)
      • .ctor()
      • AddListener(UnityAction`2 action)
      • Invoke(T0 arg0, T1 arg1)
      • RemoveListener(UnityAction`2 action)
      • m_InvokeArray
      • AddPersistentListener(UnityAction`2 call)
      • AddPersistentListener(UnityAction`2 call, UnityEventCallState callState)
      • FindMethod_Impl(String name, Object targetObj)
      • GetDelegate(Object target, MethodInfo theFunction)
      • GetDelegate(UnityAction`2 action)
      • RegisterPersistentListener(Int32 index, UnityAction`2 call)
    • UnityEvent`3 (4, 7)
      • .ctor()
      • AddListener(UnityAction`3 action)
      • Invoke(T0 arg0, T1 arg1, T2 arg2)
      • RemoveListener(UnityAction`3 action)
      • m_InvokeArray
      • AddPersistentListener(UnityAction`3 call)
      • AddPersistentListener(UnityAction`3 call, UnityEventCallState callState)
      • FindMethod_Impl(String name, Object targetObj)
      • GetDelegate(Object target, MethodInfo theFunction)
      • GetDelegate(UnityAction`3 action)
      • RegisterPersistentListener(Int32 index, UnityAction`3 call)
    • UnityEvent`4 (4, 7)
      • .ctor()
      • AddListener(UnityAction`4 action)
      • Invoke(T0 arg0, T1 arg1, T2 arg2, T3 arg3)
      • RemoveListener(UnityAction`4 action)
      • m_InvokeArray
      • AddPersistentListener(UnityAction`4 call)
      • AddPersistentListener(UnityAction`4 call, UnityEventCallState callState)
      • FindMethod_Impl(String name, Object targetObj)
      • GetDelegate(Object target, MethodInfo theFunction)
      • GetDelegate(UnityAction`4 action)
      • RegisterPersistentListener(Int32 index, UnityAction`4 call)
    • UnityEventBase (8, 36)
      • .ctor()
      • GetPersistentEventCount()
      • GetPersistentMethodName(Int32 index)
      • GetPersistentTarget(Int32 index)
      • GetValidMethodInfo(Object obj, String functionName, Type[] argumentTypes)
      • RemoveAllListeners()
      • SetPersistentListenerState(Int32 index, UnityEventCallState state)
      • ToString()
      • m_Calls
      • m_CallsDirty